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MoreLikeVicky

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MoreLikeVicky

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15 comments

  1. AtomicTEM
    AtomicTEM
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    Undeleted and disabled references. Should fixed crashes and errors.

    https://drive.google.com/file/d/1OyH9BCIkAkoQ2CoqHXIjUvdrliBx8Dhy/view?usp=sharing 

    MoreLikeVicky, you have my permission to upload these fixed versions.
    1. MoreLikeVicky
      MoreLikeVicky
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      Will do, Thank you!
  2. Mikcos
    Mikcos
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    Would one load this after PRP to protect the fixed precombines in the latest version? many thanks
    1. ShwickTheRoach
      ShwickTheRoach
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      What ended up working best for you?
    2. rainvendor
      rainvendor
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      after PRP seems to work fine for me.
    3. drevviken
      drevviken
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      It doesn't affect precombines anymore and should be loaded before PRP.
  3. Cyrisal
    Cyrisal
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    Thank you so much for this! I was always disgusted at how dirty this place was and you're right, completely lacking details. 
  4. streetyson
    streetyson
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    Thanks to AtomicTEM for helping to fix up this mod, but a full set of such patches for all of MoreLikeVicky's other "immersive" series mods are included in TheSoundOfSnow's optimization pack on nexus at: https://www.nexusmods.com/fallout4/mods/54872

    These include those UDR fixes plus stuff like ITMs, UFO4P changes, adding esl-flags, compact formIDs, creationkit updates and precombine checks.
  5. ctune
    ctune
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    I'm running 411 mods; this sounds like a good candidate for one of the few remaining ESP slots I have available.

    Update = Converts to an ESL tagged ESP with the available scripts like __ESPFEFollower.pas; so it probably converts with R88_ESLify too.
    *Just remember that YMMV, just because it worked for me doesn't mean it won't corrupt your save or your whole game. So, convert to an ESL at your own risk!

    PS. I'll play thru "Human Error", and will update this post.
    1. MoreLikeVicky
      MoreLikeVicky
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      Let me know how it goes, I run a very light modlist, so it's always nice to get some insight from someone running a larger load order!
  6. vlaka
    vlaka
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    great work enhancing the area. More atmosphere and 'life' is always good :D
  7. ronyalan
    ronyalan
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    mods like this make the game more alive.

    10/10
  8. ImmortalAbsol
    ImmortalAbsol
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    I don't suppose I can interest you in making the Compound a settlement that shares it's resources with Covenant?

    Preferably standalone.
  9. leetsamurai
    leetsamurai
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    nice! now i just need to buff the security armor to something well... less like paper...
  10. duma24
    duma24
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    thanks for sharing this mod!
  11. Naholowaa
    Naholowaa
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    This is great! I always thought the same thing about the compound. Happy to see you make it as I love the Gunner Plaza mods your made as well.