I have released a new version of Far West Minutemen designed for those who do not want carry the prerrequisites from the main version, this is Armorsmith Extendes, Cross Cybernetics, Crimsomrider's Accessories and West Tek Tactical Optics, you only need Armor and Weapons Keywords Community Resources (AWKCR). Obviously this version presents a "vanillized minutemen" without the strong touch of Steampunk, but still being a far west style, so the minutemen no longer wear cyber prosthesis, tactical visors or high tech eyepieces and the accessories like ropes, eyepieces, visors and other pieces from Crimsomrider. however, Tumbajamba's armors, hats and equipment in general still present and still being the "big thing" in this version :). As always I hope you like and enjoy the mod.
I decided to tackle 2 issues with the current version of this mod and I fixed the first person visual obstruction during crouch for costumes that had that problem and I fixed the CTD when you target someone wearing the Specialist backpack.
1) I corrected the visual obstruction for the following costumes following vvsg1's instructions from here in the comments section:
2) I also fixed the bug when targeting the Specialist backpack during VATS that would CTD your game, following Jeggred13's instructions from the Bugs section.
Here is a video demonstration with all the fixes:
3) I packed everything into .ba2 archives.
4) There is a bug that I don't know how to fix: Preston Garvey spawning with his original costume and not having his new costume in his inventory. Seems like the only work around is to respawn him with console andsend him back to Concord where he shows up naked but with his new costume in inventory.
I haven't experienced the rest of the bugs in the bugs section but I haven't used this mod extensively yet so they may appear in the future.
Here is the download link to the mod, this is for the CBBE version with the CROSS Cybernetics and the other mod requirements:
Far West Minutemen - CBBE v.2.2 (First Person & Backpack Niff Fix) (BA2ed)
This is an awesome mod and since I got to fix those issues I thought I should share this fixes. I contacted the mod author to let him know about this version I uploaded here and I let him know he can do with this link whatever he thinks is best as a mod author.
Can i ask something, cause i think i'm gonna go mental soon, where exactly can we craft the items of the original mod (far west minutemen)? i can't find it anywhere. Thank you
I opened Fo4 again to confirm and I couldn't find any of these costumes available for crafting in either the Armorsmith Workbench or Chem Station. I forgot to check the Cooking Bench though now that I think about it. lol
I used this mod to check all the itemsin Far West Minutemen:
This mod lets you open ESPs inside the game and the ESPs open like a window (in-game) with the contents of any ESP, a window with items like the one that opens when you trade with any NPC. I got the contents of Far West Minutemen that way. I tested the Minutemen spawns by throwing a Flare in the Abernathy Farm and I spawned some using console.
Alternatively you can open console with the key ~ Type Help Minutemen 4 Find the # for the item you want, example of number: 001ec138 And type: player.additem 001ec138
Alright that worked like a charm even though i downloaded this instead https://www.nexusmods.com/fallout4/mods/42520?tab=description caus i read that the original mod is unsupported/has issues. I can't thank you enough for everything you've done mate everyone who wants this mod to work just follow what he said, thanks again!
hello so in order for this mod to work properly i just have to download only main cbbe version mod with all it's requierments (i already have most of them) and this patch u made right ? thanks
The link I posted is all that you need. Prepare yourself for the CBBE version and then use the mediafire link. The mediafire link has everything in .ba2 archives, the mod here has loose files. Have all the requirements Morphion listed for the CBBE version and download the mod from the MediaFire link and you should be all good.
sorry for late reply i'm currently building my load order and was testing the light version which works fine but is not quite what i've seen in videos and pics :))) i'm missing two required mods (west tec optics and prewar cybernetics) which seem pretty safe to install for a stable playthrough ... will definitely give full version a shot and let you know how it goes ... thanks
It happened twice while VATS on a Minuteman with Hancock's coat (don't remember the name) and a Survivalist Backpack but when I gave it to Preston it did not reproduce the CTD again so idk :/ will keep testing.
FWMM has another surprise. This path to the Survival Backpack world models does not exist:
I thought it odd that the Survival Backpack used the Specialist model. However, there is only one Specialist file, "tumbajamba\armor\minuteman\Backpack_Survival.nif" and that won't work.
The actual path for the Specialist Backpack is well, listed under the Specialist Backpack:
Great work BTW. I'm very happy to update with your BA2 files.
Huge thanks for the first person fixes. For me the Specialist Backback still causes CTDs when I target the wearer in VATS. I fixed the issue by just using FO4Edit to prevent Minutemen from spawning with it. Problem solved.
Hello, I just wanted to thank you so much for making this. I'm hoping that an official fix for these issues is included in the mod, but there's no telling if that will happen. I was wondering if it would be possible for you to port this to the Xbox One. I'm a casual Xbox player who has been playing this mod since it was released. I primarily use it for the Deathclaw hunter outfit on my Stealth character because it looks so badass. However, I've encountered this issue as well, and it's disappointing to say the least, especially since there's no way to fix it on the concole. I had no idea how to fix it on the PC version until I came across what you made. I understand if this is too much to ask or if it is beyond your abilities; I'm just desperate here. Again thx for this again
774 comments
Update 2.1 release, a few fixes and more equipment for the Minutemen, Check it out!
if you are an Horizon user check the new backpack patch to remove the bonuses and balance again your gameplay :).
1) I corrected the visual obstruction for the following costumes following vvsg1's instructions from here in the comments section:
Minuteman Marshall Outfit
Minutemen Reeve Outfit
Minuteman Conqueror Outfit
Minuteman Conqueror Outfit with Prosthetics
Minuteman Deathclaw Hunter
Minuteman Extremist Plates Outfit
2) I also fixed the bug when targeting the Specialist backpack during VATS that would CTD your game, following Jeggred13's instructions from the Bugs section.
Here is a video demonstration with all the fixes:
3) I packed everything into .ba2 archives.
4) There is a bug that I don't know how to fix: Preston Garvey spawning with his original costume and not having his new costume in his inventory. Seems like the only work around is to respawn him with console andsend him back to Concord where he shows up naked but with his new costume in inventory.
I haven't experienced the rest of the bugs in the bugs section but I haven't used this mod extensively yet so they may appear in the future.
Here is the download link to the mod, this is for the CBBE version with the CROSS Cybernetics and the other mod requirements:
Far West Minutemen - CBBE v.2.2 (First Person & Backpack Niff Fix) (BA2ed)
http://www.mediafire.com/file/u4o5xpcwejex1zf/Far_West_Minutemen_-_CBBE_v.2.2_%2528First_Person_%2526_Backpack_Niff_Fix%2529_%2528BA2ed%2529.rar/file
This is an awesome mod and since I got to fix those issues I thought I should share this fixes. I contacted the mod author to let him know about this version I uploaded here and I let him know he can do with this link whatever he thinks is best as a mod author.
I used this mod to check all the itemsin Far West Minutemen:
https://www.nexusmods.com/fallout4/mods/16718?tab=files
This mod lets you open ESPs inside the game and the ESPs open like a window (in-game) with the contents of any ESP, a window with items like the one that opens when you trade with any NPC. I got the contents of Far West Minutemen that way. I tested the Minutemen spawns by throwing a Flare in the Abernathy Farm and I spawned some using console.
Alternatively you can open console with the key ~
Type
Help Minutemen 4
Find the # for the item you want, example of number: 001ec138
And type:
player.additem 001ec138
so in order for this mod to work properly i just have to download only main cbbe version mod with all it's requierments (i already have most of them) and this patch u made right ?
thanks
i'm currently building my load order and was testing the light version which works fine but is not quite what i've seen in videos and pics :)))
i'm missing two required mods (west tec optics and prewar cybernetics) which seem pretty safe to install for a stable playthrough ...
will definitely give full version a shot and let you know how it goes ...
thanks
I thought it odd that the Survival Backpack used the Specialist model. However, there is only one Specialist file, "tumbajamba\armor\minuteman\Backpack_Survival.nif" and that won't work.
The actual path for the Specialist Backpack is well, listed under the Specialist Backpack:
Great work BTW. I'm very happy to update with your BA2 files.
i didn't notice that!
" I'm very happy to update with your BA2 files."
Sure!
Its not hard to strip it from unwanted featurest.