The Gun Isn't Showing With This Classic Holstered Weapons Mod https://www.nexusmods.com/fallout4/mods/46101 Some Reason It Shows A Tiny Gear Or Something PLEASE HELP???
as far as i know it does not work with that mod ,, never set it up to work. There are some other SAA mods here on fo4 nexus that may work with it if that is a must for you
Right now I'm loving this more than the F4NV SAA mod, because while it does look strange to use the 44. reload animation, you don't have to install Bullet counted reload, AND you can use the fanning mod with it since it uses all the 44. animations! That makes it a no brainer for me to chose this one!
Correction: doesn't work properly with fanning mod, I'm sad now... Edit 2: NVM, another mod that had double action animations was causing issues, it works perfectly if you don't also have the S&W M1917 mod...
If I could get my CK2 to recognize scripts and let me add or modify them then yes .. but still to this point have not been able to get this fixed even after reloads and all the recommended mods that folks have said to make to the ini
The mod is really bad.The metal is way too blueish and the gun has no custom sound or animation.It's basically a reskin of vanilla revolver.f4nv SAA at least has it's own reload animations although vanilla sound.
I haven't downloaded this revolver yet, but I plan to as soon as I get back on my PC. I just wanna say I love what you're doing with it from the screenshots, but I have a question about another mod resource. Do you plan on maybe doing work with the M1858 Revolver? The reason I ask is because of the recent Resident Evil game and a revolver very similar to that is in the game named the M1851 Wolfsbane. I would love to see the M1858 model be given a good use, if you want to do it.
Also In regards to your Single Action Army revolver here, would it be at all possible to (with permission) update it with a version that uses the reload animations from the Colt Single Action Army - F4NV made by TotallyNotToastyFresh? If not, then I completely understand.
Also (again), for downloading the mod, which of the main files should I use? Or should both be downloaded?
M1858 .. i'll look at it was not planning to implement this .. have a model did just never took steps to bring into the game (I model things to relax and drink wine/beer). will relook.
Since all my work is CC0 as far as I am concerned ,, you can enhance redo as you desire for your and others enjoyment. All i ask is credit those that I have. There is another mod for the SAA revolver here that you might want to check out and see if prefer it also .. it is a nice mod in my opinion (https://www.nexusmods.com/fallout4/mods/47820)
version 1.1 should be what after either the esp version or the esl but not both. Some folks have reported issues with 1.1 and had to back off to 1.0.5 but I have not been able to replicate so unclear if conflict or something else
have on my to do list .. problem he has done so many it is very hard to keep up. Have it mostly done in blender as to parts but now have to UV map for look to a texture that have not made yet.
Well that's already an issue with this mod, but at least we can have the nice pretty guns. It'd be nice if they actually had a proper single action reloading animation, but I'll be happy with what I can get.
So from what I'm reading, you're actively working on converting other resource models into functioning weapons. I just want to say thank you for your hard work, a lot of people have been waiting ages for these guns to become a reality in game. The more cowboy guns the better, I say. Also if you have the time and inclination, I'd say that adding custom sounds would definitely please most everybody. Those are the sorts of things that get weapon mods noticed.
thanx for kind words .. and yes still at work on weapons here ... sounds are usually something I get to but since have hearing issues I never do that great of a job as a lot of the sounds well all sound the same to me.
if mean make avail for the critters in the commonwealth to use then no ... Have not been able to get the CK on my system to work with scripts for over a year even after repeated reinstalls so have stopped trying to a large extent. If mean something else please let me know so can better respond to your question. thanx
I am not getting the weapon. I headed to East Boston Prep School to get the pistol, but I could not find it. Tried to spawn it in with the console, said that it was added, but I equipped it and I had my fists out, and an ammo counter. When I looked in my Pip-Boy to see if I really had it, the weapon model was not shown hovering above the stats. I dropped the pistol and never found it at my feet. Help?
have you made the ini changes/edits that allow for loose files??? if not then what seeing usually occure .. not always but most times.
make the following edits to your Fallout4.ini:
Under [Archive] add the following line: bInvalidateOlderFiles=1 Also under [Archive] change the value for sResourceDataDirsFinal= to blank (nothing after the equals sign).
110 comments
Colt Single Action ArmyObviously required, can be found on the F4NV discord.
might look at: https://www.nexusmods.com/fallout4/mods/74168
found typing the word single into the search engine .. if type SAA find the queen of hearts one.
I did not d/l this mod so can not shot it at u and share so may be able to get on discord and use
Correction: doesn't work properly with fanning mod, I'm sad now...
Edit 2: NVM, another mod that had double action animations was causing issues, it works perfectly if you don't also have the S&W M1917 mod...
Also In regards to your Single Action Army revolver here, would it be at all possible to (with permission) update it with a version that uses the reload animations from the Colt Single Action Army - F4NV made by TotallyNotToastyFresh? If not, then I completely understand.
Also (again), for downloading the mod, which of the main files should I use? Or should both be downloaded?
M1858 .. i'll look at it was not planning to implement this .. have a model did just never took steps to bring into the game (I model things to relax and drink wine/beer). will relook.
Since all my work is CC0 as far as I am concerned ,, you can enhance redo as you desire for your and others enjoyment. All i ask is credit those that I have. There is another mod for the SAA revolver here that you might want to check out and see if prefer it also .. it is a nice mod in my opinion (https://www.nexusmods.com/fallout4/mods/47820)
version 1.1 should be what after either the esp version or the esl but not both. Some folks have reported issues with 1.1 and had to back off to 1.0.5 but I have not been able to replicate so unclear if conflict or something else
Sept = still tweaking but without custom animations the reload for it will never be right .. oh well do u still want it done??
https://www.nexusmods.com/fallout4/mods/47820
might want to check same out.
I headed to East Boston Prep School to get the pistol, but I could not find it. Tried to spawn it in with the console, said that it was added, but I equipped it and I had my fists out, and an ammo counter. When I looked in my Pip-Boy to see if I really had it, the weapon model was not shown hovering above the stats. I dropped the pistol and never found it at my feet. Help?
make the following edits to your Fallout4.ini:
Under [Archive] add the following line: bInvalidateOlderFiles=1
Also under [Archive] change the value for sResourceDataDirsFinal= to blank (nothing after the equals sign).