370 comments

  1. BlahBlahDEEBlahBlah
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    To spoiler the quest/functionality/unlock progression a bit:
    Spoiler:  
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    First stage of quest allows collection of:
    -Book to unlock building of Boat base itself

    Second stage (after collection of first book/stage completion) is:
    -Book to unlock Boat workbench to allow building of attachments wherever you can build stuff
    -Book to unlock Tiny Home attachments to be built

    Third stage (after collection of both books from second stage):
    -Book to unlock Guards
    -Book to unlock more Gun variations
    -Sailboat body
    -Fishing boat body

    All books in each stage need to collected before can progress to next stage, but not all books need to be collected in that stage if nothing in the following stage is of interest.
    Also, the books within a stage itself need not be collected in any specific order.

    As for building the actual boats (when that is made possible during quest progression), there’s a category in the workshop menu where you will build the base of the boat and a workbench.
    Usually the category appears all the way to the right in the main workshop menu.

    Then just build unlocked parts from the built workbench and equip them onto the boat (like you would a companion).

    Breakdowns:
    Spoiler:  
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    Once you get the Breakdown (various things cause a breakdown, also it's really obvious when you've broken down):
    -Get out of the vehicle.
    -Look at vehicle and press R to 'Do Stuff'.
    -Click 'Breakdown' menu option.
    -Click the options to see what happened.
    -Once you find the issue, it will direct you to build 'Mechanics Tool Box'.
    -Go into workshop mode, build a 'Mechanics Tool Box'.
    -Use 'Mechanics Tool Box'.
    -Notification should pop up right there that you've done your thing and everything is fixed.

    ...or can just destroy a boat, any boat, and that will clear it. Blow it up, hit 'Self Destruct, scrap it.
    (DO NOT KILL THE BOAT WITH COMMAND CONSOLE...I cannot stress this enough, command console usage is not supported in any way...Teh Bad Things Will Happen...seriously)

    ...now, if you did that and it still didn't clear, Bug report it please.
  2. BlahBlahDEEBlahBlah
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    With this new version, 0.95.8, it's to build a new boat base (from the Boats category in main workshop) to transfer the pieces from old boat to new,
    then get rid of old boat base piece.
    Also, and this goes for any mod really, best to keep a save from before updating in case need to go back to old version.

    Something new with 0.95.8:
    -Sometimes on game load, fast travel or zone back to where boat is, it will become a bit out of shape or slow or slightly out of position (more often on the boats that are just sitting around, doing nothing, as fallen into disuse...if you have more than one boat.)
    Go into it's inventory and un-equip body, then re-equip body and exit inventory (boat will flicker a bit).
    I'm looking at this as a game mechanic (though, admittedly, an odd one), in that the boat if left alone will kinda fall apart, so needs 3 seconds of your involvement to correct it again.
    ...I mean, come on, the thing was made by a Lawyer/Soldier that learned how to make them from a few magazines...they are just flat out bound to fall apart often.
  3. ReaperTai
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    I just want to say thank you everybody for all the wonderful feedback. We do test on several machines before release but it is impossible to test with every possible setup and you guys are giving great information instead of "you broke my game you bastards" and we really appreciate it.
  4. MortalWombat83
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    Were you having a bad day when you decided to include a "breakdown" mechanic, that has no warning it exists and effectively means you lose your boat if it happens the first time? Kind of thing a C U next Tuesday person might do.

    Hope you have another bad day. 
    1. MortalWombat83
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      Let's keep in mind too;

      1) The boat WORKSHOP that you install on the boat as a part of the boat, WILL NOT help you repair the boat (umm, WHY?!?), it only allows you to build an EXTERNAL BOAT WORKSHOP that you then STORE IN THE ATTACHED BOAT WORKSHOP FOR LATER (how ANYONE works this complete mess out is beyond me as it's inexcusably ridiculous!!). So you need to build a workshop within a workshop to then be able to build some repair patch THAT DOESN'T APPEAR FOR YOU TO BUILD until the stupid breakdown happens, if you want to be able to fix the boat without a long trek to a boat workshop elsewhere. Seriously, were you high as a kite when you made this?!? Your ridiculous and juvenile messages that pop up kind of show you must be, frankly. 

      2) The boat workbench doesn't recognise steel or circuitry unless they're pure Steel or Circuitry; if you have items that have Steel or Circuitry in them, the boat workbench will still think you have NO steel and NO circuitry. So to even build a stupid workbench to store in the stupid boat THAT ALREADY HAS A WORKBENCH you have to have a damned junk recycler mod AND have it in your inventory as well. Seriously this guy can make mods like my dead grandmother can still make a Sunday roast. 

      AND

      3) EVEN IF you have ALL THIS IN PLACE by some sort of SACRED DIVINE MIRACLE, if you break down ANYWHERE away from land, YOU CAN'T GET INTO THE STUPID BOAT AGAIN BECAUSE OF THE ERROR MESSAGE THAT TELLS YOU (only AFTER you try it the first time, of course, WHAT ELSE?!?) THAT YOU CAN'T GET INTO A BOAT WHEN YOU'RE SWIMMING!!!!!!!!!!!!!!!!!!!!!!!! SO if you actually WANT to play a survival run LEGITIMATELY it's a big UP YOURS from this modder, as the ONLY way you will EVER get your boat back is by console, using the TCL command to hover above it out of the water, activating the "Ride" function and quickly turning off TCL again before it also causes freezing issues.

      How can the same guy that makes the truck mod with the same name work SEEMLESSLY, make this piece of rotten monkey saliva????????????????????? THERE'S NO EXCUSE!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    2. MortalWombat83
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      And just to make sure you never use this mod again:

      >>>>>>>>>>>>>>>>>THE ICING ON THE CAKE!!!!!!!!!!!!!!!!!!!!<<<<<<<<<<<<<<<<<<<

      Drumroll, please:::::

      IT ALL HAPPENS MORE THAN ONCE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

      HOLY F*CKING YYYYYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

      Seriously man, there's something wrong with you. 
    3. MortalWombat83
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      Never mind you also can't even make one trip from Croup Docks to Atom Cats Garage and back without it breaking down AT LEAST once. Holy way to make your mod unusable, Batdick.
    4. MortalWombat83
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      Says you:

      "...I mean, come on, the thing was made by a Lawyer/Soldier that learned how to make them from a few magazines...they are just flat out bound to fall apart often. 
      "

      Oh, but the truck won't, leaving you to think the boat won't. Yep. Modders being totally consistent, ahem, as usual, ahem, uhuh.....
    5. MortalWombat83
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      This is without question the most annoying, pointless, convoluted & anger-inducing mechanic ever added to any mod I've ever used for ANY game. And I've been modding Skyrim since Creation Kit came out. 
      Beyond ridiculous. 

      If the truck mod didn't need it, neither did this. Get rid of "breakdowns".

      I named my boat "Breaky McBreakdowns" because that's what it does. It's not fun, it's just tedious & annoying. 
    6. MortalWombat83
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      Cool. Thought we were done?! Not at all!!

      So it even breaks down when you're not using it. 

      This guy is a confirmed sadist.
    7. Bucklazer
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      Reasonable crashout
    8. CaliforniaRolle
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      Reasonable crashout
    9. cod3tech
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      bro this mod is 7 years without updates, what are u expecting?
    10. NoShoesBrad
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      Reasonable crashout
  5. Dim357
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    nice
  6. KennyMcCormick315
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    I've got every magazine. I've got no problem creating the addon parts, no problem placing the workshop parts. All of that works perfectly. But I can't actually do anything with the boat because the menu you use to do that isn't there.

    Any idea what I can do to force it to give me the 'Do Stuff' menu?
    1. Reaper68308
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      if you walk around the hull of boat its kinda hard to get it to show up but it well say something like------------ ride boat and do something----------- you may have to pick up in settlement build and place on ground you well be able to walk around and throw boat when it reads-- do something --
      you can then place boat parts in it them equip and you
      r done
    2. ReaperTai
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      My first though is that in your pic it looks underwater a bit....would have to double check with Blah but I believe he put a bit of code in there to not allow messing with it when underwater due to possible issues (like getting stuck or ctd). Other than that it could be a corrupted install (script not working) or a conflict with another mod. Sadly we have had a couple odd bugs pop up since publishing this that we did not see in testing.

      First try to make sure the boat is floating and not underwater. If that doesn't work try moving lower in load order and if that doesn't work try a reinstall. If none of those work I will need a copy of your load order to check for conflicts.
    3. hardkopy
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      I see you still have the prompt to "Ride" the boat so try mounting a companion which should float the boat. If that doesn't work, teleport out of area then back to a nearby area and as you approach the boat on foot, it should pop out of the water.
    4. KennyMcCormick315
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      I'll give that a try. Not totally confident, though, when I first showed up after installing the mod the boat was on the surface of the water and lacked the 'Do Stuff' option then, too. I've already tried storing and re-placing that one, I've tried crafting a totally new hull too.

      Mod's last on my load order already, it's the most recent thing I installed.

      If it's a corrupted install NMM's being a dick again, because I installed it that way. It *should* be in like flynn. Of course, NMM has had trouble in the past with installing mods properly...
    5. KennyMcCormick315
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      No dice on any of those fixes. Took a trip back to sanctuary hills to empty Dogmeat's bags of 3,000 pounds of Far Harbor swag, came back via lynn parking garage, no 'Do Stuff' option. Having piper board the boat didn't help, though she did climb right on just fine.

      https://pastebin.com/w9Q8zFBw
    6. BlahBlahDEEBlahBlah
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      Goiing by the above comments and help suggested that didn't work, something is blocking the Perk (that gives button the boats) from being added to the player.

      ORRR, I guess it's possible, the boats being made to no longer qualify for the button...but that's pretty far fetched.

      I think I'd recommend trying one of our other mods that has a secondary prompt. The rock, I believe, is pretty light weight (available in the main workshop menu as soon as player leaves a settlement and returns to the center of another):
      https://staticdelivery.nexusmods.com/mods/1151/images/25594-13-1500344736.png
      https://rd.nexusmods.com/fallout4/mods/25594?
    7. BlahBlahDEEBlahBlah
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      In response to post #56694266. #56695876, #56704966, #56711021, #56713326, #56714156, #56715766 are all replies on the same post.


      Spoiler:  
      Show
      KennyMcCormick315 wrote: ScreenShot22.png

      I've got every magazine. I've got no problem creating the addon parts, no problem placing the workshop parts. All of that works perfectly. But I can't actually do anything with the boat because the menu you use to do that isn't there.

      Any idea what I can do to force it to give me the 'Do Stuff' menu?
      Reaper68308 wrote: if you walk around the hull of boat its kinda hard to get it to show up but it well say something like------------ ride boat and do something----------- you may have to pick up in settlement build and place on ground you well be able to walk around and throw boat when it reads-- do something --
      you can then place boat parts in it them equip and you
      r done
      ReaperTai wrote: My first though is that in your pic it looks underwater a bit....would have to double check with Blah but I believe he put a bit of code in there to not allow messing with it when underwater due to possible issues (like getting stuck or ctd). Other than that it could be a corrupted install (script not working) or a conflict with another mod. Sadly we have had a couple odd bugs pop up since publishing this that we did not see in testing.

      First try to make sure the boat is floating and not underwater. If that doesn't work try moving lower in load order and if that doesn't work try a reinstall. If none of those work I will need a copy of your load order to check for conflicts.
      hardkopy wrote: I see you still have the prompt to "Ride" the boat so try mounting a companion which should float the boat. If that doesn't work, teleport out of area then back to a nearby area and as you approach the boat on foot, it should pop out of the water.
      KennyMcCormick315 wrote: I'll give that a try. Not totally confident, though, when I first showed up after installing the mod the boat was on the surface of the water and lacked the 'Do Stuff' option then, too. I've already tried storing and re-placing that one, I've tried crafting a totally new hull too.

      Mod's last on my load order already, it's the most recent thing I installed.

      If it's a corrupted install NMM's being a dick again, because I installed it that way. It *should* be in like flynn. Of course, NMM has had trouble in the past with installing mods properly...
      KennyMcCormick315 wrote: No dice on any of those fixes. Took a trip back to sanctuary hills to empty Dogmeat's bags of 3,000 pounds of Far Harbor swag, came back via lynn parking garage, no 'Do Stuff' option. Having piper board the boat didn't help, though she did climb right on just fine.

      https://pastebin.com/w9Q8zFBw
      BlahBlahDEEBlahBlah wrote: Goiing by the above comments and help suggested that didn't work, something is blocking the Perk (that gives button the boats) from being added to the player.

      ORRR, I guess it's possible, the boats being made to no longer qualify for the button...but that's pretty far fetched.

      I think I'd recommend trying one of our other mods that has a secondary prompt. The rock, I believe, is pretty light weight (available in the main workshop menu as soon as player leaves a settlement and returns to the center of another):
      https://staticdelivery.nexusmods.com/mods/1151/images/25594-13-1500344736.png
      https://rd.nexusmods.com/fallout4/mods/25594?

      Actually, in this case after reading through this thread, it might be worth trying the mod closer to the *top* of your load order.
    8. KennyMcCormick315
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      I tried putting this mod at the top of the load order, as if 'lower in the order' is interpreted to mean 'the hex position number is lower' rather than 'lower in the list', and I tried the rock. No change.

      It's worth noting my game some some other odd shit. I have to re-build my bodyslide files pretty much every time I close the game or I get nasty saggy granny titties, my beautiful winter weather visuals are the result of randomly throwing in and partially uninstalling environmental mods until I got the look I wanted, and the game is in general pretty unhappy. 5 minutes to start it and I often have times where I can snipe people in buildings because the actors load in 2-3 minutes before the walls of their shitshack load in.
    9. BlahBlahDEEBlahBlah
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      That’s definitely worth mentioning.

      But yeah, if you tried the rock and it happens with that mod too, then this is absolutely not us or our mods, sorry.
    10. KennyMcCormick315
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      Mmm. I'll keep poking and prodding. Maybe I can add the perk...I am using the classic levelup menu that brings skills and such back, perhaps that is interfering somehow...idunno. Tinkering time. I know you warned against using concommands but at thus point its broken anyway so its worth a try.
    11. BlahBlahDEEBlahBlah
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      The perk is formid ASmallAdditionEquipmentBoat01 .
    12. KennyMcCormick315
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      Update: I've gotten the boats working. More or less.


      How?


      IDFK! That's the thing. All I did was start a new run(Or, well, load in my save from just out of V111 since the new game button CTDs on me) and prune a bunch of totally unrelated and superfluous gun mods from my load order, then bam, boats work fine. And they're pretty sweet! I did have a problem wherein the Fourth Dimension ate two sweet wood speedboats so I'm on a junk raft with the reinforced tires and twin rear-facing props, but that's pretty reliable so far, and once I have had to use the console to unequip and remove a minigun that the boat forced onto me after disembarking.

      Only the dog and one human companion can ride shotgun, yah? I've got...a small party following me around and I can only get one of them and the mutt aboard before they just stop hopping on. I'm figuring that's because I'm one of those oddballs that runs multiple companions, might be an idea for a future version to add more seating options? Either way I love the boats now that they work.
    13. BlahBlahDEEBlahBlah
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      We have been fighting with the 'Disappearing Boat bug' since Publish Day.
      Please feel free to, as it would be greatly appreciated, add anything (*anything*) you think might be of note to the existing bug report on that.
      It's fairly rare, *very* random, and (very *very* sadly) so far unable to be reproduced in house here (though I fully feel it's a true issue, whether it be a conflict or bug). >

      The companion thing may just be 'is what it is', though, just not enough slots.
      Really on our minds recently though, as trying to figure an idea out for that for the upcoming APC (which just has so much room, that's it's fasar too expected that it would carry a lot).

      Regardless, happy you got it working and are enjoying them.
      (I'm honestly betting something was blocking the little Perk Install Quest from running...or blocking, beause they are limited by the game itself, the addition of the button)
    14. CommandCat269
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      Where are the magazine's even at.
    15. BlahBlahDEEBlahBlah
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      Check your Quests tab in Pip-Boy.
  7. Ale1ster
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    I am having an issue where my game crashes each time I hover over the boats tab of the main workshop menu. I must confess iplayed the last 30 or so hours of gameplay with ridablebotsrebuilt active so that may be my issue, even now that i've removed ridablebots. I have links to crashlog and load order on mclogs i could provide if you have any ideas. thanks in advance for a cool mod.
    1. Ale1ster
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      Ok, so I thought I had solved the problem but then it came back. I have found a solution that has worked perfectly so far. The log always mentioned Classic Holstered Weapons System and the boats whenever the workshop tab caused a crash. so, disabling that then placing a boat workbench at home and crafting one to store in the boat's workshop, saving and reloading after reenabling CHWS has gotten me what I wanted. I will be avoiding the workshop tab from now on. Glad that it is placed at the end for this reason.

      On a less conclusive note, I was having a problem with the boats disappearing. i found a tenuous combination of things that has worked for me. It happened persistently on the save file that I mentioned where I had installed both boats and ridablebots for many hours of playtime before realising the incompatability. I couldn't solve that, and after restarting the save file from before the ridable bots installation it has only happened at the croup docks. I moved the plugin and mod to the bottom of the load order after that and it hasn't been an issue for more than a few boat trips sinve! sometimes the workbench that moves the closest boat to you seems to struggle/clip the boat into things and it has vanished in that circumstance. I have avoided many headaches with this mod by saving before getting out of the boat, or working on it. I make a hard save looking at the boat before I leave it, so that quicksaving during a quest won't lock me out of loading back if i return and it has vanished. hopefully I'm done with most of this as I believe most of the problem was from ridablebots occupying the same save file and some may have been cause by another mod making changes to the croup docks. I say that because I've seen in a youtube guide for the mod the far half of the wooden dock vanish, leaving the stairs and the boat workbench floating. I had the exact thing happen to me sometime. that's the only cause I can think of for the disappearing boat problem ceasing after changing the load order. the boats were disappearing everywhere on the last save even after removing ridablebots.

      Last thing i would say is that the repair system is easy once you figure out the cycle of it. you will need a deployable raft, a tool box equiped on your boat, and a boat crafting bench stored IN the workbench OF the on-board toolbox. the toolbox is basically a portable settlement workbench. once you troubleshoot in the menu you can deploy the raft, then use the toolbox to place the boat crafting table on the raft and it will fix the boat once you activate it. this is why you have to craft the boat crafting bench before you start sailing or you will be f*****.

      Hopefully this post helps someone. Here is a picture of my boat dock that i built at the bridge outside of hangman's plaza(mod) with expanded settlement borders from All Settlements Extended. Survival w/ survival saving holotapes, Nuclear Winter, Gasmasks. it's very compelling to have to set a fire to dry off after soaking myself to repair the boat. making a warm location patch for the interior cell of the boat home was a great idea too.
  8. IllicitMage
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    jeeeeeezzzuuuusss just make fully functioning boats from the get-go, I dont wanna be dicking around in workshop mode and reading pages of text lol
  9. khrizzyboy
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    Base model for the junk boat keeps disappearing whenever I use the mechanic tool to build it. But that's fine, the boat guard bots is good enough for me to give this an endorsement. Combine it with the Unlimited Companion Framework, then you'll have drones following you around shooting down hostiles. I'm so happy that someone modded that cool looking Tank model that Bethesda just wasted lying around in the Commonwealth. Reminded me of the Apoc tank from the Red Alert franchise. Thank you!
  10. Ale1ster
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    TO ANYONE WHO WANTS TO MAKE THE BOAT GO FASTER: open console ~, click on the boat, and type "setav speedmult 500"

    The base speed is 100 i think, i spent a while setting the multiplier to 2, 5, 15 etc. until i went into xedit and realised. 500 seems like a good speed to me, but this may cause partially loaded cells depending on your hardware. If this happens just adjust accordingly. have fun.
  11. Ale1ster
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    This mod is awesome. This video helped me a lot: https://www.youtube.com/watch?v=U_7B-498T2M

    It took me a minute for me to figure out the mechanics. also  i managed to corrupt the file by downloading too many mods at the same time but it works perfectly after a fresh download and install. there is a misleading thing where some of the components dont show themselves as equiped when selected but they actually are. now it's a sweet mobile base so that I don't have to weave through boston on my motorcycle to get to the southern part of the map from hangman's alley. thanks for the gem.
  12. 2gtandknives
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    You know, I would love for this mod to be updated then build out raider versions. Ever seen the game "Sunkenland"? If this mod worked better, and if we could have Raiders use this, we could replicate Sunkenland like a full DLC.
  13. VurrehNa5
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    Pirate raiders would freakin cool. Looks like this mod is an orphan now tho