Attention: In light of the recent changes to NexusMods' File Deletion Policy, I regret to inform you that my mods will remain up on Nexus for everyone to download.
I have no intention to follow the misguided recklessness exhibited by other mod authors in the past week, nor do I intend to remove any of my mods from the Nexus, and I will by no means ruin the modding community by following suit and partaking in such irresponsible behaviour detrimental to the modding community even moreso than any of the policy changes. I will not stand with them as I do not share in their delusion.
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I have no intention of following these self-serving hypocrites who on one hand claim that mods are art, and on the other hand have the audacity to claim that their own mods are somehow 'more' than other mods.
This kind of attitude from the self-proclaimed leaders of this so-called 'Nexodus' makes it plainlyunacceptable for any modder worth their salt, in any conscience to agree with them in any capacity whatsoever.
I will not follow suit and stand in some misguided or selfish folly of false 'solidarity' or 'protest' which would ultimately hurt the modding community more than anything else.
For those concerned about the use of Red Cross to denote medical personnel for armed forces, do note that it is 100% valid.
I myself served as an underwater combat medic in the Singapore Navy.
From Wikipedia :
As specified by the Geneva Conventions, the four recognized emblems are to be used only to denote the following:
1) Facilities for the care of injured and sick armed forces members;
2) Armed forces medical personnel and equipment;
3) Military chaplains;
4) International Red Cross and Red Crescent Movement organizations such as the International Committee of the Red Cross (ICRC), the International Federation of Red Cross and Red Crescent Societies (IFRC), and the 190 national Red Cross and Red Crescent societies.
So the use of the symbol here (to denote medical personnel in the Minutemen) is definitely in line with the above.
i follow The midnight Ride guide to setup my load order, then add in my factions ontop. i just reinstalled this and i have no issues. sounds like it could be load order issue.
is there a way to customize what is added to the levelled lists? I like the insignia and ranks etc but dont care for the battle belts and helmets/more modern stuff etc
Love the new updates but some notes. The new navy pattern looks great. The gas mask for ghosts looks like it was inspired by Metro and does look good. I like the helmets they go well with flyable personal vertibird.
The issues I have found: I can't find the battle belt as a stand alone item in the chem bench list. I can spawn one in just fine. Is there any way to change the slot it occupies as it isn't usable with the stand alone tactical rig at the same time, so both can't be used at once like the full uniform armor. Not sure if that was intentional on the armor slot.
An older problem I have had but it is considered minor so never said anything but when using the garrison attire I always get the green top no matter what other color of top I choose. Is there a possible conflict with something I am missing? Is anyone else having the issue?
The battlebelt by itself was not meant to be crafted as I couldn’t get it to work - the version spawned by console is leftover and a placeholder until I can get it to work. The Battlebelt outfits are the ones with the battlebelt already integrated into them
The garrison attire only exists a a green top version but since it uses the same modifier as the uniforms, it can use all the uniform camo even though only the pants will change colour
Glad it's not a conflict. I am sure you will be able to get it working eventually. I was hoping for a blue garrison top for the navy camo which would look awesome but that is a discussion for another time. Appreciate the update.
1042 comments
- Updates Pro-Tec Helmets to include AN/AVS-9 binocular NVGs
In light of the recent changes to NexusMods' File Deletion Policy, I regret to inform you that my mods will remain up on Nexus for everyone to download.
I have no intention to follow the misguided recklessness exhibited by other mod authors in the past week, nor do I intend to remove any of my mods from the Nexus, and I will by no means ruin the modding community by following suit and partaking in such irresponsible behaviour detrimental to the modding community even moreso than any of the policy changes. I will not stand with them as I do not share in their delusion.
This kind of attitude from the self-proclaimed leaders of this so-called 'Nexodus' makes it plainly unacceptable for any modder worth their salt, in any conscience to agree with them in any capacity whatsoever.
I will not follow suit and stand in some misguided or selfish folly of false 'solidarity' or 'protest' which would ultimately hurt the modding community more than anything else.
XB1 Port :
Blue Version:
Green Version:
Special thanks to TheFallenKing for porting the mod.
WATM Compatibility Patch
Special thanks to creodron for the patch.
I myself served as an underwater combat medic in the Singapore Navy.
From Wikipedia :
As specified by the Geneva Conventions, the four recognized emblems are to be used only to denote the following:
1) Facilities for the care of injured and sick armed forces members;
2) Armed forces medical personnel and equipment;
3) Military chaplains;
4) International Red Cross and Red Crescent Movement organizations such as the International Committee of the Red Cross (ICRC), the International Federation of Red Cross and Red Crescent Societies (IFRC), and the 190 national Red Cross and Red Crescent societies.
So the use of the symbol here (to denote medical personnel in the Minutemen) is definitely in line with the above.
Comments such as these will not be tolerated:
But anyway, here's your Cavalry patch:
beyond my skill level.
Can't find a reason or come up with an idea as to why this mod causes the CTD, disabling it fixes the CTD.
sounds like it could be load order issue.
To clarify that is on the NG version of F4.
The issues I have found:
I can't find the battle belt as a stand alone item in the chem bench list. I can spawn one in just fine. Is there any way to change the slot it occupies as it isn't usable with the stand alone tactical rig at the same time, so both can't be used at once like the full uniform armor. Not sure if that was intentional on the armor slot.
An older problem I have had but it is considered minor so never said anything but when using the garrison attire I always get the green top no matter what other color of top I choose. Is there a possible conflict with something I am missing? Is anyone else having the issue?
The battlebelt by itself was not meant to be crafted as I couldn’t get it to work - the version spawned by console is leftover and a placeholder until I can get it to work. The Battlebelt outfits are the ones with the battlebelt already integrated into them
The garrison attire only exists a a green top version but since it uses the same modifier as the uniforms, it can use all the uniform camo even though only the pants will change colour
Glad it's not a conflict. I am sure you will be able to get it working eventually. I was hoping for a blue garrison top for the navy camo which would look awesome but that is a discussion for another time. Appreciate the update.
Means you can have the battlebelt, tactical rig and a backpack alongside any underarmor (such as army fatigues or vault suits).
Side note: Currently the battlebelt reduces carry weight by 5. Not sure if this was intentional.