I am revamping my mod pages and trying to update all my mods. There was nothing else to be done to this one as this mod is now complete and will no longer be updated.
Sorry I only just now discovered it, but I would think you would need create your own perk script and either alter the magazine to use said script, or replace it with your own version, that way it wouldn't conflict with the Unofficial Patch, which otherwise might require you to have to keep updating it.
It's an awesome mod. I just worry as it modifies a vanilla script that seems to be used by more than just the 1 perk magazine.
It works fine for me when at the bottom of my mod list.
There's a script packed in the ba2 file this mod uses. That script is a modified version of a game script which deals with many many other items, particularly perks. So, if you have another mod which alters that script, whether it's a loose script file or also packed in a ba2 file, you might be experiencing a mod conflict.
Thanks for this. I'd recommend a version with Diamond City, Goodneighbor, Covenant, Bunker Hill and Quincy Ruins. These were the top 5 NPC towns (until recently) so it would make sense that those locations would be in the magazine. Game play wise those are also key locations for players to restock and trade. You could omit Quincy Ruins, depending on personal taste or when you think that magazine was created.
I've come back to F4 after a disappointing run at 76, and was looking for some cool mods I've not used before for my first ever survival playthru. I"m going to check out some of your other mods too.
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I am revamping my mod pages and trying to update all my mods. There was nothing else to be done to this one as this mod is now complete and will no longer be updated.
Thanks again for downloading and endorsing!
It's an awesome mod. I just worry as it modifies a vanilla script that seems to be used by more than just the 1 perk magazine.
There's a script packed in the ba2 file this mod uses. That script is a modified version of a game script which deals with many many other items, particularly perks. So, if you have another mod which alters that script, whether it's a loose script file or also packed in a ba2 file, you might be experiencing a mod conflict.
Game play wise those are also key locations for players to restock and trade. You could omit Quincy Ruins, depending on personal taste or when you think that magazine was created.
I've come back to F4 after a disappointing run at 76, and was looking for some cool mods I've not used before for my first ever survival playthru.
I"m going to check out some of your other mods too.
Cheers!
Des