About this mod
Features 20+ detailed buildings around Concord to explore and loot. Extra leveled enemies can be found around Concord as well as a farm owned by the lovely Mr. and Mrs. Botts NPCs.
- Requirements
- Permissions and credits
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Translations
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::v2.0 CONTENT UPDATE::
3 interior cells - Conference Hall, Liquor Store and Grayson House
~30 exterior cells around Concord worth of new/edited content
Special thanks to jelle290 for another showcase video!
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(Old description, will update when optimization is done)
Features 20+ detailed buildings around Concord to explore and loot. Extra leveled enemies can be found around Concord as well as a farm owned by the lovely Mr. and Mrs. Botts NPCs. Added a second interior cell! Check the pictures for a hint. This mod aims to add immersive unmarked locations along all major routes in and out of town, stretching from Concord to places like the Starlight Drive-in as well as the Thicket Excavations. This mod is also available on Bethesda.net!
Compatibility: According to some helpful comments it seems that it is possible to run Beantown Interiors Project alongside this mod by placing BTI lower/after in the load order. I have not personally confirmed this, however. Sadly, BTI changes a lot of cells in Concord which definitely poses a big threat to compatibility between the two.
I've kind of decided that at this point it's too much work to try to worry about mod conflicts since it takes a good amount of time to do this in the first place, and instead want to focus on just adding more material to the game to try to compensate. To be fair it takes a lot of the fun out of level design for me to have to worry about conflict this and conflict that, and all of a sudden the more mods you worry about the less cells there are to work with. So for now, full steam ahead on making a second town! I will however be making each town its own mod file for the sake of at least some compatibility.
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