Just a heads up, you might want to run the file through Quick Auto Clean. I was getting that "glowing white void" with the walls and floor in Vault 111 on a new game until I ran QAC on this mod. There were some "identical to master" records that needed to be removed, I think. No biggie, but you might want to update the file if you get the chance.
The ITM was made on purpose. For whatever reason, FO4Edit refused to build proper string localization files with only the edited quest in the plugin. It only worked with some other edited record so I've picked Vault 111 because the dialogue scene takes place there and my edit wouldn't look like a "wild edit". It's safe to remove it like you did, it's not needed for the mod to work.
However, my plugin can't cause the graphical glitches you've described because the cell meta data (especially the PreVis data) is idendical to the data in the Fallout4.esm (and therefore called "identical to master" or ITM in short). If I had made any changes to the cell the edit wouldn't be an ITM.
If you're bored and want to investigate this further you can uninstall my mod and install it again so the ITM is still place. After that, move my mod as high as you can in your load order (right after the Unofficial Patch if have that mod). The glitch should begone now. I guess you have another mod installed that is tinkering with some objects in Vault 111 and needs to be loaded after any other mod that touches the same cell. I hope that this makes any sense to you.
Awesome , I'd love to see someone to do this kind of fix for the player voice comment "I should assign someone to this" when picking plant crops at settlements or similar.
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Just a heads up, you might want to run the file through Quick Auto Clean. I was getting that "glowing white void" with the walls and floor in Vault 111 on a new game until I ran QAC on this mod. There were some "identical to master" records that needed to be removed, I think. No biggie, but you might want to update the file if you get the chance.
Thanks for the great mod! :)
However, my plugin can't cause the graphical glitches you've described because the cell meta data (especially the PreVis data) is idendical to the data in the Fallout4.esm (and therefore called "identical to master" or ITM in short). If I had made any changes to the cell the edit wouldn't be an ITM.
If you're bored and want to investigate this further you can uninstall my mod and install it again so the ITM is still place. After that, move my mod as high as you can in your load order (right after the Unofficial Patch if have that mod). The glitch should begone now. I guess you have another mod installed that is tinkering with some objects in Vault 111 and needs to be loaded after any other mod that touches the same cell. I hope that this makes any sense to you.
It feels great when other users enjoy my mods.