2702 comments

  1. registrator2000
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    FAQs:

    Q: Will this remove player dialogue or make my player silent?

    A: No, it will not! XDI does not modify vanilla dialogue. Your player character will continue to be voiced.

    What XDI does do is enable mods to seamlessly add any number of new unvoiced player lines to be displayed in the dialogue menu. When selected, NPC responses play out without delay and without focusing the dialogue camera on the player. This might sound like exactly what you'd expect from a dialogue system - but can you believe that Bethesda has made this straightforward interaction nigh-impossible with the vanilla dialogue system?

    With XDI, modders won't have to fiddle with empty voice files, and you won't need to fight with the dialogue camera constantly switching to your voiceless player. Mod-added dialogue scenes will play out just like in earlier Bethesda games except with Fallout 4's new cinematic camera system.

    Q: What will XDI do if I don't have any mod that adds new dialogue yet?

    A: For vanilla dialogue, XDI will:

    • - Show full text for vanilla dialogue options.
    • - Change the menu to a list-based format instead of a four-option dialogue wheel.
    • - Optionally show dialogue cues like a Question icon beside options that don't advance the conversation, and a Door icon beside options that end the conversation. Dialogue cues are automatically generated at runtime from game data.


    Q: I have some other mods that add dialogue to the game. Will I need patches for them?

    A: No patches are needed! XDI retrieves full dialogue lines directly from the game and is automatically compatible with mods that add dialogue or modify existing lines. However, an exception to this is if the mod has itself tried to 'work-around' FO4's dialogue limitations by putting their entire dialogue line in the 'short prompt' section and leaving the actual full dialogue section empty. XDI correctly retrieves the full-text of the dialogue, but in this case no dialogue is present there and you may see empty dialogue options. In these cases, a patch is required.

    Q: How do dialogue cues work?

    A: Dialogue cues are automatically generated based on whether a dialogue option:
    - Loops to itself (for the Question icon)
    - Ends the conversation (for the Door icon)
    - Opens a vendor's trade menu
    - Opens an inventory menu

    Be aware that XDI can't always detect whether a conversation will loop to itself. If an option makes two or more transitions before looping they won't be automatically detected. Scenes that break up player dialogue and NPC dialogue into separate actions also won't be automatically recognized.

    Modders can always explicitly add dialogue cues and other icons to dialogue options.

    If you don't want to see dialogue cues, you can turn them off in the MCM options.
  2. FalloutNerdNation
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    Just a heads up for anyone having trouble not having this mod work.  If you happen to have vault girl interface/hud mods in your load order, they maybe the culprit.  They have loose files that will negate the mod ENTIRELY.  Ive found two options:
    1.  Pick either or
    2. Patch: Vault Girl Mod Alpha Extended Dialog Interface (XDI) Patch-Fix https://www.nexusmods.com/fallout4/mods/35278?tab=files

    Works like a charm!
  3. Facucapo123
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    I'll never understand these things. The mod was working normally. It wasn't until I reinstalled the game and mods on another PC, and now it doesn't work. XDI FAILED.... I don't understand anything anymore.
    1. JamieDrug
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      make sure you have downloaded the latest version (Extended Dialogue Interface 1.4.0)
    2. Mrdumbaj1234
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      but what if you play last gen?
  4. chrisgrenga
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    F4SE Status: OK
    XDI Status: FAIL
    XDI is not running. Make sure that 
    XDI.dll is in your Data\F4SE\Plugins
    directory. 

    To fix this, make sure you download the most recent version (if you have the most recent version of the game). Thats what fixed mine. hope it helps
    1. Vrlovelikmornar
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      I add my mods manually so I had to create a Plugins.txt file and add *XDI.esm in /users/yourusername/AppData/Local/Fallout4/Plugins.txt, to activate it. 
  5. carpesangrea
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    How does XDI function with mods like Depravity with multi-tiered radiant conversations?  Would it still display 4 at a time like FDI does?
  6. nicksaur
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    ever since the script extender got updated i get a message


    F4SE Status: OK
    XDI Status: FAIL
    XDI is not running. Make sure that 
    XDI.dll is in your Data\F4SE\Plugins
    directory.

    so the mod is broken or out of date i hope it gets fixed at some point .
    1. glego3
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      Yeah I have the same problem
    2. GeneralDirgud
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      Same issue, checked the files, dll file is in the correct folder
    3. aaronjdjc
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      I had the same problem, unfortunately you need to downgrade your game to the version 1.10.163 through steam console or just wait until the mod gets updated to work with version 1.10.984 :/
  7. Algester
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    while the mod is "good" I prefer how Full Dialogue's system handles the "deviating" speech checks at least you know "when you are flirting" intiating the "romance dialogue" and "stat roll checks" here its the same color as your UI
  8. Fenrrir76
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    Come someone please tell me how to remove this mod without getting all error?
  9. Aralil
    Aralil
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    For those getting the following error

    F4SE Status: OK
    XDI Status: FAIL
    XDI is not running. Make sure that 
    XDI.dll is in your Data\F4SE\Plugins
    directory.

    Check your plugins.txt file. For whatever reason, when i checked mine XDI.esm was not activated. I just stuck an * in front of it and bam everything worked fine. So something is removing the * but I am no where near smart enough to figure that one out. It took me about 30-45 mins of scouring google before i found something on reedit where someone was talking about how to activate mods manually.

    Hope this helps someone.
    1. Qwinntex
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      This was my error message as well, but in my case it was running the older version (1.3.6) on the newest version of the game.  I tend not to download things that say "beta", so I hadn't upgraded.  Replacing with the 1.4.0 version resolved this.   In case anyone else is running into a similar issue, and the above solution doesn't work, make sure your version matches the game version.  Next gen update v 1.10.984 seems to need XDI 1.4.0 (or possibly later if another version comes out) (and of course F4SE 0.7.2)
    2. Snowbird8044
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      Thank you Qwinntex. That worked for me!
    3. Hazors
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      It needs an asterisk to be activated? Does this apply to other lines in the plugins.txt file?
  10. Sinnombre1
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    For those who have problems with this mod, "XDI is not running.Make sure that XDI.dII is in you Data\F4SE\Plugins directory" is because of the version of the game that specifies exclusive to version 1.10.163 of fallout.

    We are currently on version 1.10.984. The solution to this is to download the file of this same mod that is located below the first one. "Extende Dialogue Interface 1.4.0" It is located right here in files
  11. EndevPrime
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    My Charisma checks options don't have unique colors. I still have an icon that show me which option is a Charisma check, but lack of color won't allow me to know the difficulty.
    1. parrotstd
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      Same situation here. Would like either a skill number or colours to appear but no luck as of yet.
  12. sovietX
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    when i go through a door and a conversation is started immediately i am unable to select any dialogue options???