I don't know if I did something wrong, but after this only fixes and edits some things for me. Like the patriotic paint works and I don't have every paint job, but everything else is the same. Like the abraxo paint doesn't have the description nor has a bonus, and the materials tab is still there.
Anyone else find it annoying that if you use any of the paint options from this you lose the color of your power armors visor? i mean what nincompoop smears paint across the visor lenses (witch they are supposed to be seeing out of). masking tape that visor up before applying paint dam it.
The Minutemen paintjob still requires that abominable blue paint to craft, plus it says the bonus requires being set at a non-existent "Materials" tab.
nice job buddy, glad to see users take initiative and teach themselves how to make mods like this. If you made this, youre capable of learning the other parts of modding too.. at least most of them. I dont rly need the mod, but Id like to endorse based on your effort and work, but alas i cannot. I will download and try it for fun, then endorse :)
Im having an issue where the BOS paint does not appear for anyone except for Danse (im assuming thats because Danse is a special case). Not a single brotherhood soldier in power armor has the paint, and when I apply it there is no change. Its just the default paint. If there is something blatantly obvious I've missed, let me know, because this is driving me insane.
Its been some time since I dived into the mod. But as I recall, this mod should only affect crafting, but I can be wrong with my memory. When I get back into it, I'll check the BOS paints as well. Have you tried uninstalling the mod and then checking the npcs if they have the paints or not? In case of a conflict. Also check what armor types you are meaning. In my mod description it says I made paint schemes only apply to T-60's when crafting in the Power Armor Station. This restores vanilla values and lore.
I Removed the AWKCR And BoS insignia-Logo fixed on T-60 automaticly. AWKCR Has problem with these. need to remove decal section and use vanilla paints on BoS Paints.
A quick fix for the Minute Man paint job still needing blue paint. Same goes for the Sugar Bombs and Abraxo ones.
1. Open FO4edit 2. Right click and choose "Select None" (Loading all would take long time and not needed) 3. Check the box for "AWKCRPowerArmorPaintEdit.esp" (It will auto select the rest needed.) 4. Wait for "Background Loader: finished" (May take some time) 5. Click the [+] on Fallout4.esm and then on the [+] Constructible Objects to expand them. 6. Look for "co_PA_T45_Material_Minuteman" (It should be highlighted YELLOW) 7. Right click and select "Copy as Override (with overriding) into" 8. Select this mod when widow pops up. Click OK 9. Press ctrl-s to save and exit. done
Repeat this for the other two if you want them. They can be found in DLCworkshop02.esm
Would this theoretically fix an issue I seem to be having with AWKRC whereby decals simply aren't showing as available to craft (as in not greyed-out, they physically are not in the decal list) for power armour decals that I have in my inventory? For example, I have all three Atom Cats decals, but when I go into the list for decals on my T-60, there is no option to add the Atom Cats decals. And yes, I have completed the Atom Cats quests. Or did I miss something?
It is possible its an oversite when I did the keywords. Its been some time since I dived into the mod (its why I did lots of documentation and made it public).
Feel free to make a bug report tab in detail. More the better. :)
I'm very interested in this mod, as while I do enjoy using AWKCR for what it does to regular armor (and for the fact that its required for a lot of my "must have mods" like Super Mutant Redux), I HATE what it does to Power Armor. It makes something that was already fairly nice and structured into a cluttered, sometimes broken mess. It doesn't help that it can screw up other mods that mod power armor... It was mods like these that forced me to stop using mods like Worsins PAG for what they did to my games.
Will the current version of this mod (v1.5) work with the current version of AWKCR (v8.51), or should I wait for an update for this mod before downloading it?
EDIT: Well I finally got a chance to test this myself, and so far it seems to be working. I'll edit this post again if I encounter anymore problems (other than the Minutemen paint issue others have mentioned already), but so far so good. Thank you for making this mod. It's let me use Consistent Power Armor overhaul without having anymore conflicts with AWKCR (AWKCR was causing the paints to look wrong, despite there being a compatibility patch for the two mods).
43 comments
Again if you spot a bug let me know.
I got a couple of requests for future changes I'm looking into.
Thank you for your support!
have fun going fwd
But as I recall, this mod should only affect crafting, but I can be wrong with my memory.
When I get back into it, I'll check the BOS paints as well.
Have you tried uninstalling the mod and then checking the npcs if they have the paints or not? In case of a conflict.
Also check what armor types you are meaning. In my mod description it says I made paint schemes only apply to T-60's when crafting in the Power Armor Station. This restores vanilla values and lore.
Please feel free to use the bug tab in detail.
1. Open FO4edit
2. Right click and choose "Select None" (Loading all would take long time and not needed)
3. Check the box for "AWKCRPowerArmorPaintEdit.esp" (It will auto select the rest needed.)
4. Wait for "Background Loader: finished" (May take some time)
5. Click the [+] on Fallout4.esm and then on the [+] Constructible Objects to expand them.
6. Look for "co_PA_T45_Material_Minuteman" (It should be highlighted YELLOW)
7. Right click and select "Copy as Override (with overriding) into"
8. Select this mod when widow pops up. Click OK
9. Press ctrl-s to save and exit. done
Repeat this for the other two if you want them. They can be found in DLCworkshop02.esm
Feel free to make a bug report tab in detail. More the better. :)
Last known issue is the Minutemen Paint not fixed for some reason.
Thank you for your patience specially during this COVID-19 crisis.
Will the current version of this mod (v1.5) work with the current version of AWKCR (v8.51), or should I wait for an update for this mod before downloading it?
EDIT: Well I finally got a chance to test this myself, and so far it seems to be working. I'll edit this post again if I encounter anymore problems (other than the Minutemen paint issue others have mentioned already), but so far so good. Thank you for making this mod. It's let me use Consistent Power Armor overhaul without having anymore conflicts with AWKCR (AWKCR was causing the paints to look wrong, despite there being a compatibility patch for the two mods).