I really love this mod, but the raiders and gunners I enslaved stay outside (near the stone wall hedge) for a couple of days, even after I come back days later?? Is there a Navmesh that is interfering with them coming into the house?? And for some reason a lot of the settles and slaves disappear under the workshop (I can hear swimming) outside the main gate, until I fast travel and back. All in all a truly amazing mod, congratulations on ship design.
Am I the only one who has no settlers on the island? On the map it says that there is 7 settlers, workshop menu also shows me that there is 7 settlers, but there is nobody on the island, also, I couldn't spawn the settler, console command worked, but nobody appeared, I managed to spawn a prostitute by prostitute spawner from another mod, assigned her to the spectacle island, but I can't assign her to do any work
It's rare that i prefer settlement from anyone else than Greekrage, and so do i here, but the only regret i have is that u doesn't made the 2nd half of the island. To be more specific the beacon and the boat with generators. Great mod ;)
I had other plans with the rest of the island, like turning the rest of it into a winery. Fields of grapes (or mut fruit plants for lack of options) but now I started working on a different project. Bigger than this, or more complex at least.
Please tell me it's a tower ;) Any chance to get a tease? like that i'l save the place if it's a settlement; by the way do you think it's possible to make a compatibilitie patch with the rebuilt spectacle island if you doesn't plan to add something near the warehouse. It add a side mansion for domestic ;)
Hello Mojomain. I love this mod. Very beautiful work. I just have one question, is it navmeshed? My follower seem to get stuck in the house and just stand there and don't move. I don't know if it's this or some mod that is conflicting with this. Thank you for the hard work. I love the ships and I love that it is unfurnished so that I can decorate the place. Been decorating it now for 2 days and it's still not done.
Ah yes... I'm afraid I left that part out. I didn't consider all the fuss with the navmeshing. I'll be honest, I don't know how to do that part. I've only build one settlement with actual settlers, and it was so glitched out by default, that I gave up on it altogether, and just made player homes for myself. If somebody is willing to edit the mod, and do the navmeshing, it's cool. I don't think I'll be doing it myself though.
Still the best house for Spectacle Island ever man. I totally understand. Navmeshing is a royal pain and I can never get it right. What I did is I used Navmesh fixer (https://www.nexusmods.com/fallout4/mods/22322) from here on the Nexus. Invisible navmesh squares and stairs you can lay down in build mode and that plus the carpets I used to decorate this mansion and my settlers are walking around no problems. I just asked because I know I've downloaded mods for Spectacle Island and removed them, I thought maybe I forgot to remove one and it was conflicting with yours. I totally endorsed this. Great Mod man, hope you make more.
Hey, thanks for the positive feedback! And thanks for being creative about solving the problem. Most people would just whine at me like "meeeeh fix it!" :D And yes, I do plan to make more houses like this at some point, but I just about had enough with the Creation Kit for now. I was working on a smaller project just today, and when I was done, and went to save the progress, the program decided to s#*! the bed and crashed. The esp file was completely erased for some reason -.- 6 hours of work, poof... gone.
ohhh. Jeez. I've heard horror stories about the Creation Kit. Don't blame you for taking a break after that. Looking forward to more good stuff from you in the future if you can get the CK to work well enough.
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Great mod ;)
Any chance to get a tease? like that i'l save the place if it's a settlement; by the way do you think it's possible to make a compatibilitie patch with the rebuilt spectacle island if you doesn't plan to add something near the warehouse. It add a side mansion for domestic ;)
(kudos i forgot previously)