This page was last updated on 28 June 2020, 5:54PM
Changelogs
Version 1.4
Re-imported all custom meshes detached along hard edges for improved smoothing groups
Separated glow sight texture to allow the materials to utilise environment mapping
5 New custom firing sounds for Buckshot, Slug, Incendiary, Explosive and Silenced variables
4 Unique boss NPCs with uncraftable legendary modifications and armors
Version 1.3
Added support for Just Visible Holstered Weapons
2 craftable clothing variants of the weapon that can be found in the chemistry station under VISIBLE WEAPONS category and can be altered at an armor workbench
2 new weapon attachments intended for 1.4 that made it into 1.3,The Makeshift Reflex sight and the Ported Barrel
(Hopefully) Fixed the issues with insane zoom-in with sight while using certain FOV settings
Relocated all attachment points for the barrels and receivers so they don't rely on the root transform
Version 1.2
4 New Ammo Conversions, Buckshot, Incendiary, slug and Explosive
Medium and Long range Scopes added
Reworked attributes regarding the range and spread of the projectiles