I love this mod, this AK just fits so nicely in this world.
I have a technical question, I see in FO4Edit that there's already sound options for a semi-auto omod, but there's no object modification for it. Can I make it myself? Will the animations work with a semi-auto object modification if I make the omod myself? And will the recoil behave normally too, or do I have to adjust the aim_model or something?
I have loved this mod for years as the movie Elysium is one of my all time favorites. Unfortunately, with my Hard Mode 2.8 mod, I cannot use my favorite Ak past level 30. I humbly ask that we be given a damage modifier for her so I may continue to dispense justice with her all the way to whatever end! I know it has a current damage modifier cooked in, but I ask for some, um...beefier damage. I do appreciate you hearing me out!
264 comments
Thanks to all.
Share your screenshots and videos.
FAQ and stuff:
- Q: Conflict? Mod overwrite the 'PersistantSubgraphInfoAndOffsetData.txt'
- A: Replace or skip this file
- Q: Gun is invisible
- A: Make sure you did this: Fallout 4 Mod Installation
- Q: What armor mod used on screenshots?
- A: Riley Kheale Operator Loadout.
- Q: What gloves mod used on screenshots?
- A: Gloves from Shiny Haxorus
- Q: What ENB and weather mod you use?
- A: Film Workshop + NAC
- Q: What's next?
- A: Nothing
- Q: Where to find?
- A: You need to complete the quest "Elysium"
Visible Weapons Patch: (by ngabber)
Visible Weapons Patch: (by zachtan1234)
New Caliber Patch: (by BrowncoatGarrus)
Visual Reload Compatibility Patch: (by a_blind_man)
Extreme Particles Overhaul: (by MaxG3D)
Spitfire (Enhanced Muzzle FX): (by ModClub)
Almost all the time I get the same loading screen (Spaceship) every time I load the game
I think the ones included in this mod take priority over all the other ones.
I'm tired of getting the same time after time.
I have a technical question, I see in FO4Edit that there's already sound options for a semi-auto omod, but there's no object modification for it. Can I make it myself? Will the animations work with a semi-auto object modification if I make the omod myself? And will the recoil behave normally too, or do I have to adjust the aim_model or something?
cheers!