I wonder if a console command could make it work for an existing game. Something like "Badrobot.Startquest?" Just a thought. I wanted to get some neutral or allied Assaultron's on the field to increase the amount of colorful weapon use, for screen shots. I did put this on my tracking list as well as download.
Thanks for the link and for posting that in your description. I am not going to use Yagichan's mod at this time. I am more interested in understanding and using the console to get your mod to work mid game. Yagichan does state the New game / Invisibility issue but mentions a prid # fix. I have no idea how to find that prid #. Considering using the Prid # from Yagichan's page as a test.
I assume it's the brahmin listed in the creation kit, Carla = 00133505 , Cricket = 00133507 , Doc Weathers = 00130B81 and Lucas = 0013350F ,let me know if it works.
That's how long it lasted, more than 600 mods in my MO2 many tried and removed. It failed due to a CC update that put a folder in my game file. I see your robots frequently, now.
I think a sentry bot would fit a provisioner better than an assaultron, since they can carry a lot of stuff strapped to them. The caravan that Ada was a part of prior to the Sole Survivor finding her in Automatron used a Sentry Bot as their equivalent of a pack brahmin.
Great idea!For my own provisioners, I usually just make powerful robots (after the DLC is done, obviously) and then make -them- the provisioner --- usually Mister Handy hovering bots to, hopefully, minimize getting stuck on things. But for pre-existing caravans, ala Cricket and so on, this would be a godsend! At level 54, I'm not eager to re-start just now, but definitely keep it in mind for the future.
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I wanted to get some neutral or allied Assaultron's on the field to increase the amount of colorful weapon use, for screen shots.
I did put this on my tracking list as well as download.
I have no idea how to find that prid #. Considering using the Prid # from Yagichan's page as a test.
Thanks
Gary