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This page was last updated on 05 April 2024, 5:40PM
- Changelogs
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Version 1.1.10a
- All changes are now documented on GitHub: https://github.com/kinggath/Workshop-Plus/pulls?q=
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Version 1.0.9
- -Changed the way radiation resistance while Invulnerability mode is on in Workshop Mode. This should prevent random deaths while in irradiated areas of a settlement.
- -Added Track Owner and Track Items options to assignable objects and settlers, respectively.
- --These options can be enabled/disabled under the new Alternate Activation sections of the holotape/MCM menu.
- --This option will toggle quest markers that display the location of the settler the item belongs to, or the owned objects if activated on a settler.
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Version 1.0.6
- -Fixed a bug in the Layer HUD positioning, where it would invert the vertical position you chose after you reloaded the game.
- -Fixed a bug in the Layer HUD auto-appearing, where it wouldn’t always appear when you entered a settlement if you had it configured to display even outside of workshop mode.
- -Dramatically improved the code for clearing workshop highlighting so that it will be less likely to spam the script queue with actions.
- -Clear Highlighting Outside WS Mode option now defaults to OFF. This will reduce script executions for people who aren’t making use of highlighting in the first place.
- -Added a new Free Build feature. This makes workshop mode believe you have unlimited resources and bypasses some Perk requirements on objects (exception appears to be shops).
- --Note that while this mode is on, you will receive no resources for scrapping.
- --This was enabled by a new engine change Bethesda made with the latest patch - likely in advance of the VR Workshops system.
- -Added an option to turn on Free Build for all settlements to the holotape and MCM.
- -Added a tool to turn Free Build on or off for the nearest settlement to the holotape.
- -Added a hotkey to MCM to toggle Free Build in the nearest settlement.
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Version 1.0.5
- -Fixed an issue that could cause some papyrus log spam on a new game.
- -The blueprint controller object will once again correctly display all layers when creating a blueprint.
- -An invisible floor piece will now be placed under you temporarily when you choose to rename a blueprint. - This should make it so you no longer have to be on the ground in order to use the naming feature immediately if you were flying around in WS mode while the blueprint was being created.
- -Your body is no longer removed when in flight mode, this allowed for reducing the delay before you can access your Pipboy after exiting WS Mode.
- -Falling damage prevention when exiting WS Mode from flight will now work even if you had armor that prevented a portion of falling damage. Previously, if your armor only offered partial protection, you could die after falling from flight in WS Mode.
- -Added Auto Clear Weather setting to MCM/Holotape. This changes the weather to the area’s clear weather type upon entering Workshop Mode.
- -Fixed the holotape control for Auto Change Layer setting.
- -Powered workshop objects placed by building a blueprint will now have their powered animation set to the correct state so that they will work immediately the next time the power grid is updated, which triggers any time you run a new wire connection.
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Version 1.0.4
- -When you first load this patch, you will receive a series of Added/Remove messages. This is to fix your blueprint objects which will all be moved to the Blueprint Storage. If you haven’t renamed your blueprints, you will want to do so before installing this patch to avoid them stacking.
- -Layers added to the default layer will no longer be flashed purple. This means that players not using the layers feature won’t have to see their items flashing.
- -Added two options to MCM/Holotape to control whether the purple flashing occurs on items, the first option affects items added to the default layer, and the second affects items added to any layer.
- -Items built before installing Workshop Plus will no longer be added to the default layer automatically. This will reduce overall system load, as doing so can be very intensive, especially in complex settlements. For most players - there is little advantage to having those items on the default layer anyway.
- --There is now an MCM/Layer Control Module “Add Previous Items to a Layer” tool you can run on demand.
- -Fixed an issue that could prevent items from being moved to a different layer when a layer is cleared or deleted.
- -Layers will now correctly be removed from the layer select menu when they are deleted.
- -After deleting a layer, if you chose to move the items on it to a different layer, that different layer will be made active instead of just the next one in the list. (For example, if you deleted layer 1 and moved the items to layer 4, layer 4 would become active. Previously, layer 2 would have become active, which was not intuitive).
- -Added an option to MCM/Holotape prevent the hotkey warning from firing when you press a WS+ hotkey outside of workshop mode.
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Version 1.0.3
- 1.0.3 - Blueprint It!
-Fixed an issue that could cause log spam about being unable to call Stop() on a None.
-The vanilla keyword ActorPreventSubsegmentDamage can be added to objects to prevent them from being added to layers when built.
-Objects being added to a layer will now flash purple for a moment. Previously these were flashing green which is used for several other actions. Going forward, distinct highlight colors will be used for various actions.
-Added support for Blueprints. Blueprinting allows you to create a copy of a layer that you store as an object. You can then build copies of that layer in any settlement.
--You can build a Blueprint Controller from the Special menu.
--After building a Blueprint Controller you will be presented with a menu with several options.
--The options will allow you to organize your blueprints, create a new blueprint, or build an existing blueprint.
--Creating a blueprint involves scanning a particular layer and generating an inventory object you can name and use later to build a copy of that blueprint.
--When building a blueprint, the Blueprint Controller is used as the center point. All objects in the blueprint will be created around it in the same relative positions they were in your original design. All items are then attached to the Blueprint Controller so you can easily fine tune the position after it finishes building by just picking up the controller and moving/rotating it around.
--Building the Blueprint Controller again will move it so you can fine tune the angle you are moving and rotating the items from.
--Blueprints are stored in your inventory at first. They are weapon records so you can rename them. After creating one you will be offered an invisible weapons workbench to name your blueprint immediately.
--It’s important you name each blueprint so they don’t ever stack together. Though it will cycle through 10 different names in case you forget to name one and will TRY to warn you if you make it through all of the default names.
--If you drop a blueprint on the ground it will be transported to a free storage space that the Blueprint Controller can always see and access. This way you don’t have to keep them in your inventory after naming them.
--All blueprints in your inventory are also automatically moved to Blueprint Storage after you start construction of a blueprint.
-Added new Hotkey to toggle the “Auto Change Layers On Move” setting. This setting makes it so that each item picked up in workshop mode is added to the active layer.
-Added new section to the top of the Layer HUD panel to display certain settings that are toggled on.
--Currently this only shows one, but will be expanded in the future. This is the “Auto Change Layers On Move” setting will show a “plus” symbol when enabled, so you know at a glance if things you pick up are going to be moved.
-Your footstep sounds are now muted when flying in Workshop Mode.
-Invulnerability now includes protecting you from Rads as well.
- 1.0.3 - Blueprint It!
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Version 1.0.2
- 1.0.2 - Man-Handling
-Fixed a bug with Clear Highlighting on Workshop Exit that made it not work at all, nor would the settings change save.
-Greatly improved the layer duplication code. Should be substantially faster, and will no longer back up the script queue.
-WS+ will now post a warning pop-up if you forget to update Workshop Framework to the version it requires.
-Added Layer Handles.
--Layer Handles allow picking up and even cloning a layer.
--Layer Handles can be built in workshop mode, or hotkeyed with MCM.
--When a Layer Handle is built, it will switch to a version with the active layer number floating over it. It will then attach itself to all items on the current layer.
--The Layer Handle model is special. It has a square around the number that will highlight red when you should NOT move it, and flash green once it’s OK for you to move it again.
---There are currently two times when you shouldn’t move it:
----After you first build it and it is attaching all items (you will see the items flash blue as they are attached). Moving during this will cause some items not to be attached.
----When you are cloning the layer handle. Moving during this will cause some items to not clone in the positions they were at when you pressed the button as it takes a few seconds to copy all of the coordinates.
--WARNING - It is not recommended to pick up the Default Layer handle unless you had scrapped the entire settlement. Any objects that aren’t buildable in Workshop Mode will disappear when you pick up the layer handle. This means scrappable objects or things you can’t built yourself, such as items placed by Sim Settlements City Plan. This is an engine limitation.
--When you pick up a Layer Handle, all of the items that you will be moving will highlight green, similar to the highlight that happens when you group select in workshop mode.
WARNING - Do NOT store the layer handle. Doing so will cause all attached items to be scrapped or stored in the workbench. Once a Layer Handle exists in a settlement, it should never be removed. Layer -----Handles will autohide themselves when you exit workshop mode.
--Notes when cloning a Layer Handle:
---It will attempt to clone all items attached to the layer handle where they are at the time you pressed the Clone Key. Wait for the layer handle status to turn green before moving.
---If the items are being cloned to the same layer the handle is for, those items will not be connected to the layer handle.
--To connect new items to a layer handle, simply place the layer handle again, and it will connect everything on the layer to itself.
-Undo/Redo will now support undoing/redoing cloning a group of objects via the Layer Handles or Duplicate Layer functionality.
Items created via bulk cloning (duplicate layer/cloning a layer handle) will become disconnected from the bulk undo possibility if you move or scrap them independently. This may change in the future, but tracking this is quite complex and can result in potential memory leaks if not done correctly.
--Just like other Undo/Redo actions, the bulk undo/redo stack is cleared when you enter a new settlement.
--WARNING: Undo/Redo does not currently work with moving objects via a Layer Handle, but that is planned for a future update.
-Added new options to MCM/Holotape:
--Clone Layer Handle Method: This let’s you configure which layer items attached to a layer handle should be cloned to. The options are as follows:
---Active Layer [Default] - Items will be cloned to the active layer.
---Source Layer - Items will be cloned to the same layer the originals are on.
---New Layer - WS+ will attempt to create a new layer and clone to that new layer. If no new layer slots are available, the items will be cloned to the default layer.
---Ask Me - You will be prompted to select how to handle the cloned objects.
--Highlight Items When Layer Handle Held: Allows you to turn off the highlighting of items when picked up via a Layer Handle.
-Added proper messages to Undo/Redo instead of relying on Debug messages. This is in preparation for a future update where support for Undo/Redo is added to Xbox.
- 1.0.2 - Man-Handling
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Version 1.0.1a
- - Fixed issue with Toggle Speed and Toggle Time Freeze hotkeys
- - Fixed issue with Unlimited Carry Weight not working as expected
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Version 1.0.1
- Freeze!
-Fixed an issue where fall damage could be permanently disabled for your character after entering Workshop mode. If you find Fall Damage is still off after this patch, unequip any item that affects fall damage (such as the Free Fall legs), then toggle in and out of workshop mode and wait about 15 seconds.
-The Prevent Fall Damage setting will be ignored if you have equipment that modifies fall damage, this will prevent a bug where it can essentially make your armor’s fall damage ability useless until you enter/exit workshop mode without it.
-Fixed an issue where various items that were in your settlement the first time you visited it after installing WS+ could end up hidden until you toggled the default layer.
-Fixed a bug with the option to only use the Layer HUD in workshop mode (previously the setting would not toggle correctly).
-Will now attempt to detect if the player has a jetpack equipped, and automatically avoid toggling on Flight if so. Flight is not supported while a jetpack is equipped, and can result in controls not working correctly until you reload.
-Added Freeze Time in Workshop Mode option. This will drop the time scale and AI/Animation time to a fraction of what it normally is while in Workshop Mode (disabled by default).
-Added Toggle Freeze Time hotkey option to MCM.
-Added Unlimited Carry Weight in Workshop Mode option. This will virtually remove your carry weight limit while in Workshop Mode, this will allow you to keep moving at full speed when you arrive at your settlement.
-Renamed Toggle Active Layer Highlighting to Toggle Automatic Layer Highlighting, to help differentiate it from Toggle Layer Highlighting which responds to a hotkey vs the Automatic which happens when you change the current active layer.
-Converted the Unlink/Relink and Highlight/Unhighlight into toggles to reduce the number of hotkeys you’d need to make use of all of the features. If you had previously hotkeyed any of those, you’ll need to reset them as the hotkey signatures have changed.
-Fixed a bug where the Remove All Layers tool would end up leaving a pink highlight on all items until you cleared it with a hotkey call.
If you start the game in a settlement the first time you load up WS+, it will now scan that settlement and prepare the Undo feature. You will receive a message in the corner that says “[WSPlus] Undo support ready.” when it finishes.
-Xbox players will now correctly receive the “[WSPlus] Undo support ready.” message.
- Freeze!
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- Author's activity
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April 2024
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05 Apr 2024, 5:40PM | Action by: kinggath
File added
'Workshop Plus [version 1.0.15a]'
February 2024
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01 Feb 2024, 11:17PM | Action by: kinggath
File added
'Workshop Plus [version 1.0.15]'
December 2023
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22 Dec 2023, 6:56PM | Action by: kinggath
File added
'Workshop Plus [version 1.0.14]'
November 2023
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08 Nov 2023, 3:27AM | Action by: kinggath
File added
'Workshop Plus [version 1.0.13]'
October 2022
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28 Oct 2022, 3:21PM | Action by: kinggath
File added
'Workshop Plus [version 1.0.12]'
February 2022
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12 Feb 2022, 1:51AM | Action by: kinggath
File added
'Workshop Plus [version 1.0.11]'
May 2021
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28 May 2021, 3:42PM | Action by: kinggath
File added
Workshop Plus [version 1.1.10b]
August 2020
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28 Aug 2020, 4:03PM | Action by: kinggath
Changelog added
Change log added for version 1.1.10a
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28 Aug 2020, 3:53PM | Action by: kinggath
File added
Workshop Plus v1.1.10a [version 1.1.10a]
July 2020
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03 Jul 2020, 6:25PM | Action by: kinggath
Attribute change
Mod version changed to 1.0.10.
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03 Jul 2020, 4:51PM | Action by: kinggath
File added
Workshop Plus v1.1.10 [version 1.1.10]
June 2020
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05 Jun 2020, 3:21PM | Action by: kinggath
Changelog added
Change log added for version 1.0.9
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05 Jun 2020, 3:20PM | Action by: kinggath
File added
Workshop Plus v1.0.9 [version 1.0.9]
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05 Jun 2020, 3:18PM | Action by: kinggath
Attribute change
Description changed.
May 2020
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08 May 2020, 5:22PM | Action by: kinggath
File added
Workshop Plus v1.0.8 [version 1.0.8]
April 2020
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22 Apr 2020, 4:07AM | Action by: kinggath
File added
Workshop Plus 1.0.7a [version 1.0.7a]
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16 Apr 2020, 2:39AM | Action by: kinggath
Attribute change
Language changed.
Mod version changed to 1.0.7.
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10 Apr 2020, 6:41PM | Action by: kinggath
File added
Workshop Plus 1.0.7 [version 1.0.7]
November 2019
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28 Nov 2019, 2:56PM | Action by: kinggath
Changelog added
Change log added for version 1.0.6
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28 Nov 2019, 2:37PM | Action by: kinggath
Attribute change
Summary changed.
Description changed.
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