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Sorrywerefull

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sorrywerefull

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925 comments

  1. sorrywerefull
    sorrywerefull
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    For all current and future reported bugs: please try downloading the other version of Warlike from the files tab. I have no idea what is wrong with the main version but it sounds like some people are having some really weird issues with it. The previous version has its own issues and I don't even remember what they were to be totally honest. Unfortunately, I don't have time to update the mod anymore. Sorry for any inconvenience.
  2. TeddyBear2000
    TeddyBear2000
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    Anyone else had issues capturing Yangtze? I managed to send a radio transmission and my troops took it over while i was in the submarine but on the holotape on the pipboy and the quest it still has it marked as being owned by BoS... i wanna use nukes ):
  3. FallenAngel019
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    As long as you don't activate Building Capturing everything is fine, but for me even with vanilla game - it crashes when Synths are spawning in.
    Building Capturing is really unstable.
  4. KateReaver
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    Going by the warning going to guess so but just to ask, would running this alongside 'more enemies' be too much? Since it just clones a few more depending on the settings.
  5. ahrimangame
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    Very nice idea! and i loved it for the short while it last, but its very IRONIC to call a heavy scripted mod which is not compatible with most of other scripted mods out there, "Not buggy and doesnt CRASH!"
    Like many others reported its WAY unstable especially after 2-3 hours of playing there is big chance ur game will crash after loading each save which had this mod enabled! and like u pointed out its not compatible with other scripted mods, yes u can play it solo (but what kind of mod lover will play FO4 just for 1 script mod).
    Compared to other Spawn mods such as Endless warfare which i never had a crash with, this mod is very unstable.
    I wish u would make it more stable and more compatible with other mods in future because idea behind this mod is amazing and better than all spawn mods out there but it seems u dont update this game any longer.
    Good luck
    1. sorrywerefull
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      The mod's got some bugs, I'd fix them but the files are scattered all over my computer. What a time that was. 
      I've since created Simple Spawner at Fallout 4 Nexus - Mods and community (nexusmods.com) which is a lighter spawn mod. Maybe it's what you're looking for
      You're right, I don't update these anymore. I'm making a game and working and I don't have time for it sadly.

      I have to disagree with you about Endless Warfare - I could not run my game longer than 30 minutes at a time with that mod going, didn't matter what settings I used. Not sure what the deal is with that
  6. loginsucks123
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    Can anyone take Farm 111? In my game there is a dog called Jax that aggroes but cannot be killed.
  7. GrankNutt4
    GrankNutt4
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    IF you could find the time to do so, i would love to know (if even possible) how to implement only the magnificent random spawn system and leave out the resource bases and their additional bonuses altogether. Not that i have not been having MASSIVE amounts of fun with them active, but i want to make a "lightweight" version of the mod that would be more suitable for people who have modded their games to a hardcore "tacticool" FO4.

    There is no other spawning mod available that would fit better for this purpose, and so i hope you can forgive me for bothering you with this. As i keep learning more and more with the CK and FO4Edit, i will attempt to do this for myself. However i would like to be able to upload that particular version for others to use (crediting you with the original work of course)

    I don't mod for any donations, or even have a patreon account so i am NOT looking to piggyback off of your work in any way. I am simply hoping to help others like myself get their preferred experience from the best npc-spawning mod made for FO4.Even if you simply do not have the time for this i want to thank you immensely for this mod.
    1. originalsnub
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      excuse me, but for my own search with this mod, does disabling turf wars and building capture do nothing to "lighten the load?" Asking to stabilize my own game.
  8. ravayen
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    I keep setting the random artillery strikes to disabled and the setting keeps resetting to enabled.....any ideas how to fix this?
    Also i get artillery incoming sounds sometimes but no actual strikes/explosions.

    Update.
    Ok i've played enough to capture both fort strong and the radio tower now for the minutemen and there is still no way to stop the random artilley strikes, they DO strike inside settlements AND destroy things unlike the description saying they don't, they even happen inside diamond city.
    When inside a settlement with the workshop open especially in sanctuary they happen back to back and become irritating real fast is there really no way to deactivate them? the setting in the holotape just keeps resetting to enabled.

    From the description page :- "Having Realism Mode enabled stops the random artillery strikes if your faction owns Fort Strong. You can be the one raining random artillery down on the battlefield"
    Except....there is no "realism" mode on the holotape?!?
  9. OLDJAABAJABBA
    OLDJAABAJABBA
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    my game's been crashing since around december 12th, and I BELIEVE this mod is the cause. it had no problems before, but consistently crashes now. anybody have any ideas why?
    1. MageBlade
      MageBlade
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      It's a script heavy mod. If scripts aren't deleted over time, and stay around consistently, it kills the game. If NPCs stop walking or or things seem off or bugging out, you have too many scripts. Same happened with Spawns of the Commonwealth.
  10. Sedatefire
    Sedatefire
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    anyone having a problem where they cant take turfs ? i cant even get some of the factions to agro on me when i kill there ppl at the turf 
  11. SquishMasterFlex
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    I love the idea of the mod, would love for it to work but for whatever reason I can't seem to get it to work correctly. I did the setup, everything seems fine until I start the objective of capturing a building. I did the museum in the beginning of the game(forget the name, where you find preston) anyways, it tells me to clear it out and tells me to give my gps coordinates. so I do it. and just before I check my balance, I have 100 points and the command says it requires 100 points. So i use the option and it says ill get reinforcements in 30 secs, I checked my balance again and it didn't change after I made the gps command, so it seems to be broken. Enemies start infinitely respawning in the building. I'm being told to clear out the building but it never stops respawning enemies. My game will end up crashing from how long I am fighting the waves and waves of enemies. I reloaded and did it again and this time it said I could capture it once its clear but the enemies never stopped. Eventually after another reload it worked for some reason and let me capture the place. Then onto the munitions stock pile for the other part of the intro tutorial quest, enemies will not stop respawning, I've been fighting waves and waves and reloading for like 3 hours now. I don't know what to do other than uninstall the mod and call it quits. Again, I love the idea of the mod, but it doesn't work for me for some reason. Was hoping there was some sort of solution to this weird issue, would love to play this mod. Sorry for the really long message.
    1. Caloreddy
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      I'm having the same issue, so some insight on this from anybody would be helpful for myself as well.