Thanks for the support! The comments and suggestions are great, and we'll be considering them for future updates.
A note on the quest and lack of quest marker on the storage trunk and key: this was designed with purpose. No quest marker exists for either. Instead, the player must search the museum. It's not a big place, as a hint - the are relatively near each other in the museum. ;)
To those wanting a dirtier version, as AWP3RATOR stated, we will see about this in a future update, but I wanted to add my two cents to this.
Black is difficult to show dirt on. The jacket is the Greaser Jacket, the pants are from the Road Leathers. The textures are the same vanilla textures from both outfits, darkened to Black with the necessary normal and specular map edits to get what you see in the mod.
Go to Nick's office in Diamond City (or similar area with dim lighting) and stand near the door, you will see just how worn the textures really are. The other thing is, the outfit's location wasn't just for implementation, it was also to explain why the MFP looks so good (Despite the fact that it does have worn vanilla diffuse textures, but doesn't show as well because it's so dark)
Just wanted to clarify that with you all.
Having said that, I understand why you all would want a dirtier option for both outfits, especially the Road Warrior version, I did too, believe me you!
We will do our best to make a dirtier option for both outfits in a future update.
You can download the file without those mods, the esp doesn't have either as a master. The female version has zeroed sliders settings in the main mod though. I will make a CBBE Vanilla settings version for you and others to download for those who don't have CBBE and play with vanilla female bodies. Extract the contents to your Fallout 4 data folder.
Is there another mod or a way that the shotgun can come out of the holster when one is equipped? I know its a clothing item but if someone can make it so you can holster a weapon like that and take it out. Thank you.
I have messed up and wondering if there is anyway to save my current save. I am playing with Horizon for which I found a patch for this mod. I just discovered that while I loaded the patch, I never loaded the actual mod, unchecked in MO2. I have since finished Out of Time and just realised I never started quest for this and discovered my faux paus. I have activated the mod and entered the museum but nothing happens. Is there anyway to trigger the quest via console or am I [insert expletive here] ?
Not to worry :) The Horizon patch includes most of the plugin assets from this mod (but not all - like the quest itself). The quest for Main Force Patrol is a short immersive way to acquire the outfit and crafting recipes, we didn't want it to be tedious - but dislike "craft at the chem station" or worse "console yourself the stuff" :)
To start the quest, simply type in console: setstage MFP_MR_01 10 You can also do the following in console first: getstage MFP_MR_01 (if the value here is 0.00, the quest never started (probably your case)
When the quest starts, you'll see the normal quest start pop-up in the upper left corner, and it will be added to your journal. A few seconds later, you should see a center-screen pop-up from the mod providing some additional context.
If starting the quest manually doesn't work, you can always console yourself the items and the global variable, which is needed to unlock the crafting recipes. In console enter: help MFP 4 all Then console player.additem <item_id> <qty> for each. Also enter in console: set MFP_CraftingAllowed to 1 to enable crafting.
Note that when consoling yourself the MFP Outfit, it will be a standard version. The version found in the museum's locked chest is a legendary variant with increased stats.
Wow, thanks so much for the detailed response! Considering my blunder, I would have understood being ignored :-) will use the get/set stage. Hopefully the last you'll hear from me, except for the endorsement of course.
Update: Weird, neither the set/get stage worked, err with ' MFP_MR_01 not found Quest parameter'. For the set MFP_CraftingAllowed 1 I got an unknown variable. additem did work so I got to see them. No worries about other stuff I will be restarting this playthru at some point and will make sure I install properly. Thanks again!
I seem to have a problem finding the key for the trunk. The quest to find the keys won't lead me to where the Keys are and i searched all over the museum for anything.. am i missing something here? Am I this oblivious or is something wrong?
Fantastic mod. Thank you both for making this. It looks badass. I periodically check back to see if the update has happened. Is that still a coming thing?
Hey, I was just wondering what the glasses mod is that your're using in the screenshots. nvm I found it, It's Rad-Ban Eyewear Inc. if anyone's interested : https://www.nexusmods.com/fallout4/mods/8342?tab=description
194 comments
A note on the quest and lack of quest marker on the storage trunk and key: this was designed with purpose. No quest marker exists for either. Instead, the player must search the museum. It's not a big place, as a hint - the are relatively near each other in the museum. ;)
Black is difficult to show dirt on. The jacket is the Greaser Jacket, the pants are from the Road Leathers. The textures are the same vanilla textures from both outfits, darkened to Black with the necessary normal and specular map edits to get what you see in the mod.
Go to Nick's office in Diamond City (or similar area with dim lighting) and stand near the door, you will see just how worn the textures really are.
Just wanted to clarify that with you all.
Having said that, I understand why you all would want a dirtier option for both outfits, especially the Road Warrior version, I did too, believe me you!
We will do our best to make a dirtier option for both outfits in a future update.
But why no love for Imperator Furiosa ?
To start the quest, simply type in console: setstage MFP_MR_01 10
You can also do the following in console first: getstage MFP_MR_01 (if the value here is 0.00, the quest never started (probably your case)
When the quest starts, you'll see the normal quest start pop-up in the upper left corner, and it will be added to your journal. A few seconds later, you should see a center-screen pop-up from the mod providing some additional context.
If starting the quest manually doesn't work, you can always console yourself the items and the global variable, which is needed to unlock the crafting recipes. In console enter: help MFP 4 all Then console player.additem <item_id> <qty> for each. Also enter in console: set MFP_CraftingAllowed to 1 to enable crafting.
Note that when consoling yourself the MFP Outfit, it will be a standard version. The version found in the museum's locked chest is a legendary variant with increased stats.
Update: Weird, neither the set/get stage worked, err with ' MFP_MR_01 not found Quest parameter'. For the set MFP_CraftingAllowed 1 I got an unknown variable. additem did work so I got to see them. No worries about other stuff I will be restarting this playthru at some point and will make sure I install properly. Thanks again!
At any rate, this is awesome. Thanks again!
nvm I found it, It's Rad-Ban Eyewear Inc. if anyone's interested : https://www.nexusmods.com/fallout4/mods/8342?tab=description