Hey a question, i dunno if you have any experience with outfit studio or anything, but..... is it possible, to separate the mask from the hood and make it a wearable item over other masks?
Btw, That request is a bit complicated because the whole Cowl and mask is 1 peace mesh, so if someone want to do that he must know modding well because it requires a bit serious modding skill. The biggest problem for me is to put model back to game. There is not that many well explained tutorials how to do that, the ones who know don't make tutorials and others have difficulties to do that even when they recording tutorials, so they will explain to you more than you should know.
I believe Crimsomrider has the hood without the mask in one of their clothing packs (accessories maybe). Don't know if that can help you or not but they found a way to do what you want.
-Edit- After looking I can't seem to find the mask-less version. If I find it I'll link it back here.
You will need to use a 3d modeling program like Blender. Use nifskope to save your nif as .obj and open with blender, delete the parts of the mesh you don't want, save as .obj, convert to .nif in Outfit Studio.
@AKcelsior, I know to export it and maybe even remodeled completely but I have problem when I had to convert .obj to .nif. I didn't try with game peaces yet, just with Dlc armors and there is a big problem for some armor sets from Dlc...for me. There is that "bones" models that confuses me.
You mean after you convert to .nif the bones aren't connected? Bone data is lost when converting a .nif to .obj.
If that's what you mean I think you just use nifskope to open your model, find a vanilla model that uses the same bones and open that as well, rename the root node of one nif to match the other nif, then copy and paste the branches of your model onto the vanilla model, move the vanilla nif's existing BSSkin bone data onto your new shapes, then delete the vanilla model's leftover shapes. I know there's videos on youtube showing this, but it's a real pain in the ass.
I think the way I did it for TNR shoulder lamp was different, but the idea is the same. I used outfit studio to import the bones from a vanilla nif and exported it that way. Outfit studio can open a reference nif so just open a vanilla helmet or something.
You could also try 3DS Max instead. That has a plugin to export directly as .nif so there's no conversion and all your bone data is saved.
It's been a while since I imported any models into Fallout so I might be spewing outdated info if certain plugins/methods exist now that didn't back in 2016.
I was playing with all that earlier and I forget all. I just installed Creation kit, I don't remember anything and I was using it for months earlier. So, for an example, I extracted and edit .obj but I'm completely lost with all that ninodes, trinodes, bones, what to erase...so I somehow managed to convert it in .nif but when I start the game suddenly game can't read some additional texture and material that wasn't been in model when I extract it...so I'm doing something wrong but I don't know what.
Tnx. I'm still in Nuka world and I play in 1600x900 because I have a lot of mods installed so I will update it when I see it in Comonwelth in 1920x1080, and probably retexture other armor sets as well.
11 comments
is it possible, to separate the mask from the hood and make it a wearable item over other masks?
https://forums.nexusmods.com/index.php?/topic/6812077-hood-armor-remodeling-request/
Btw, That request is a bit complicated because the whole Cowl and mask is 1 peace mesh, so if someone want to do that he must know modding well because it requires a bit serious modding skill. The biggest problem for me is to put model back to game. There is not that many well explained tutorials how to do that, the ones who know don't make tutorials and others have difficulties to do that even when they recording tutorials, so they will explain to you more than you should know.
-Edit- After looking I can't seem to find the mask-less version. If I find it I'll link it back here.
I know to export it and maybe even remodeled completely but I have problem when I had to convert .obj to .nif. I didn't try with game peaces yet, just with Dlc armors and there is a big problem for some armor sets from Dlc...for me. There is that "bones" models that confuses me.
If that's what you mean I think you just use nifskope to open your model, find a vanilla model that uses the same bones and open that as well, rename the root node of one nif to match the other nif, then copy and paste the branches of your model onto the vanilla model, move the vanilla nif's existing BSSkin bone data onto your new shapes, then delete the vanilla model's leftover shapes. I know there's videos on youtube showing this, but it's a real pain in the ass.
I think the way I did it for TNR shoulder lamp was different, but the idea is the same. I used outfit studio to import the bones from a vanilla nif and exported it that way. Outfit studio can open a reference nif so just open a vanilla helmet or something.
You could also try 3DS Max instead. That has a plugin to export directly as .nif so there's no conversion and all your bone data is saved.
It's been a while since I imported any models into Fallout so I might be spewing outdated info if certain plugins/methods exist now that didn't back in 2016.
So, for an example, I extracted and edit .obj but I'm completely lost with all that ninodes, trinodes, bones, what to erase...so I somehow managed to convert it in .nif but when I start the game suddenly game can't read some additional texture and material that wasn't been in model when I extract it...so I'm doing something wrong but I don't know what.
I'm still in Nuka world and I play in 1600x900 because I have a lot of mods installed so I will update it when I see it in Comonwelth in 1920x1080, and probably retexture other armor sets as well.