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Mojomane

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mojomain

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47 comments

  1. sask0468
    sask0468
    • member
    • 1 kudos
    I really love this mod, but the raiders and gunners I enslaved stay outside (near the stone wall hedge) for a couple of days, even after I come back days later?? Is there a Navmesh that is interfering with them coming into the house?? And for some reason a lot of the settles and slaves disappear under the workshop (I  can hear swimming) outside the main gate, until I fast travel and back. All in all a truly amazing mod, congratulations on ship design.
  2. cCheerSs
    cCheerSs
    • member
    • 0 kudos
    Am I the only one who has no settlers on the island? On the map it says that there is 7 settlers, workshop menu also shows me that there is 7 settlers, but there is nobody on the island, also, I couldn't spawn the settler, console command worked, but nobody appeared, I managed to spawn a prostitute by prostitute spawner from another mod, assigned her to the spectacle island, but I can't assign her to do any work
    1. gatesmcfadden
      gatesmcfadden
      • member
      • 0 kudos
      player.placeatme 20593 1 . then assign through workshop . add as needed.
    2. Drivinghard
      Drivinghard
      • member
      • 9 kudos
      also you get equally 'smart' settlers with...
      'player.placeatme 0002dfff 1'
  3. Shasariden
    Shasariden
    • member
    • 8 kudos
    Curious, does this replace the broken down foundation already on the island? or does it remove anything around that particular spot?
  4. Delta1091
    Delta1091
    • member
    • 0 kudos
    Fantastic mod! Very beautiful. Only thing I'd add is an optional version that removes the rads from the pool water.
  5. Zorkaz
    Zorkaz
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    • 2,206 kudos
    This looks soo good.
  6. deleted51117776
    deleted51117776
    • account closed
    • 4 kudos
    kudos
  7. aYa33
    aYa33
    • member
    • 1 kudos
    Great job on this mod! It looks fantastic and I love the fact that I get to decorate it myself. I hope you get to make more like this.
  8. NuclearVegas
    NuclearVegas
    • member
    • 0 kudos
    It's rare that i prefer settlement from anyone else than Greekrage, and so do i here, but the only regret i have is that u doesn't made the 2nd half of the island. To be more specific the beacon and the boat with generators.
    Great mod ;)
    1. mojomain
      mojomain
      • member
      • 49 kudos
      I had other plans with the rest of the island, like turning the rest of it into a winery. Fields of grapes (or mut fruit plants for lack of options) but now I started working on a different project. Bigger than this, or more complex at least.
    2. NuclearVegas
      NuclearVegas
      • member
      • 0 kudos
      Please tell me it's a tower ;)
      Any chance to get a tease? like that i'l save the place if it's a settlement; by the way do you think it's possible to make a compatibilitie patch with the rebuilt spectacle island if you doesn't plan to add something near the warehouse. It add a side mansion for domestic ;)

      (kudos i forgot previously)
  9. Nutz245
    Nutz245
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    • 0 kudos
    Coolest SA ever!
    1. mojomain
      mojomain
      • member
      • 49 kudos
  10. abestrus
    abestrus
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    • 12 kudos
    Hello Mojomain. I love this mod. Very beautiful work. I just have one question, is it navmeshed? My follower seem to get stuck in the house and just stand there and don't move. I don't know if it's this or some mod that is conflicting with this. Thank you for the hard work. I love the ships and I love that it is unfurnished so that I can decorate the place. Been decorating it now for 2 days and it's still not done.
    1. mojomain
      mojomain
      • member
      • 49 kudos
      Ah yes... I'm afraid I left that part out. I didn't consider all the fuss with the navmeshing. I'll be honest, I don't know how to do that part. I've only build one settlement with actual settlers, and it was so glitched out by default, that I gave up on it altogether, and just made player homes for myself. If somebody is willing to edit the mod, and do the navmeshing, it's cool. I don't think I'll be doing it myself though.
    2. abestrus
      abestrus
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      • 12 kudos
      Still the best house for Spectacle Island ever man. I totally understand. Navmeshing is a royal pain and I can never get it right. What I did is I used Navmesh fixer (https://www.nexusmods.com/fallout4/mods/22322) from here on the Nexus. Invisible navmesh squares and stairs you can lay down in build mode and that plus the carpets I used to decorate this mansion and my settlers are walking around no problems. I just asked because I know I've downloaded mods for Spectacle Island and removed them, I thought maybe I forgot to remove one and it was conflicting with yours. I totally endorsed this. Great Mod man, hope you make more.
    3. mojomain
      mojomain
      • member
      • 49 kudos
      Hey, thanks for the positive feedback! And thanks for being creative about solving the problem. Most people would just whine at me like "meeeeh fix it!" :D And yes, I do plan to make more houses like this at some point, but I just about had enough with the Creation Kit for now. I was working on a smaller project just today, and when I was done, and went to save the progress, the program decided to s#*! the bed and crashed. The esp file was completely erased for some reason -.- 6 hours of work, poof... gone.
    4. abestrus
      abestrus
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      • 12 kudos
      ohhh. Jeez. I've heard horror stories about the Creation Kit. Don't blame you for taking a break after that. Looking forward to more good stuff from you in the future if you can get the CK to work well enough.