I am controller user (yes yes I know). Is there some way to assign the hotkey? I notice that when configuring the value of Toggle Night Vision is "None)" and if I select it my only options are 'X - Clear" and "B - Back". Either of those options appears to change anything. I have tried both Keyboard and Controller buttons to try and assign them for this feature.
Is there a way I can force a hotkey into the configuration in a file setting or some trick I am not aware of that lets me use the keyboard to assign the feature?
This looks like such a great mod. I have no idea why this is not a stock feature of the Night-scope. Makes your rig useless in the day. Thanks for making a mod to fix that oversight.
I don't have a controller. Normally you just click with LMB on the field, then press key you want to assign, and it's done. It's like you change any other vanilla keys. If you can assign controller key for vanilla stuff, you should be able to do same in MCM. MCM stores its keybind info in 'Data\MCM\Settings\Keybinds.json', but i have no idea what keycodes controller have.
Thanks for the info Wenderer, I will give a few things a try and check the file. Maybe I can start my game in with my controller disconnected and assign it with the keyboard, then launch the game with the controller and see what happens. Or I could just pony up and get better at the keyboard.
For anyone with a Controller who has this issue, I fixed it doing the following. I apologize in advance in the way the instructions are written. I write support documents so I tend to try and be detailed. It is really easy to do, the steps are just broken out to try and make it easier. 1. Exit Fallout 4. 2. Unplug your Controller. 3. Start Fallout 4 and load a game save. 4. Hit your 'Escape' key to open the menu (same as the Game Configuration Menu). 5. Hit 'Enter' to on the 'Mod Config' menu option. 6. Using the Arrow keys, scroll the left menu to 'Toggleable Night Vision' and hit the 'Enter' key. The TNV config menu will open on the right side of the MCM menu. 7. Hit the 'Enter' key to change your focus to the TNV menu on the right side. 8. Use the Arrow keys to navigate to the "Toggle Night Vision" setting (if not already there) and hit the 'Enter' key. 9. Select the key on the keyboard you want to use for this toggle. In my case I chose the ']' key. 10. Hit the key to go 'Back' as shown in the bottom of the screen. (Sorry, I can't remember the key used for that) 11. Continue going back in the menu until you get to the main menu. 12. Make a manual Save file. (Just in case.) 13. Exit the game to the 'Desktop'. 14. Plug your Controller into your system. 15. Start Fallout 4 and load the Exit save. Now when you use your weapon with a night scope and you want to toggle it, click the key you configured.
Evening everyone! I asked Wenderer for some assistance patching a weapon: The M82A3 Anti-Material Rifle. He gave me a brief explanation on how to do it. And I figured out the rest (trial and error xD ) Anyways! Here is the simple guide.
1. Open FO4Edit 2. Select ToggleNightVision and XYZ (your mod here). Wait for it to finish loading. It might take a little while. 4. Go to mod, under Object Modifications find the scope/headpiece you want to augment. Right click on it. You'll see several options you can do. 5. Pick "Copy as override", click new file. Name it. I went with M82A TNV Patch. 6. Right click on the new plugin, and add "ToggleNightVision" as a Master. 7. Open the new plugin/mod, find the item, on the right hand of the screen you'll see all the information about it. 8. Scroll nearly all the way down until you find "ZoomData", it will be in the 3rd column. See if it has x4, x6, or x10 zoom. 9. Go up to Wenderer's toggle, open it and then the "Zoom" drop down. Look through the zooms for the appropriate one. Open it. Find the "FormID" name and double click to open the window. Copy it. 10. Go back to the Zoom portion in your patch. Right click on the Value 1 - FormID. Which will look something like: " ZM_Standard_Scope_x10_NightVision [ZOOM:000AF2B8] " You'll see the edit option. Paste Wenderer FormID into it. Done there. 11. Scroll up until you find "Properties" near the top. Right click on the blank cell in the 3rd column. You'll see Add. You'll see a new Property cell open up. 12. Scroll down and modify the following: "Value Type --- Int" into "FormID,Int" "Function Type --- Set" into "ADD" Property --- Speed" into "Enchantments" 13. Scroll back up to ToggleNightVision, go to the "Object Effect" tab. Find the correct version Scope/Nightvision/Headgear. Open it. Double click on the "FormID" and copy it. 14. Back down at your mod where it says "Value 1 - FormID --- 0" edit it, and paste the code from TNV's. 15. Change "Value 2 - Int --- 0" to "1" 16. Ctrl+S to save your patch. Close FO4Edit.
The patch will be held in the steam/steamapps/common/FO4/data folder. Just find it, move it to wherever you save new mods. Right click on it. Add to archive. Then drop the new file into NMM (if that's what you use).
I have never downloaded this since I use See Through Scope, neither have I ever experimented the compatibility of these 2. Had anyone tried having this and STS in the same load order?
I'm using both See Through Scopes and See Through Scopes - Night Vision, and when I tried this mod it took away the see through ability on my night vision scope. So unfortunately this mod is a hard pass for me.
Really loving this mod, but I've noticed when using the recon scope that there's barely any difference between night vision and non-night vision. It also doesn't seem to use the mods custom effects.
The FOMOD installer's patch section is bugged cannot select patches during installation particularly the missile scope patch. I checked the 7zip installer seems its missing the esp for the missile scope mod.
Has anyone gotten this working with the Fine Zoom mod (or something similar)? This nightvision toggle is a must for me but being able to zoom scopes in and out would make the functionality of scopes even better.
Fine Zoom is the lightest weight and simplest zoom mod I could find, but none of the zoom effects work while night vision is toggled on with this mod.
It's competing against West Tek and FAST Helmet mods - which give you 3 (or more I'm not sure) toggleable modes (Night Vision, Infrared and Recon).
That said, I'm a less is more kind a guy. I just need to see at night and nothing more. I don't need to see if someone has a bowel obstruction......
Ex. HK Mk23 SOCOM pistol. That scope is getting Night Vision toggleable, it's literally designed to be a one weapon platform for a variety of different missions - usually at night. Ex. Thompson Center Contender pistol. That scope is getting Night Vision toggleable. It's my portable sniper platform for when I have to travel light.
Issue that the toggle randomly seemed to stop working, seemed to have been a conflict of a mod and the patch being automatically put in the wrong load oder of the conflicting mod.
101 comments
Is there a way I can force a hotkey into the configuration in a file setting or some trick I am not aware of that lets me use the keyboard to assign the feature?
This looks like such a great mod. I have no idea why this is not a stock feature of the Night-scope. Makes your rig useless in the day. Thanks for making a mod to fix that oversight.
1. Exit Fallout 4.
2. Unplug your Controller.
3. Start Fallout 4 and load a game save.
4. Hit your 'Escape' key to open the menu (same as the Game Configuration Menu).
5. Hit 'Enter' to on the 'Mod Config' menu option.
6. Using the Arrow keys, scroll the left menu to 'Toggleable Night Vision' and hit the 'Enter' key.
The TNV config menu will open on the right side of the MCM menu.
7. Hit the 'Enter' key to change your focus to the TNV menu on the right side.
8. Use the Arrow keys to navigate to the "Toggle Night Vision" setting (if not already there) and hit the 'Enter' key.
9. Select the key on the keyboard you want to use for this toggle. In my case I chose the ']' key.
10. Hit the key to go 'Back' as shown in the bottom of the screen. (Sorry, I can't remember the key used for that)
11. Continue going back in the menu until you get to the main menu.
12. Make a manual Save file. (Just in case.)
13. Exit the game to the 'Desktop'.
14. Plug your Controller into your system.
15. Start Fallout 4 and load the Exit save.
Now when you use your weapon with a night scope and you want to toggle it, click the key you configured.
I asked Wenderer for some assistance patching a weapon: The M82A3 Anti-Material Rifle.
He gave me a brief explanation on how to do it. And I figured out the rest (trial and error xD )
Anyways! Here is the simple guide.
1. Open FO4Edit
2. Select ToggleNightVision and XYZ (your mod here). Wait for it to finish loading. It might take a little while.
4. Go to mod, under Object Modifications find the scope/headpiece you want to augment. Right click on it. You'll see several options you can do.
5. Pick "Copy as override", click new file. Name it. I went with M82A TNV Patch.
6. Right click on the new plugin, and add "ToggleNightVision" as a Master.
7. Open the new plugin/mod, find the item, on the right hand of the screen you'll see all the information about it.
8. Scroll nearly all the way down until you find "ZoomData", it will be in the 3rd column. See if it has x4, x6, or x10 zoom.
9. Go up to Wenderer's toggle, open it and then the "Zoom" drop down. Look through the zooms for the appropriate one. Open it. Find the "FormID" name and double click to open the window. Copy it.
10. Go back to the Zoom portion in your patch. Right click on the Value 1 - FormID. Which will look something like:
" ZM_Standard_Scope_x10_NightVision [ZOOM:000AF2B8] " You'll see the edit option. Paste Wenderer FormID into it. Done there.
11. Scroll up until you find "Properties" near the top. Right click on the blank cell in the 3rd column. You'll see Add. You'll see a new Property cell open up.
12. Scroll down and modify the following:
"Value Type --- Int" into "FormID,Int"
"Function Type --- Set" into "ADD"
Property --- Speed" into "Enchantments"
13. Scroll back up to ToggleNightVision, go to the "Object Effect" tab. Find the correct version Scope/Nightvision/Headgear. Open it. Double click on the "FormID" and copy it.
14. Back down at your mod where it says "Value 1 - FormID --- 0" edit it, and paste the code from TNV's.
15. Change "Value 2 - Int --- 0" to "1"
16. Ctrl+S to save your patch. Close FO4Edit.
The patch will be held in the steam/steamapps/common/FO4/data folder. Just find it, move it to wherever you save new mods. Right click on it. Add to archive. Then drop the new file into NMM (if that's what you use).
Good hunting!
It also doesn't seem to use the mods custom effects.
Could it be clashing with another mod somehow?
Nevermind I've made my own patch for it.
Fine Zoom is the lightest weight and simplest zoom mod I could find, but none of the zoom effects work while night vision is toggled on with this mod.
That said, I'm a less is more kind a guy. I just need to see at night and nothing more. I don't need to see if someone has a bowel obstruction......
Ex. HK Mk23 SOCOM pistol. That scope is getting Night Vision toggleable, it's literally designed to be a one weapon platform for a variety of different missions - usually at night.
Ex. Thompson Center Contender pistol. That scope is getting Night Vision toggleable. It's my portable sniper platform for when I have to travel light.
Issue that the toggle randomly seemed to stop working, seemed to have been a conflict of a mod and the patch being automatically put in the wrong load oder of the conflicting mod.