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Urtho

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Urtho

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88 comments

  1. boxerbeast1
    boxerbeast1
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    • 7 kudos
    thanks for the upload
  2. tomeason
    tomeason
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    Hi,

    Currently have a player home at Egret Tours Marina on my survival playthrough. Would there be any chance of getting a variation of this mod with just the bridge near there modified? Thanks!
    1. Urtho
      Urtho
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      Sorry but splitting up the mod into individual location mods would be a nightmare of mod conflicts and compatibility patches to maintain I'm not going to get in to.
  3. SummersetBanjo12
    SummersetBanjo12
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    Could there be a compatibility patch with Accessible Bridges by Aurelianis?
    1. Urtho
      Urtho
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      Unlikely as that mod covers many of the same areas of the game with a similar solution, best to use one or the other.
  4. AtomicTEM
    AtomicTEM
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    • 144 kudos
    Simply Lowered Bridges has been deleted.
  5. Babaloo321
    Babaloo321
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    It looks like there is a Navmesh conflict with DLCRobot.esm at BostonAirportExt16. Is this safe to ignore?
    1. Urtho
      Urtho
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      Looks like there are some edge conflicts, these should be safe to ignore for the most part.  If you notice any NPC pathing problems I'll have to give it another look but I don't recall any issues myself last time I played with both active.
  6. MrBaloneyPony
    MrBaloneyPony
    • supporter
    • 28 kudos
    Is it possible to only add some of the bridges and not all of them?  I'm really just trying to get rid of that fkkkking train on the oberland bridge without deleting navmeshes
    1. Urtho
      Urtho
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      Sorry this will remain a complete package as individual bridge files would be a nightmare of compatibility and patchwork.  And removing that train car doesn't require navmesh work but it would require precombine changes which again is a compatibility problem.
    2. adamndirtyape
      adamndirtyape
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      • 5 kudos
      Try this - Clear Bridges
      https://www.nexusmods.com/fallout4/mods/52684
    3. MrBaloneyPony
      MrBaloneyPony
      • supporter
      • 28 kudos
      I've tried pretty much every bridge mod there is to remove that train car, but the ones that I do tend to break precombines and screw up the navmeshes.  I'm waiting for VilanceD to make the standalone mod that removes it, but he seems to have gone on hiatus.  Maybe I'll do it myself.  Thanks for the link tho.

      oh snap dragon mcfisticuffs, it does all that?!  you had my interest but now you have my erection.
  7. Madmuffin284
    Madmuffin284
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    I am thinking of downloading this but I have Simply Lowered Drawbridges (https://www.nexusmods.com/fallout4/mods/31519) so, would it conflict with this as this mod adds ladders to the drawbridges which if I installed would they be floating?
    1. Urtho
      Urtho
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      Yes that would be the most likely result of running both mods, choose one or the other would be my suggestion.
    2. Madmuffin284
      Madmuffin284
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      Ok, thanks for replying!
    3. AshleyTayles
      AshleyTayles
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      Hey, it's been quite some time since your post, but I also wanted to run these two mods together and have just released a compatibility patch: https://www.nexusmods.com/fallout4/mods/49009
    4. Urtho
      Urtho
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      And even longer time for my reply but just wanted to say thanks for making a patch, always helpful when others make patches between mods.  I've added a link to your page in the description.
  8. drevviken
    drevviken
    • supporter
    • 39 kudos
    My current experience tells me this should be safe to use with with PRP as long as I load this after it, since you've rebuilt precombines? PRP is kind of a compatibility nightmare but I've yet to encounter problems with mods that rebuilds the precombined data... 
    1. Urtho
      Urtho
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      The precombines have indeed been rebuilt so anything this mod adds will be working fine and with improved/normal FPS.  Compatibility is something I can't assure you of however as anything that touches so many places as that mod does may have problems.
    2. drevviken
      drevviken
      • supporter
      • 39 kudos
      It rebuilds precombines for the whole game, even where vanilla didn't have any so building a load order based on it, which I'm forced to do, is always an adventure ;'D
    3. mrpockets998
      mrpockets998
      • member
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      https://www.nexusmods.com/fallout4/mods/63516    is a collection of PRP patches and it includes a patch for this mod.
    4. Urtho
      Urtho
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      Thanks for the heads up, added a link to the patch in the description.
  9. Harp68
    Harp68
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    There is a very small, select list of mods that one simply does not play without. This is one of those mods. Thank you.
  10. LostChamberlain
    LostChamberlain
    • supporter
    • 2 kudos
    No conflicts with common worldspace-changing mods found. NPCs navigate bridges well. Precombines intact. Immersion effect satisfactory.