Not sure if this is gonna be seen, but, can someone tell me how to connect these to a power supply so electricity "run through them"? I tried attaching the vanilla conduits to them and wire that conduit to a power supply but nothing happens at the other end of a row of panels. I have run the pipe conduits through them and they snap inside the panels but nothing else happens. Is there another way that I'm not seeing?
I love these. I never understood how this wasn't a part of the game. They could have just had a plastic and copper requirement for wired versions of the walls and maybe a science level requirement. I mean what the hell are we plugging all the workshop appliances in to? And if they can all receive power wirelessly then why do I need wires all over my damn camp..........okay, I feel better, thank you for another great mod! You ease my OCD.
I know, I actually enjoy Fallout 76 and think the build system is better than Fallout 4, but the whole power thing needs to be redone. There are still street lamps in Fallout that work 200+ years after the war so there must be a reason for that. Just get rid of the whole power system and have anything powered require a fusion cell to build along with the ability to turn it on or off. Cheers, Ethreon. It's nice to hear from you again after all this time. Thank you for all your work once again and I hope all is well.
Help me pls I'm having quite of an issue with this mod, it's showing as installed in the ingame workshop, but it doesn't show up the model or let you place it anywhere, any clue about what's happening? I've already tried to reinstall it, changing the order in MO2 and starting a new game I would appreciate some help, this is a mod I'm really interested on :'D
Dude, I will admit that I was an absolute dumbass on how to use this and almost ranted that this was a shitty mod.
So, I never used the conduit system before as everything I powered just was just using power pylons, power conduits and lots of wires, so it took me all night with too many energy drinks to ask myself "what's this conduit tab in the power section for?' and finally connected the dots on using it with your mod. I am ashamed at myself.
I don't recall having those conduits at launch and I do know of people who never bought it even now, so you may need to clarify that by 'vanilla' conduits, you meant the Contraption Workshop DLC conduits, so your mod has an actual DLC requirement I think. The vanilla non-dlc conduits (which are in connectors and switches) can't connect power to this, which was why I was having trouble in the first place.
uh huh. Spend all the resources on a half finished NukaWorld, Crap-traptions and Robots-R-Us... OH, and a new and wonderful menu (that i still am able to block out).
Several of you insightful modders should take a graphic engine like Unity, Cry-Engine, Unreal... You probably could use GameBryo and go completely off donations and make your own world. It certainly wouldn't take 6 to 10 years to come up with something.
I second on the wall version. Noticed the floor power radius doesn't quite reach high enough to have roof lighting in the barn/warehouse buildings (At least in my builds) been using wall lights so all good but having the option to have dangly roof bulbs would be useful as well.
All your mods, including the absolutely yummie Master Plan, are truly amazing work! I also hate how power management takes forever and how we somehow as a species forgot how we used to run wires in walls, floors and roofs. This is a huge step (for mankind) in the right direction. Now all we need is for every piece of floor, wall and roof to work in the same way!
Thanks for all your mods, you are one hell of a gifted moder!
Making existing items work this way is extremely simple. All you have to do is add one property to all items that have snap points (walls, floors etc.) and they conduct electricity. On the other hand modeling stuff that also looks like it has wires takes a while longer
Oh, could you tell/show us what needs to be done for this?, as it would be great for most of the various floor panels, it not looking like they have then is neither here nor there, nice but not important.
Also not sure if this makes any difference to it or not but there are a single error in each piece, picture here from one of them ;
That's not an error, it's the property that allows current flow thru hard snapped items. For some reason they didn't decode it yet, but if you load it in CK it says exactly what it is.
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Thanks all!
I'm having quite of an issue with this mod, it's showing as installed in the ingame workshop, but it doesn't show up the model or let you place it anywhere, any clue about what's happening?
I've already tried to reinstall it, changing the order in MO2 and starting a new game
I would appreciate some help, this is a mod I'm really interested on :'D
So, I never used the conduit system before as everything I powered just was just using power pylons, power conduits and lots of wires, so it took me all night with too many energy drinks to ask myself "what's this conduit tab in the power section for?' and finally connected the dots on using it with your mod. I am ashamed at myself.
I don't recall having those conduits at launch and I do know of people who never bought it even now, so you may need to clarify that by 'vanilla' conduits, you meant the Contraption Workshop DLC conduits, so your mod has an actual DLC requirement I think. The vanilla non-dlc conduits (which are in connectors and switches) can't connect power to this, which was why I was having trouble in the first place.
Great job Ethreon, you stepped up when Bethesda wouldn't!
Several of you insightful modders should take a graphic engine like Unity, Cry-Engine, Unreal...
You probably could use GameBryo and go completely off donations and make your own world.
It certainly wouldn't take 6 to 10 years to come up with something.
LOL
xD
Ditto.
been looking, but i dont see them anywhere.
I also hate how power management takes forever and how we somehow as a species forgot how we used to run wires in walls, floors and roofs. This is a huge step (for mankind) in the right direction.
Now all we need is for every piece of floor, wall and roof to work in the same way!
Thanks for all your mods, you are one hell of a gifted moder!
Also not sure if this makes any difference to it or not but there are a single error in each piece, picture here from one of them ;