Would love to have the weapon also changed to scale off Heavy Gunner instead. Heavy builds are very lacking in automatic firepower in the vanilla game since the Minigun is so weak and the Gatling Laser so late-game, plus not every character will want to use energy weapons.
Changing the Minigun ammo to fire 5.56, essentially turning it into a XM214 Microgun (5.56), whereas a real life Minigun uses 7.62x51 - which is way too powerful in those kind of quantities that you'd find 5-10 minutes out of the vault. Use the Varmint Rifle (5.56) to replace the Pipe Bolt Action. You can then easily see the synergy. The next rifle you'd find on a random drop would be the Assault Rifle (5.56) - not the Combat Rifle (7.62) It's why I don't cheese the game an immediately run to a location where a Combat Rifle is spawned at - makes no sense. Your early games weapons should probably be early game calibers and require you to "lean" on them for a while.
My bad, I see the term Assault Rifle - AR-15 comes to mind. i.e. Assault Rifle = 5.56 semi-auto rifles, Combat (i,e. Battle) Rifle = 7.62x51mm semi-auto rifles. So you want the Assault Rifle to really be a Machine Gun (not an SMG either) instead. Gotcha. ----------- Maybe it's me, but machine guns (not SMG's or PDW's) usually only have one fire mod - full auto - and that would leverage the Commando perk - making the Heavy Gunner moot anyway. So you want the Assault Rifle to leverage Heavy Gunner (instead of Rifleman) in Semi-Auto and Commando in full auto?
I ended up using a different mod that changes it to .50 cal and also makes it always automatic while changing it to scale with only Heavy Gunner. I felt that .50 was a bit much though, so I had hoped this mod might be the answer.
I can definitely see what you mean, when you claim the weight of it more closely resembles that of a machine gun than an assault rifle. However, a machine gun is defined as any weapon that satisfies the following criteria:
1: Drum- or belt-fed chamber. 2: Fully automatic and able to discharge at least 300 rounds per minute. 3: Air-cooled barrel.
While the latter is impossible to determine, as FO4's technicals regarding firearms are not really that in-depth, we certainly can determine the former two. If you have a semi-automatic assault rifle and its fire-rate is <300, and you don't use the drum magazine, it is technically NOT a machine gun.
the maxim mg was watercooled and has very close resemblance. it woulda been better to call the handmade rifle an assault rifle but those are more of an AK which wasn't used by America.. the assault rifle in fallout 3 was a real assault rifle not this thing that resembles a ww1 watercooled machine gun
The Bren was a (light) machine gun that was magazine-fed. As was the BAR. As is Zastava. The only true defining trait of a machine gun is that it's automatic and used for sustained fire. Anything else can be "common" but not mandatory.
Yes, but the Japanese Type 99 (https://en.wikipedia.org/wiki/Type_99_light_machine_gun) & the German FG 42 (https://en.wikipedia.org/wiki/FG_42) are both box fed and the FG 42 even has a fire selector making it capable of firing semi-automatic. If both of these can be classified as "Light Machine Guns" then I don't see why this one couldn't.
The determining factor for a light machine gun is the quick change removable barrel which allows the overall weapon to be lighter and more easily portable. Water cooled belt fed weapons could be described as "heavy machine guns".
Typically, an automatic magazine fed weapon is considered to be an automatic rifle. The distinction between that and an assault rifle is that an assault rifle is select fire and can be operated in semi or full/burst mode AND that assault rifles use intermediate cartridges.
A light machine gun is a rifle caliber machine gun that's usable by a single person from a bipod, a medium machine gun is fired from a mount. A universal machine gun is usable from a bipod or mounted. A heavy machine gun (post WWI definition) is chambered in a larger cartridge like the American .50 BMG or Russian 12.7x108mm. The "assault rifle" in question is a universal machine gun (at least when it's in .308) since it has a stock and handguard, but also a mounting point for a tripod
No way can this be considered an assault rifle, at most it could be considered a Light Machine Gun or an Automatic Rifle. RPK's, more specifically the RPK-74, is classified as a "Light Machine Gun" despite having semi auto and full auto capabilities and ability to use 30 round magazines.
Even aesthetically it doesn't work as an Assault Rifle. The United States post WW2 was looking to cut back on the weight of Battle Rifles/ Assault rifles. The idea that nearly 300 years post (during a resource shortage) we would decide "Yes, the bulky and expensive to produce WW1 Steampunk Gun would make a great standard issue Assault Rifle" is absurd at best.
Thank you for this! It always bothered me tremendously how the Assault Rifle from Fallout 4, obviously heavily inspired by the real-life Lewis Gun (a machine gun!), shot 5.56 instead of full sized rifle cartriges.
quick question does this change all the Semi automatic version that spawns in the game to be Rapid fire version(automatic)? because I found it a tad silly that this Rifle whit it massive cooler (water or air) was default to semi automatic....
Does like you say. I've not used it extensively yet, but I may have found a minor bug. In Pipboy if I examine it, CTD. (only crashes on that gun) Really like your changes though. Thanks.
Hi! I like the changes you made in this and your other mod. What i want to know is whether these can be used in an existing save without any issue. Thanks.
26 comments
Use the Varmint Rifle (5.56) to replace the Pipe Bolt Action.
You can then easily see the synergy.
The next rifle you'd find on a random drop would be the Assault Rifle (5.56) - not the Combat Rifle (7.62)
It's why I don't cheese the game an immediately run to a location where a Combat Rifle is spawned at - makes no sense. Your early games weapons should probably be early game calibers and require you to "lean" on them for a while.
i.e. Assault Rifle = 5.56 semi-auto rifles, Combat (i,e. Battle) Rifle = 7.62x51mm semi-auto rifles.
So you want the Assault Rifle to really be a Machine Gun (not an SMG either) instead. Gotcha.
-----------
Maybe it's me, but machine guns (not SMG's or PDW's) usually only have one fire mod - full auto - and that would leverage the Commando perk - making the Heavy Gunner moot anyway. So you want the Assault Rifle to leverage Heavy Gunner (instead of Rifleman) in Semi-Auto and Commando in full auto?
However, a machine gun is defined as any weapon that satisfies the following criteria:
1: Drum- or belt-fed chamber.
2: Fully automatic and able to discharge at least 300 rounds per minute.
3: Air-cooled barrel.
While the latter is impossible to determine, as FO4's technicals regarding firearms are not really that in-depth, we certainly can determine the former two. If you have a semi-automatic assault rifle and its fire-rate is <300, and you don't use the drum magazine, it is technically NOT a machine gun.
The only true defining trait of a machine gun is that it's automatic and used for sustained fire. Anything else can be "common" but not mandatory.
If both of these can be classified as "Light Machine Guns" then I don't see why this one couldn't.
Typically, an automatic magazine fed weapon is considered to be an automatic rifle. The distinction between that and an assault rifle is that an assault rifle is select fire and can be operated in semi or full/burst mode AND that assault rifles use intermediate cartridges.
Even aesthetically it doesn't work as an Assault Rifle. The United States post WW2 was looking to cut back on the weight of Battle Rifles/ Assault rifles. The idea that nearly 300 years post (during a resource shortage) we would decide "Yes, the bulky and expensive to produce WW1 Steampunk Gun would make a great standard issue Assault Rifle" is absurd at best.
because I found it a tad silly that this Rifle whit it massive cooler (water or air) was default to semi automatic....
so no, it won't conflict.