Simple mod that adds crafting requirements to power armor paints that previously had none. Also adds loose mods for each paint job, and fixes the order they show up while crafting.
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Other user's assetsThis author has not specified whether they have used assets from other authors or not
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Console modding permissionThis mod will not be available on Bethesda.net for console users
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**This is a fan made modification made with unofficial tools. Use this at your own risk, and back up all save files and mods before using.**
Note: The unofficial patch has fixed a few of these problems, but not all. The mod will appear to conflict in Fo4edit, but you are safe to ignore it. They just happened to edit the same duplicates that I did, so all is well.
This mod does 4 things:
• Adds crafting requirements to power armor paint jobs that did not have them.
• Adds loose mods to power armor paint jobs that did not have them.
• Fixes the order in which power armor paint jobs are displayed while crafting.
• Removes the duplicate "Sugar Bombs" paint job.
Update: Newest update (V1.1) removes the word "job" from the loose mods.
Currently this mod fixes the following paint jobs:
Abraxo Vim! Vim! Refresh Sugar Bombs Atom Cat Hot Rod Shark Hot Rod Hot Pink Hot Rod Flames Railroad Institute Minuteman BOS Paladin BOS Sentinel BOS Knight
If you come across one that I missed, let me know and I will update the mod.
Requires Far Harbor, Nuka World, and Contraptions.