About this mod
Replaces a variety of vanilla weapons with asXas' Ak5C weapon mod
- Requirements
- Permissions and credits
- Changelogs
Replaced weapons will spawn with the following modifications:
- All replaced weapons will be named "Ak5C" in-game and will follow the instance naming conventions
- Replaced weapons will spawn with a random low-tier receiver (Standard, Hair Trigger, Calibrated, Light Frame, and Heavy Frame)
- Replaced weapons will spawn with a random barrel
- Replaced weapons will spawn with a random stock
- Replaced weapons will spawn with a random magazine
- Replaced weapons will spawn with a random scope/sight
- Replaced weapons will spawn with a random lower rail grip
- Replaced weapons will spawn with a random muzzle attachment
- Replaced weapons will spawn with a random skin
- Replaced weapons may spawn with a left rail laser attachment
This mod includes changes to super mutant leveled lists. When selecting any plugin that replaces assault rifles or laser weapons, super mutants that usually spawn with assault rifles or laser guns will instead spawn with a pipe gun at all scalable levels.
Optional plugins are included that completely override Super Mutant leveled lists and gives them either melee weapons, miniguns, or missile launchers. Place the Super Mutant Leveled List Override esp very low in your load order to allow it to win any leveled list conflicts
2. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder
3. Install this mod. Select the replacers you want in the installer and click finish
4. Done
2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo or force them to equip another weapon altogether
3. Take the replaced weapon to a weapon workbench and re-craft the weapon parts. Crafting a new receiver usually opens up the parent slots for the weapon
(Required for certain plugins) Tactical Reload Framework by Bwones: https://www.nexusmods.com/fallout4/mods/49444
(Required for certain plugins) Ak5C Tactical Reload Patch by Rom7977: https://www.nexusmods.com/fallout4/mods/52619?tab=files
asXas: Model/Texture/implementation
Haru: Animations/Subgraph help
Lazlo, Partisan Executioner (DemonRuby), Insurgency, Navaro: Sounds
Vicyorus: Script help
Oh Deer: Testing and pictures
Kingtobbe: General path/resources