-no console command will work -quest trigger is story node manager; as soon as you reach a dedicated location, the quest starts. -what MIGHT NOT work for trigger the quest as well: using COC command. DO NOT USE to reach the location, or any other surrounding location. just approach it, or fast travel. -IF the location of "hideaway" is modified by any means of any other mod, the quest does not start. there are 2 options to bypass this: either you simply place this mod below all other mods affecting you surrounding, or at the bottom. or you verify the overwrites of any other mod by using xEdit (FO4Edit) => if you find an overwrite, switch the load order
if you notice, that the quest still does not start, please create a bug report providing useful information, like used mods, load order, ...
non-spoiler FAQs:
Spoiler:
Show
-try not to use jetpacks! you miss some nice features -Anti-Ghoulie-Serum kills each ghoul with a single shot, except the legendary ones (2 times...) -player home is the very first bunker you enter. make sure to check out the toolbox in the metal shelf - that's the workshop:) -custom workbenches can be immediately built -feel free to scrap everything you see -no, you cannot join Sector V, not yet
spoiler FAQs:
Spoiler:
Show
-Anti-Ghoulie-Serum is buildable within injector category at chemstation as soon as you find basel's corps -reactor terminal: once you reach this step, just activate the terminal to proceed. you do not need to select anything, go back to chief's (maxime powers) room and check out the bookcase -yes, elite are supposed to attack -as soon as you kill donescus, you can build sector v flag & use sector v T60 PA painting -as soon as you find donsecus' note (hidden in the desk) you can build cabot's mysterious serum
Hello. Can someone pls. give me the setstage command for after "Listen to Smithy's Distress Signal". I don't have Tales from the Commonwealth installed. So I do not know what other mod is interfering with the radio frequenty. I used sqt but cannot determine what Current Quest I have to take. Not one has anything with schratt0r or SectorV in it. And it is a long list. Oh, btw, great Quest Mod. Lots of fun. EDIT: No One?
hey, sorry for late reply, you find the console command within known issue of the first sticky post of the new mod => see description page how to get there. the command is:
setstage sectorfiveactfiveschratt0r 30 (or 40) i dont remember out of my head.
Being hunted by Sector V, and even thought I took them all out I was still teleported to a room that the only way out out of needs a key I haven't got and isn't in the room...
Yo there is a part of Part 3 where the quest says "Enter Area" and it doesnt ever clear. I looked at a playthrough and they had some register quest part right before this point and it didn't glitch for them.
same. thinks it's some sort of bug? since every time I try to use this mod it remove all my weapons and armor. The "gone zone" usually from the west of Boston commons; North and east of the bank near the river and north of Wilson toys. I have over 7000 hrs on the game and it had not failed once on the weapon take away bug when I install this mod and then the rest of the saved games will have the same issue. If I never install it, it I usually don't have that issue.
317 comments
Quest Start Up:
-no console command will work
-quest trigger is story node manager; as soon as you reach a dedicated location, the quest starts.
-what MIGHT NOT work for trigger the quest as well: using COC command. DO NOT USE to reach the location, or any other surrounding location. just approach it, or fast travel.
-IF the location of "hideaway" is modified by any means of any other mod, the quest does not start.
there are 2 options to bypass this:
either you simply place this mod below all other mods affecting you surrounding, or at the bottom.
or you verify the overwrites of any other mod by using xEdit (FO4Edit) => if you find an overwrite, switch the load order
if you notice, that the quest still does not start, please create a bug report providing useful information, like used mods, load order, ...
non-spoiler FAQs:
-try not to use jetpacks! you miss some nice features
-Anti-Ghoulie-Serum kills each ghoul with a single shot, except the legendary ones (2 times...)
-player home is the very first bunker you enter. make sure to check out the toolbox in the metal shelf - that's the workshop:)
-custom workbenches can be immediately built
-feel free to scrap everything you see
-no, you cannot join Sector V, not yet
spoiler FAQs:
-Anti-Ghoulie-Serum is buildable within injector category at chemstation as soon as you find basel's corps
-reactor terminal: once you reach this step, just activate the terminal to proceed. you do not need to select anything, go back to chief's (maxime powers) room and check out the bookcase
-yes, elite are supposed to attack
-as soon as you kill donescus, you can build sector v flag & use sector v T60 PA painting
-as soon as you find donsecus' note (hidden in the desk) you can build cabot's mysterious serum
EDIT: No One?
setstage sectorfiveactfiveschratt0r 30 (or 40) i dont remember out of my head.
Being hunted by Sector V, and even thought I took them all out I was still teleported to a room that the only way out out of needs a key I haven't got and isn't in the room...
Time to reload earlier save and uninstall it.
Shame, I was thoroughly enjoying it! :(
The "gone zone" usually from the west of Boston commons; North and east of the bank near the river and north of Wilson toys. I have over 7000 hrs on the game and it had not failed once on the weapon take away bug when I install this mod and then the rest of the saved games will have the same issue. If I never install it, it I usually don't have that issue.