Raiding terminal is only in the Arena/scripted version of the mod. The Arena is northwest of Tenpines Bluff, and the raiding terminal is immediately beside the workbench in the centre of the arena.
I'm seeing lots of confusion about the Special raids in the Arena. There are 12 Ghoul waves. Once all 12 waves are completed, the Special raid is done. I assume the Raider version of the Special raids is the same. I'll test and post here if it's different.Edit: The Raider Special Raid seems to be glitched, and does not start properly like the Ghouls Raid.
You'll need a powerful computer to handle the Special raids, especially the Ghouls due to Glowing One special effects. On one occasion, I watched a Glowing One resurrect a massive pile/area of dead Ghouls. Be forewarned. If your PC can handle it, it's a world of fun.
If you get in over your head and your PC begins to struggle, you can open the console and use the command KILLALL (caps not necessary) to wipe out all existing enemies in the area.
Hope this helps. Enjoy this mod... It's a ton of fun!
foy anyone having trouble in sanctuary and the console saying bat files could not be found/opened, instead of typing in bat sre type in "bat shre" SH stands for sanctuary hills
Hey, I have a problem with the mod I downloaded the arena data and created the following ini data, but it still doesn't appear and I can't start the different waves either.
scroll down in the description for the old part of the mod. Allows you to type a console command to start a raid at a settlement. Honestly not a fan of the 'arena' and I wish the mod author had just continued to develop the old version of the mod.
I got the mod working but the bloody "special wave" of ghouls wont stop coming,
I have been shredding a never ending wave for hours. Someone please tell me how to get rid of these waves!
I cant get the console commands to work on sanctuary and I think it may be because the ghoul waves are active, is there a wave cap? or does it just go on forever?
2 pieces of Covenant Wall at the "Arena" site are not scrappable, and there is no easy way to stop the "Special" wave defense mode. And that's about it for criticism. Defending against the custom waves is more fun than i ever expected. I scrapped everything at the Arena and built a small outpost around the control terminal. Next time i might build a giant fortress and defend it against larger and harder waves.
i'm late... buutttt you can disable wall with console command. First just to be safe, you click on the wall and do the command "mark for delete" Then do another command "disable". at least that's what i did. Do at your own risk tho XD
This could easily be a standalone. in new vegas, ever since The Last Stand: Prove Your Worth mod was released I completely stopped playing the quest and was engrossed in pure uninterrupted combat. this is the meat of the game, there needs to be one for metal gear 5 and a number of games.
821 comments
How to enable modding
Navigate to your Fallout 4 Folder at the following location " Documents/My Games/Fallout 4 "
Within this folder you'll find a number of .ini files.
Open (or create, if missing) Fallout4Custom.ini with your favourite text editor (we use Notepad++).
Add the following lines to your Fallout4Custom.ini
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
(THERE SHOULD BE A BLANK SPACE AFTER THE sResourceDataDirsFinal= )
Save and close Fallout4Custom.ini
That's it, you're ready to get modding!
Please share any comments good or bad to let me know if its heading in the right direction
For changes in 1.1 see change log on main description page
Fire barrels: These all flicker in and out of existance as they are too far away.
There is a large hole/crater on the south side; if you drop in you are pulled down and can not get out unless you quick-travel away.
I assume the Raider version of the Special raids is the same. I'll test and post here if it's different.Edit: The Raider Special Raid seems to be glitched, and does not start properly like the Ghouls Raid.You'll need a powerful computer to handle the Special raids, especially the Ghouls due to Glowing One special effects. On one occasion, I watched a Glowing One resurrect a massive pile/area of dead Ghouls. Be forewarned. If your PC can handle it, it's a world of fun.
If you get in over your head and your PC begins to struggle, you can open the console and use the command KILLALL (caps not necessary) to wipe out all existing enemies in the area.
Hope this helps. Enjoy this mod... It's a ton of fun!
I have a problem with the mod I downloaded the arena data and created the following ini data,
but it still doesn't appear and I can't start the different waves either.
I got the mod working but the bloody "special wave" of ghouls wont stop coming,
I have been shredding a never ending wave for hours. Someone please tell me how to get rid of these waves!
I cant get the console commands to work on sanctuary and I think it may be because the ghoul waves are active, is there a wave cap? or does it just go on forever?
2 pieces of Covenant Wall at the "Arena" site are not scrappable, and there is no easy way to stop the "Special" wave defense mode.
And that's about it for criticism.
Defending against the custom waves is more fun than i ever expected. I scrapped everything at the Arena and built a small outpost around the control terminal. Next time i might build a giant fortress and defend it against larger and harder waves.
This is an amazing mod.
Then do another command "disable". at least that's what i did. Do at your own risk tho XD