About this mod
Perks Revamped is a mod that aims to improve the progression by changing perks and making them more meaningful and interesting.
- Requirements
- Permissions and credits
- Changelogs
What does this mod do?
Perks Revamped aims to improve the progression by changing perks and making them more meaningful and interesting. The mod adds more useful and logical bonuses to some existing underpowered perks, adjusts some others and adds more ranks to existing perks, all to create more diversity in the way you can build your character. It also reduces the level requirement of a lot of the perks since vanilla level requirements are way too high.
Will this work with an existing save game?
Yes! Just load your save game with the mod installed and enjoy the new perks!
How many perks have been changed/added?
Currently 35 perks have received changes and 9 perks have gotten new ranks. Those changes include additional effects, changes to the current effect of the perk or changing how the perk gives it's effect. Most perks have also received big reduction in their level requirement. Exact changes are below.
How to install Perks Revamped?
With Nexus Mod Manager: Standard installation, just click "Download with NMM", double click it in the app and you're done!
Manual:
1. Ensure you have modding enabled by navigating to "Documents/My Games/Fallout4/", then open Fallout4Custom.ini (or create it if it doesn't exist). Add the following lines to the file:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
2. Extract the archive and put PerksRevamped.esp in the Data folder in Fallout 4's directory (Steam\steamapps\common\Fallout 4\Data)
3. Run the Fallout 4 launcher and then close it so it can create the plugins.txt file.
4. Navigate to “C:/Users/[YourUsername]/AppData/Local/Fallout4” and open plugins.txt. If the mod is listed at the bottom as "PerksRevamped.esp" you are done!
Which perks have received changes?
STRENGTH PERKS
Iron Fist - Lowered ranks from 5 to 4, improved damage and adjusted level requirement.
-Rank 1
20% damage -> 30% damage
-Rank 2
40% damage -> 60% damage
Chance to disarm
Level Req. 9 -> 10
-Rank 3
60% damage -> 90% damage
Increased chance to cripple opponents
Level Req. 18 -> 20
-Rank 4
90% damage -> 120% damage
Crits will paralyze
Level Req. 31 -> 30
Reason: Making unarmed a slight bit more viable by increasing the damage done and reducing the amount of perks needed to be invested.
Big Leagues - Lowered ranks from 5 to 4, adjusted level requirement.
-Rank 1
20% damage -> 25% damage
-Rank 2
40% damage -> 50% damage
Chance to disarm
Level Req. 7 -> 10
-Rank 3
60% damage -> 75% damage
Hit all enemies in front
Level Req. 15 -> 20
-Rank 4
80% damage -> 100% damage
Chance to cripple
Level Req. 27 -> 30
Reason: Lower the amount of perks that need to be invested and become more powerful earlier.
Armorer - Lowered the level requirement of all ranks.
-Rank 2
Level Req. 13 -> 8
-Rank 3
Level Req. 25 -> 14
-Rank 4
Level Req. 39 -> 20
Reason: Be able to craft good armor a lot earlier so you don’t have to wait so long to mod that fancy armor you got.
Blacksmith - Lowered the level requirement of all ranks.
-Rank 2
Level Req. 16 -> 9
-Rank 3
Level Req. 29 -> 16
Reason: Be able to mod melee weapons sooner so you don’t have to wait so long.
Heavy Gunner - remains unchanged.
Strong Back - Added increased carrying capacity to later ranks.
-Rank 3
+75 carrying capacity
-Rank 4
+100 carrying capacity
-Rank 5
+125 carrying capacity
Reason: Make the player more inclined to invest more into this perk, rather than just the first 2 levels.
Steady Aim - remains unchanged.
Basher - Increased damage at all ranks.
-Rank 1
25% damage -> 30% damage
-Rank 2
50% damage -> 60% damage
-Rank 3
75% damage -> 90% damage
-Rank 4
100% damage -> 120% damage
Reason: Make the perk more viable.
Rooted - remains unchanged.
Pain Train - remains unchanged.
PERCEPTION PERKS
Pickpocket - remains unchanged.
Rifleman - Lowered ranks from 5 to 4, adjusted level requirement.
-Rank 1
20% damage -> 25% damage
-Rank 2
40% damage -> 50% damage
Ignore 20% armor
Level Req. 9 -> 10
-Rank 3
60% damage -> 75% damage
Ignore 25% armor
Chance to cripple a limb
Level Req. 18 -> 20
-Rank 4
80% damage -> 100% damage
Ignore 30% armor
Chance to cripple a limb
Level Req. 31 -> 30
Reason: Lower the amount of perks that need to be invested and become more powerful earlier.
Awareness - Added rank 3.
-Rank 3
Gives +25 damage resistance while in V.A.T.S.
Locksmith - Lowered level requirement of ranks 2 and 3.
-Rank 2
Level Req. 7 -> 5
-Rank 3
Level Req. 18 -> 13
Reason: Be able to pick those annoying locks a bit sooner.
Demolition Expert - remains unchanged.
Night Person - remains unchanged.
Refractor - remains unchanged.
Sniper - Added headshot accuracy in every rank.
-Rank 1
Added chance to hit head +5%
-Rank 2
Added chance to hit head +10%
-Rank 3
Chance to hit head +25% -> +20%
Reason: Make the first ranks more useful.
Penetrator - remains unchanged.
Concentrated Fire - Slightly increased accuracy at early ranks, but remains the same at max rank. Lowered Level Req.
-Rank 1
Bonus accuracy 10% -> 12%
-Rank 2
Bonus accuracy 15% -> 16%
Level Req. 26 -> 10
-Rank 3
Level Req. 50 -> 20
Reason: Make the player more inclined to invest into this perk early on.
ENDURANCE PERKS
Toughness - Added rank 6.
-Rank 6
Now gives +100 Damage Resistance
Level Req. 100
Reason: Make your character a god late into the game.
Lead Belly - remains unchanged.
Life Giver - Increased health. Added a fourth rank.
-Rank 1
Health 20 -> 30
-Rank 2
Health 20 -> 35
-Rank 3
Health 20 -> 40
-Rank 4
Increased health regen
Reason: Make this perk a bit more viable.
Chem Resistant - Reduced level requirement of rank 2.
-Rank 2
Level Req. 22 -> 10
Reason: Be able to take this perk earlier, as it is pretty mediocre at best.
Aquaboy / Aquagirl - remains unchanged.
Rad Resistant - remains unchanged.
Adamantium Skeleton - Lowered ranks from 3 to 2.
-Rank 1
30% res -> 50% res
-Rank 2
60% res -> 100% res
Reason: Lower the amount of perk points needed to be invested since this perk isn’t all that useful.
Cannibal - remains unchanged.
Ghoulish - remains unchanged.
Solar Powered - remains unchanged.
CHARISMA PERKS
Cap Collector - Lowered level requirement off ranks 2 and 3.
-Rank 2
Level Req. 20 -> 8
-Rank 3
Level Req. 41 -> 16
Reason: Be able to make more caps earlier in the game.
Lady Killer / Black Widow - remains unchanged.
Lone Wanderer - Lowered level requirement of all ranks.
-Rank 2
Level Req. 17 -> 9
-Rank 3
Level Req. 40 -> 21
-Rank 4
Level Req. 50 -> 26
Reason: Vanilla level requirements are way too high for that this perk gives.
Attack Dog - remains unchanged.
Animal Friend - remains unchanged.
Local Leader - remains unchanged.
Party Boy / Party Girl - Lowered level requirement of rank 3.
-Rank 3
Level Req. 37 -> 22
Reason: 37 is too high for this perk.
Inspirational - Added more XP from speech checks, lowered level req. Of rank 3.
-Rank 1
+50% XP from speech checks
-Rank 2
3x XP from speech checks
-Rank 3
Level Req. 43 -> 30
Reason: Make this perk a bit more interesting.
Wasteland Whisperer - remains unchanged.
Intimidation - remains unchanged.
INTELLIGENCE PERKS
V.A.N.S. - Now also gives 5% bonus XP with every rank and has a 3rd and 4th rank.
-Rank 1
+5% XP
-Rank 2
+5% XP
Level Req. 36 -> 6
-Rank 3
+15% move speed
-Rank 4
Gain 50% more XP from exploring
Reason: Make this the “Wasteland Explorer” sort-of perk.
Medic - remains unchanged.
Gun Nut - Lowered level requirement of all ranks.
-Rank 2
Level Req. 13 -> 9
-Rank 3
Level Req. 25 -> 16
-Rank 4
Level Req. 39 -> 23
Reason: Be able to mod that fancy gun of yours earlier (if you have the mats.)
Hacker - remains unchanged.
Scrapper - remains unchanged.
Science! - Lowered level requirement of all ranks.
-Rank 2
Level Req. 17 -> 10
-Rank 3
Level Req. 28 -> 17
-Rank 4
Level Req. 41 -> 24
Reason: Be able to mod that fancy gun of yours earlier (if you have the mats.)
Chemist - Added another rank.
-Rank 5
Chems now last ten times as long.
Robotics Expert - remains unchanged.
Nuclear Physicist - remains unchanged.
Nerd Rage - remains unchanged.
AGILITY PERKS
Gunslinger - Lowered ranks from 5 to 4, adjusted level requirement.
-Rank 1
20% damage -> 25% damage
-Rank 2
40% damage -> 50% damage
Increased range
Level Req. 7 -> 10
-Rank 3
60% damage -> 75% damage
Can disarm
Level Req. 15 -> 20
-Rank 4
80% damage -> 100% damage
Can cripple
Level Req. 27 -> 30
Reason: Become powerful earlier on and spend fewer points.
Commando - Lowered ranks from 5 to 4, adjusted level requirement.
-Rank 1
20% damage -> 25% damage
-Rank 2
40% damage -> 50% damage
Better hip fire
Level Req. 11 -> 10
-Rank 3
60% damage -> 75% damage
Can stagger
Level Req. 21 -> 20
-Rank 4
80% damage -> 100% damage
Can stagger even more
Level Req. 35 -> 30
Reason: Become powerful earlier on and spend fewer points.
Sneak - remains unchanged.
Mister Sandman - remains unchanged.
Action Boy / Action Girl - remains unchanged.
Moving Target - Lowered level requirement of ranks 2 and 3.
-Rank 2
Level Req. 24 -> 14
-Rank 3
Level Req. 44 -> 24
Reason: Make this perk more useful for more build earlier.
Ninja - Added rank 4 that removes fall damage.
-Rank 4
Fall damage immunity
Reason: Feel like a ninja!
Quick Hands - remains unchanged.
Blitz - remains unchanged.
Gun Fu - Lowered level requirement of ranks 2 and 3.
-Rank 2
Level Req. 26 -> 16
-Rank 3
Level Req. 50 -> 28
Reason: This perk just isn’t good enough to be locked until level 50.
LUCK PERKS
Fortune Finder - remains unchanged.
Scrounger - remains unchanged.
Bloody Mess - Lowered level requirement of ranks 3 and 4.
-Rank 3
Level Req. 31 -> 17
-Rank 4
Level Req. 47 -> 29
Reason: Level 47 is just too high for what this perk does.
Mysterious Stranger - Every rank now gives you action points.
-Rank 1
+10 action points
-Rank 2
+10 action points
-Rank 3
+10 action points
-Rank 4
+10 action points
Reason: Make this perk more useful and incentivise the player to invest in it. Also synergizes well with the crit theme of luck.
Idiot Servant - Lowered level requirement of rank 3, added a new rank.
-Rank 3
Level Req. 34 -> 21
-Rank 4
Gives +2 Luck but -1 Intelligence
Reason: Give this perk a bit more character. The fourth rank synergizes well with the previous ranks and would make for an interesting build.
Better Criticals - Lowered level requirement of rank 3. Added rank 4.
-Rank 3
Level Req. 40 -> 25
-Rank 4
Critical meter refills 15% faster
Reason: Better crits earlier, faster refill for more fun crit gameplay.
Critical Banker - Lowered level requirements of ranks 3 and 4.
-Rank 3
Level Req. 43 -> 25
-Rank 4
Level Req. 50 -> 33
Reason: Narrow the 26-level gap between rank 2 and 3
Grim Reaper’s Sprint - Lowered level requirement of rank 3.
-Rank 3
Level Req. 46 -> 27
Reason: Boring 27-level gap between ranks.
Four Leaf Clover - remains unchanged.
Ricochet - remains unchanged.
Bugs / Suggestions
Currently I am not aware of any bugs. Please do contact me if you find any or you have any suggestions that I can add into the mod!
Current Version: 1.1