Well, I know many of you have been waiting for this so here it is. I hope you like it. I have more locations to work on and will update this mod as I complete them. So keep your eyes on this mod for those updates. Thank you all for your support. As always, I welcome your comments and suggestions. I will reply to each of you as time permits for me. Again, thank you all.
Hi, not sure if the autor still around, but I really enjoyed the cleaner DC. How ever, they is way too many gaurd and they wander too far, engaging raiders in a too big radius. My FPS drop from 60 to 30. Any way to remove the guards through FOEdit? Cheers
Thank you and yes I do plan to do the lair too. I have been greatly behind lately due to health problems and the release of 76. I have a lot of plans for the future though so keep an eye out.
I like the cleanup of all the trash but don't like the extra 50 or so guards added to the outside of Diamond City. Wanted cleanup not a ton of defenses added to Diamond City. Prefer the more subtle defenses added by Goodfollow's Diamond City Defenses https://www.nexusmods.com/fallout4/mods/14694.
I have also heard it is better to mark objects as Initially Disabled instead of setting them as Deleted.
I just wanted to thank you for the time and effort you've obviously put in to this mod. The locations look great, and frankly that's my problem with some of the locations you've chosen to clean and fix. For me, it tends to completely destroy the "immersion" factor. I have no issues with a cleaned up Goodneighbor or Diamond City, these locations are shown as having NPCs who are actively cleaning the streets so it seems ridiculous that there's piles and piles of debris just strewn about or the General Atomics Galleria that is staffed with Mr Handy robots who do nothing but clean and do do basic maintenance, it's ridiculous that they'd have allowed the place to fall into such a state of disrepair and filth, but in locations like The Old North Church and by extension The Railroad HQ beneath it, the debris makes sense from a lore point of view when you consider that when the player first meets The Railroad they'd just escaped to The Old North Church from their old base of operations due to an Institute raid. When did they have time to clean up The Old North Church and their new base? You see what I'm getting at? From a "lore" or a story point of view having such a pristine location makes no sense. The mess and destruction is part of their camouflage a completely clean/rebuilt Old North Church is like having a huge flashing neon sign hanging on their front door that says "Super Secret Anti-Institute base here. Coursers not allowed".
I've got a rather unique problem, apparently. I've made mods like this before, cleaning up settlements, just for personal use. The problem I have is, every item that is deleted will randomly spawn at 0,0,0 on the map. (under Camp Kendell) I don't mean just "a" item, I mean every item the mod deleted all at once. I tried your mod (very nice work btw) and it did the same thing.
This problem is on "my" end! Just trying to figure out what setting "maybe" is causing it. It only happens with "deleted" items.
How odd. I have never heard this one before. I will check this area out just to see if it is also showing on my end. It is strange though this could be causing the other glitches you have seen as well. Might be a mod conflict. If this is the case, then I really don't have a fix for you.
Not being familiar with CK, I'll ask what may be a dumb question here: Is there a function in the CK that works like the 'markfordelete' console command used in conjunction with the 'disable' command? I know 'disable' doesn't actually remove dead bodies, for example, it just hides them (leaving them to clutter and slow down the game as they accumulate).
Or is 'markfordelete' just stacking all the corpses at 0,0,0?
Good question EvilGeoff. I personally checked this location in the creation kit and did not find any of the deleted items at all. I am thinking that it is happening to woodfuzzy because of a mod or maybe the items are being removed differently than how I am doing it. As for an alternate way to remove items in CK, there are other options available for removing things other than just delete. The way I do it seems to be working better as there are no items accumulating at this location.
It is definitely strange. I went there in game as well and found things that I have not even touched. I am thinking this is randomly generated at this point. Reason being I have gone there multiple times and each time I found something different. It does make sense to me now though as I have always had issues with this area. even on a clean install I would get major lag and fps drops. I will have to take some time and investigate this area in CK to see if I can fix this issue.
YEEEESS! I'm not the only one! :) Happy dance! LOL!!! If you use better console you can see where "some" of the stuff is from. https://www.nexusmods.com/fallout4/mods/26582 It's version independent now. :)
Just wanted to let yo know I finally found the problem and the solution. Anything that is Flagged as Deleted will randomly spawn at 0,0,0. I have no idea why! The fix is very simple, I took your mod and ran it through xEdit and ran the Undelete & Disable References. This changes all the Deleted flags to Initially Disabled. So the references never show in game since there are no enable/disable trigger to enable them.
Now to take it one step further and avoid any possible glitches.. When removing the references, select a bunch of them and hit the bash key "-" and set them as Initially Disabled, hit the Do button. Then move them below ground. I just hold Z and drag until the mouse runs out of room. LOL You don't have to go that far... anything below the sub surface will do. I've done this with my clean up mods as well. Been running two weeks and not one item has respawned. :)
This must be why, as I was going up to the Mayor's office in Diamond City, I looked over and realized there was a giant pile of trash and other random objects floating in mid-air. >.< I'll have to try this solution, see if it will take care of all that, cause. I tried just tcl-ing over to it and disabling everything manually and, uh. Yeah. My game got super laggy before I got anywhere near even halfway done disabling the entire pile.
Bonjour. Excellent mod. Pourquoi l'orsque les modeurs enlèvent les débris, on ne gagne pas en fps ? Pourtant il y a moins de détailles graphique avec les débris retirés.
FPS is a complicated thing. True, there are less items to load and depending on the changes made, it could improve FPS or not. For my part, I have noticed an improvement in most of the areas I have done so far. However, I am also replacing items as I restore the buildings so the improvement in FPS is minimal. The exception for me was in Goodneighbor where I found a noticeable improvement in FPS. Remember, FPS is affected by not just the location you are in but also the surrounding locations as well. So if a clean up mod does not impact the surrounding areas then it may not be noticeable on the improvement.
Since nobody else have mentioned it, i'm going to blame it on a freak incident, but in the Old North Church interior, my game went from 100% stable 60 FPS to 1 to 5'ish FPS. (Which is repeatable at least to some extent. Play for a while, head there, and load in. And it goes in to slide show mode.) Save, quit, and reload, worked, and i could walk out with no issues, but it was... weird. Weird since it only happens there. Only mod i have that affects that place, is yours. Well, that i know of, at least.
Also. There is a dead ghoul up in the seats to the right in the "main hall". He was just floating like a few feet of the floor.
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Cheers
I have also heard it is better to mark objects as Initially Disabled instead of setting them as Deleted.
I've made mods like this before, cleaning up settlements, just for personal use.
The problem I have is, every item that is deleted will randomly spawn at 0,0,0 on the map. (under Camp Kendell) I don't mean just "a" item, I mean every item the mod deleted all at once.
I tried your mod (very nice work btw) and it did the same thing.
This problem is on "my" end! Just trying to figure out what setting "maybe" is causing it.
It only happens with "deleted" items.
Or is 'markfordelete' just stacking all the corpses at 0,0,0?
It's weird! LOL
LOL!!!
If you use better console you can see where "some" of the stuff is from.
https://www.nexusmods.com/fallout4/mods/26582
It's version independent now. :)
Anything that is Flagged as Deleted will randomly spawn at 0,0,0. I have no idea why!
The fix is very simple, I took your mod and ran it through xEdit and ran the Undelete & Disable References.
This changes all the Deleted flags to Initially Disabled. So the references never show in game since there are no enable/disable trigger to enable them.
Now to take it one step further and avoid any possible glitches..
When removing the references, select a bunch of them and hit the bash key "-" and set them as Initially Disabled, hit the Do button. Then move them below ground. I just hold Z and drag until the mouse runs out of room. LOL
You don't have to go that far... anything below the sub surface will do.
I've done this with my clean up mods as well. Been running two weeks and not one item has respawned. :)
Save, quit, and reload, worked, and i could walk out with no issues, but it was... weird. Weird since it only happens there. Only mod i have that affects that place, is yours. Well, that i know of, at least.
Also. There is a dead ghoul up in the seats to the right in the "main hall". He was just floating like a few feet of the floor.
Anyway, great work. Thanks.