I've released a little patch that adds in the recipe to build the clean version of the Builder Cap that was missing. ( https://www.nexusmods.com/fallout4/mods/91323 )
If/when the this mod gets updated with the fix I will update mine to indicate it's no longer required.
Are there transparent versions of these kinds of barriers? I find them quite helpful, but I like being able to see the belts to check for potential issues and the like.
The modder hasn't even checked in for 3 years so I don't know why I"m bothering, but I've found that barriers in my setup which directly touch a machine eventually become detached and move about a foot out of alignment. And this keeps happening every 2 or 3 gamedays, so it's really annoying.
Stuff does slip out through the gaps, by the way, so it's not a visual glitch--they actually do move, entirely on their own.
Now I see why others don't bother with this mod and just use screens, boards, and other ugly barriers.
Worked until it didn't... Crashed every time there was an explosion.... which was a lot... Don't ask what I was going at my settlement and I wouldn't ask you either lol. Basically the barriers would move away from the conveyers slowly then It reach a critical mass where they had gotten so far away that they were then colliding with the floor. I think that when the explosions would rattle them and the collision occurred it crashed. I say this happen on a streamers use of these too but thought I could get away without the same issues. I removed them my crashing stopped. USE AT YOUR OWN RISK IN 2024
Lol man. I was going crazy with CTD in my raider killbox processing plant. Turned out conveyor barriers were causing this. I had the bottom 3 mods, but I will check Import export! As it was almost at the very end of load order with LOOT, I threw it to the top, still CTD.
I had the same problem, but there is an easy workaround using some console commands. First place the Y barrier, open the console, click on the Y barrier and enter these commands: "getpos x", "getpos y", "getpos z" and "getangle z". Now you place the Y barrier somewhere, where it is out of the way (don't store it). Now place the splitter so that it snaps to the conveyor belt. Finally, you open the console, ensure that the Y barrier is still selected and enter "setpos x <value>", "setpos y <value>", "setpos z <value" and "setangle z <value>" with the values you got from the first step. I tested it and for me it worked fine.
Place overlapping smaller conveyors underneath for this snapping, they will not be visible but still still convey power if you do it right. You might have trouble selecting them after having placed them but it's doable. Think of it as a grid of small conveyor pieces you set up before placing any of the heavier pieces that are part of the actual production line. You could use WS+ layers for this to make it easier to hide/show/select.
Sadly, this mod isn't useful to me, as there are no barriers with the barrier only on one side, making it incompatable with the merging belts found in some other mods
Not sure if I commented on this mod in the past or not, but I must say everyone should be using these belt barriers (if they have any dealings with workshop). This thing spares me all those hours of glitching walls into the conveyor because that damn arm on the splitter sends everything flying.
That said, you should really add a disclaimer as it is not possible to add the barriers to a splitter and the arm to it too. Place Anywhere, as an example fixes it, and there's not much of a reason to not use it anyways. That's my only complaint. This is still the best sanity saver for builders.
??? Odd, I was able to add the barrier and arm to a splitter. Bad news is, that was a playthrough where the saves are corrupted, so I don't *think* I can replay it to confirm.
What's stopping you from actually adding both? An outright inability, like it won't attach? Issues when attaching both that screw up everything?
Nothing is stopping me but the game itself. It's just the way it is and no, you must have place anywhere to add the splitter arm and the barrier. There's no way to do so in pure vanilla (tried many methods, glitching included, no dice with only this mod active).
If you truly found a way then that's news to me. Barriers was the whole reason I even started using place anywhere in the first place. To get walls inside the conveyor, but with barriers it's something I don't abuse as much now, other than the splitter.
76 comments
I've released a little patch that adds in the recipe to build the clean version of the Builder Cap that was missing. ( https://www.nexusmods.com/fallout4/mods/91323 )
If/when the this mod gets updated with the fix I will update mine to indicate it's no longer required.
Stuff does slip out through the gaps, by the way, so it's not a visual glitch--they actually do move, entirely on their own.
Now I see why others don't bother with this mod and just use screens, boards, and other ugly barriers.
Automated Import and Export Manufacturing
Better Manufacturing
Manufacturing Extended
Manufacturing Extended expanded
First place the Y barrier, open the console, click on the Y barrier and enter these commands: "getpos x", "getpos y", "getpos z" and "getangle z".
Now you place the Y barrier somewhere, where it is out of the way (don't store it). Now place the splitter so that it snaps to the conveyor belt.
Finally, you open the console, ensure that the Y barrier is still selected and enter "setpos x <value>", "setpos y <value>", "setpos z <value" and "setangle z <value>" with the values you got from the first step.
I tested it and for me it worked fine.
That said, you should really add a disclaimer as it is not possible to add the barriers to a splitter and the arm to it too. Place Anywhere, as an example fixes it, and there's not much of a reason to not use it anyways. That's my only complaint. This is still the best sanity saver for builders.
What's stopping you from actually adding both? An outright inability, like it won't attach? Issues when attaching both that screw up everything?
If you truly found a way then that's news to me. Barriers was the whole reason I even started using place anywhere in the first place. To get walls inside the conveyor, but with barriers it's something I don't abuse as much now, other than the splitter.