2741 comments

  1. registrator2000
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    FAQs:

    Q: Will this remove player dialogue or make my player silent?

    A: No, it will not! XDI does not modify vanilla dialogue. Your player character will continue to be voiced.

    What XDI does do is enable mods to seamlessly add any number of new unvoiced player lines to be displayed in the dialogue menu. When selected, NPC responses play out without delay and without focusing the dialogue camera on the player. This might sound like exactly what you'd expect from a dialogue system - but can you believe that Bethesda has made this straightforward interaction nigh-impossible with the vanilla dialogue system?

    With XDI, modders won't have to fiddle with empty voice files, and you won't need to fight with the dialogue camera constantly switching to your voiceless player. Mod-added dialogue scenes will play out just like in earlier Bethesda games except with Fallout 4's new cinematic camera system.

    Q: What will XDI do if I don't have any mod that adds new dialogue yet?

    A: For vanilla dialogue, XDI will:

    • - Show full text for vanilla dialogue options.
    • - Change the menu to a list-based format instead of a four-option dialogue wheel.
    • - Optionally show dialogue cues like a Question icon beside options that don't advance the conversation, and a Door icon beside options that end the conversation. Dialogue cues are automatically generated at runtime from game data.


    Q: I have some other mods that add dialogue to the game. Will I need patches for them?

    A: No patches are needed! XDI retrieves full dialogue lines directly from the game and is automatically compatible with mods that add dialogue or modify existing lines. However, an exception to this is if the mod has itself tried to 'work-around' FO4's dialogue limitations by putting their entire dialogue line in the 'short prompt' section and leaving the actual full dialogue section empty. XDI correctly retrieves the full-text of the dialogue, but in this case no dialogue is present there and you may see empty dialogue options. In these cases, a patch is required.

    Q: How do dialogue cues work?

    A: Dialogue cues are automatically generated based on whether a dialogue option:
    - Loops to itself (for the Question icon)
    - Ends the conversation (for the Door icon)
    - Opens a vendor's trade menu
    - Opens an inventory menu

    Be aware that XDI can't always detect whether a conversation will loop to itself. If an option makes two or more transitions before looping they won't be automatically detected. Scenes that break up player dialogue and NPC dialogue into separate actions also won't be automatically recognized.

    Modders can always explicitly add dialogue cues and other icons to dialogue options.

    If you don't want to see dialogue cues, you can turn them off in the MCM options.
  2. FalloutNerdNation
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    Just a heads up for anyone having trouble not having this mod work.  If you happen to have vault girl interface/hud mods in your load order, they maybe the culprit.  They have loose files that will negate the mod ENTIRELY.  Ive found two options:
    1.  Pick either or
    2. Patch: Vault Girl Mod Alpha Extended Dialog Interface (XDI) Patch-Fix https://www.nexusmods.com/fallout4/mods/35278?tab=files

    Works like a charm!
  3. BennyPitts
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    Hello, accidentally deleted the XDI file (and others) for Fallout London. I reinstalled everything, but now, there is a pause for my dialogue to be spoken which is empty because the game doesn't have VA for the the character. I heard they used a special DLL but I can't find it as a loose file.

    Any chance anyone knows what I need to do?
  4. doomstrike53
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    So far working perfectly except for companions currently following you. When you initially talk to them, you get the talk/trade/stay radial
    menu, and after selecting talk, it shows the full dialogue like it should. Any ideas? Currently using a few other companion mods:
    1) Settler and Companion Dialogue Overhaul
    2) Better Companions
    3)Unlimited Companion Framework
    AFAIK, none of these should be conflicting with this one, but maybe there's something I'm not aware of. Or maybe there's another mod in my list that's causing issues.
  5. Charvelx04
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    Does anyone know what causes this (double the dialog)?

  6. corbinraine
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    could you make a vr port
    1. Tyrthemis
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      This mod is a requirement in some cool quest mods, a VR port would be rad
  7. Trylobyte922
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    6/21/2025: The mod seems to work with next gen patch. Vortex did stage it correctly with no need to copy/move file into the correct f4se/plugin folder. However, the default file is still the old file (before next-gen patch) so you have to actually click on the "files" tab and navigate to the new "1.40 Beta for NG patch 2" file and you can use vortex or manual from there. That seems to be the only issue is people are still downloading the old file as it hasn't been changed from default. Good luck out there!

    6/26/2025: I am roughly 23 hours into the new save I made to test the mod. Only a couple of issues I've noticed so far, but nothing game breaking. First one is, sometimes dialogue selections will become stuck when entering menus (ex. Talking to a store owner and then entering store menu). This doesn't seem to interfere with shopping or clicking on any options (items, or clicking accept trade/cancel...), its just a visual freeze I think. The 2nd is sometimes the sole survivor lines don't match up, the biggest culprit would also be with stores and the lines "sure, i'll take a look" and "I've got a few moments to browse" are used interchangeably. I am not currenty running any other dialogue or content mods, but I do have the 'FallUI' collection which could be the issue with the dialogue box freeze, although nothing in the script seems to pop up. I'd say all in all the mod appears stable well into the gameplay. Endorsed +1.
  8. Charvelx04
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    For me, this couldn't be more wrong:

    Q: Will this remove player dialogue or make my player silent?

    A: No, it will not! XDI does not modify vanilla dialogue. Your player character will continue to be voiced.




    If I launch the game via it's own launcher.. you know, the one that you can change settings before opening the game (falloutlauncher.exe)... Nora talks. 

    When I start the game via F4SE/XDI...(f4se-loader.exe) all she does is sit and stare at the other NPCs talking to her. Doesn't even move her lips.. just stares.

    I've confirmed time and time again that this mod turns off the voice of the Sole Survivor, but cannot for the life of me find anyone post the actual solution to it. Those that have been posted, have been confirmed as there and on my system, should be working, but does not.

    Basically, using XDI and those awesome mods that somehow need it, turns my Fallout 4 into Fallout New Vegas.
  9. AestheticYeet
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    Hey Guys for the people who are getting this error 

    F4SE Status: OK
    XDI Status: FAIL
    XDI is not running. Make sure that 
    XDI.dll is in your Data\F4SE\Plugins
    directory.

    make sure that XDI.dll is in this folder : Fallout 4/data/F4SE/Plugins. If yes then you propably installed the version 1.3.6 same as I. To fix the error simply uninstall version 1.3.6 and install 1.4.0. In the description of 1.4.0 it states that it is a beta for next gen update 2. 
    if this helped I am glad 
    1. Magoo828
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      Many thanks & Kudos for you :)
    2. Spinkterton
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      Sweet! Thank you!
    3. Stalkerfish
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      Thanks, had the same problem and was kinda confused.
      Kudos!
    4. BloodTeller
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      Kudos
    5. ironKNOWN
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      Still not working T_T  ,  Shows incompatible version , i use vortex 
    6. CastaRune
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       (Still not working T_T  ,  Shows incompatible version , i use vortex )

      May I say to try MO2.. it work's better then what you are using now. once you get the hang of it.
    7. dirtnap1983
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      You are awesome. This was being a real pain in my ass. Thank you.
    8. BiffMuffinski
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      Thank you! I had checked and everything was in the right place. Driving me crazy.
    9. GenericUsernameLol
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      Thanks! Issue fixed.
    10. LarksCall22
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      Thanks! Been scratching my head  trying to  figure  it out!
    11. McAttack
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      Worked for me also.  Thanks for your suggestion and advice.
    12. ArtionNex
      ArtionNex
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      Thanks for advice!
    13. Desiloce
      Desiloce
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      Awesome, thanks!
    14. bstandard
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      You're a legend. Thank you!
    15. Calin007
      Calin007
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      I love you bro
    16. BloodyMaryDk
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      THX mate that works 
    17. snowboardsky
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      thank you worked LIKE A CHARM! youre a godsaver! wish mod authors would just use new gen version as automatic vortex download. if someones on a rollback update they are used to downloading the older file.
    18. soul585
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      that's why he's the goat, THE GOAAAAAT!
    19. GollumsLunch
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      Huge help almost 1 year later.  Kudos.
  10. chrisgrenga
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    F4SE Status: OK
    XDI Status: FAIL
    XDI is not running. Make sure that 
    XDI.dll is in your Data\F4SE\Plugins
    directory. 

    To fix this, make sure you download the most recent version (if you have the most recent version of the game). Thats what fixed mine. hope it helps
    1. Vrlovelikmornar
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      I add my mods manually so I had to create a Plugins.txt file and add *XDI.esm in /users/yourusername/AppData/Local/Fallout4/Plugins.txt, to activate it. 
    2. TaylorSimpson
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      I have found to fix this i need to reinstall XDI every time i relaunch the game and it will work again. I am using version 1.4.0 and every time i load up my save after closing the game i get this error. I hope this helps others who are having the same issue. 
    3. SnowXD420
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      thank you soooo much. this one worked for me perfectly
    4. DasOschi
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      Installed it using vortex (also newest version of the mod) but I still get the error..
      What am I doing wrong? =(
    5. Sandcom
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      First mistake was using vortex.
    6. Gonther06
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      Using vortex inst a mistake btw you just dont know how to use it.
  11. nooneno
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    Hello. Maybe this will help. I had that in game pop up with info that XDI is not present so I reinstalled version 1.40 but there was the same error message. What helped me was manually copy XDI.dll from 1.40 mod folder to Steam\steamapps\common\Fallout 4\Data\F4SE. XDI is working now and probable cause is that Vortex probably don't overite the file in that location.
  12. Virg2400
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    How the hell do I remove this? I've removed it in vortex but its still present and demanding F4SE?
    1. djshokwave
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      Use Mod Organizer 2
    2. Sandcom
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      Vortex tricks another yet again.