Updated mod with MCM support, not much else is new, except a few more caps choices for speech bobblehead in the MCM menus.
Enjoy!
I think i finally fixed all the stuff i borked when rushing through to update this and my other mods. I hope it works as intended now. I'm very sorry for any inconveniences i caused.
hey does anyone know if this mod is effected by known issue with currency at high amounts causes a bug with calculation or some like i forgot what it was about i do know it was known bug with mods that changes caps or gold if skyrim.
Shouldn't happen, because FO4 doesn't use items as currency. Currency is just a value here. In Skyrim, coins were an item in your inventory and there was a bug because of a limit in how many items can be transferred in a single transaction between inventories.
No offense, but I thought caps are also an item in our inventory? Does Fallout 4 have a different engine system hard-coded to manage how currency works compared to Skyrim? (I understand this post is a bit old. Just needed to make sure I can safely add this mod to my new playthrough :) )
I don't think you can say "I thought" when someone answers a question you don't know the answer to. Either listen to them or make a backup and test it to prove them wrong/right. Either way, all your question does is asks them to respond with the same words in a different order. There is no way that would make it clearer.
I found another vendor that this mod doesn't seem to work on: Deb at Bunker Hill. Even with other shops going up above 5000 caps, she's barely getting above 200.
77 comments
Enjoy!
I think i finally fixed all the stuff i borked when rushing through to update this and my other mods. I hope it works as intended now.
I'm very sorry for any inconveniences i caused.
Sorry, but in this instance, you thought wrong.
MCM requires F4SE which the new FO4 update broke.