Due to real life commitments, Stndmunki and I can't support this mod and have stopped development indefinitely. I just got back to gaming recently after not playing video games for 2 years, but I'm going to use my limited free time to play only. Thank you guys for the support & understanding. Gosh I should've put up this message sooner.
IF YOU ARE UPDATING FROM 1.3, UNEQUIP YOUR BACKPACKS AND SAVE THE GAME IN A NEW SLOT FIRST. OTHERWISE YOU WILL GET CC BONUS BUG (THE CC BONUS FROM PREVIOUS VERSION STAYS WITH YOUR CHARACTER).
The mod has been completely rebuilt from scratch. Please read Changelog in Changes tab and the new description for more info.
I hope you like our work (Stndmunki & I). If you don't, move on from this mod. We've worked so hard on this :D
P.s. We only tested this mod with the latest official patch (1.2.37.00). We don't know if it works well with other versions.
There was a change with this new version that items you craft from this mod start with no Carry Capacity bonus.
Why's this? Because we have added an in depth modification system to the items that you can access at any Armor Workbench, you can customize Carry Capacity here.
One warning - NMM didn't copy over all the files so at first the workbench wasn't placeable. This has happened to me several times when installing FO4 mods into FOLON. After I manually copied all the files over everything worked fine :)
One of the best mods for survival, imo. But i'd wish there was an "invisible" texture for roleplaying purposes. We already have invisible pockets capable of carrying 25 fire extinguisers, 1 Fatman, 20 Mini Nukes, 25 water bottles and 20k bottlecaps, so...
does not work with AWKCR, cannot test it without since its needed for another mod too the mod loads fine but nothing shows up in the armorsmith bench tried to give myself the backpack through console, got an item with no model or effect trying to add capacity on the armor workbench locked me in that menu some comments suggest this is because of me using MO2 instead of vortex install accordingly
I use this mod religiously. It helps to equip companions with all of these too, except for the ones who can't equip them like Nick & the bots. Thank you for this mod!
Thanks for leaving this comment. Been trying to figure out why I can give all my other companions backpacks, but not Nick lmao. It’s cause he’s a synth, duh.
Wanted to add this in case anyone else was having issues crafting backpack mods.
If you're wondering why you can't craft certain mods but have all components and perks, specifically the 'Advanced Hybrid Weave Mk2', 3, 4, etc., it requires 'Armorer', 'Science', 'Medic', and 'Chemist' perks.
I guess the game doesn't account for recipes requiring more than 2 perks and will only show 2 out of however many there are.
Amazing mod! One issue though, The PA Carrying Capacity Patch doesn't seem to include the "AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp" after downloading the patch Vortex says "AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp" is dependent on the previous .esp. I can't seem to find the download anywhere on this page. I've downloaded both AWKCR patches and everything works fine, but I still can't craft carry capacity upgrades for Power Amour. Hope you see this! Thanks for the great mod!
I had the same issue, I reinstalled and when installing there was an option for Power Armor Carry Capacity as a patch, just enable that and it should work (atleast it did for me). GL!
1188 comments
I just got back to gaming recently after not playing video games for 2 years, but I'm going to use my limited free time to play only. Thank you guys for the support & understanding.
Gosh I should've put up this message sooner.
IF YOU ARE UPDATING FROM 1.3, UNEQUIP YOUR BACKPACKS AND SAVE THE GAME IN A NEW SLOT FIRST. OTHERWISE YOU WILL GET CC BONUS BUG (THE CC BONUS FROM PREVIOUS VERSION STAYS WITH YOUR CHARACTER).
The mod has been completely rebuilt from scratch. Please read Changelog in Changes tab and the new description for more info.
I hope you like our work (Stndmunki & I). If you don't, move on from this mod. We've worked so hard on this :D
P.s. We only tested this mod with the latest official patch (1.2.37.00). We don't know if it works well with other versions.
=================================================================
UPDATE 1.4B
Materials update for Survivor's Vest, Should install after Main File 1.4. Thanks Rainrtw for reporting the path mistake.
There was a change with this new version that items you craft from this mod start with no Carry Capacity bonus.
Why's this? Because we have added an in depth modification system to the items that you can access at any Armor Workbench, you can customize Carry Capacity here.
One warning - NMM didn't copy over all the files so at first the workbench wasn't placeable. This has happened to me several times when installing FO4 mods into FOLON. After I manually copied all the files over everything worked fine :)
the mod loads fine but nothing shows up in the armorsmith bench
tried to give myself the backpack through console, got an item with no model or effect
trying to add capacity on the armor workbench locked me in that menu
some comments suggest this is because of me using MO2 instead of vortex
install accordingly
If you're wondering why you can't craft certain mods but have all components and perks, specifically the 'Advanced Hybrid Weave Mk2', 3, 4, etc., it requires 'Armorer', 'Science', 'Medic', and 'Chemist' perks.
I guess the game doesn't account for recipes requiring more than 2 perks and will only show 2 out of however many there are.