41 comments
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Hi I like all your mods thanks
only a small thing no beds show up for some reason -
I had high hopes when I found this mod but after 6 install attempts I'm going to have to give up. One of the mods it asks for "Vault 88 More Vault Rooms" is not available. I was able to find other required mods that were taken off Nexus using the Doc provided in the description but not that specific mod. (I have a different vault room mod in my mod manager list.)
My last 2 install attempts resulted in most of the building pieces being placed at a 45 or 90 degree angle to their proper position. I have not seen anyone else describe that issue so I might just be special! Other attempts had parts of the main building simply missing - like the entire Boston Theater roof with all the lights never got placed.
This was my first try using Transfer Settlements blueprints. The masochist part of me will surely attempt another blueprint transfer to see if I can complete one successfully at a different settlement.
At least I fixed the drive in screen which is what attracted me to this mod to begin with. It does give you some fun animations as you Nuke the settlement you tried to build as well.
Now it's time to begin my mediocre building on the starlight drive-in......
side note: what am I supposed to do with all the gorillas walking around?! ;-)-
Didn't expect a response - that's a very pleasant surprise!
I don't take defeat well so I went way back to a previous save and tried again. Much better results. Only a couple of things didnt load and about half of the interior modern lights aren't powered - no biggie. If I cant power on some lights I should hang it up!
Thanks for the (apparently easy to find) link to the Vault 88 rooms. I was kidding about the gorillas btw. :-) they do have very loud steps.
I'll wait another day before doing any fixing and tweaking. It looks great at night. Wholehearted endorsement.
Now need to find some better movies to watch on my big screen!
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Greetings, @mrBun!
I want to say that I really like your BluePrints and I am using some and want to use all.
But I have problems with Starlight (THIS one) mod. When I scrap EVERYTHING (even roads) many building (stairs) are in the air because roads are missing.
But when I made another start withOUT deleting anything, the main building with cinema projector room (at the entrance of Starlight) is messed up between sleeping rooms and I can not reach to machine room (for starting the projector).
I also asked jenncave (Clean and Simple - SettlementStartup) that I can not connect cinema projector machine with the big projector wall on the other site. There is no electricity.
Do I need to clean up everything (with Scrap Everything) before I use your BP? Or what buildings, roads should NOT be scrapped? I had no problems with your BP for Sanctuary even so I did NOT deleted anything (buildings, roads) - just started your BP. I also installed in Abernathy Farm and had no problems. Just installed without deleted buildings.
But in Tenpines Bluff, I did not deleted the main house and it was still there after used your BP and the house was stuck into other buildings. And the Build Your Own Pool water was ONLY with markers (NO water in the fountain and I could walk over the markers).
By the way, your settlements look very good and modern. I hate Fallout 4's destroyed, ugly DLC look.-
First, thank you for the answer, mate. And what I said about your blueprint mods, I REALLY love the stuff you did. Almost anything full with furniture and ready to 'live-in'.
Starlight: It means then I do not need to scrap anything - just do the BP and then delete unwanted stuff after.
Tenpines: OK, I do try new import then and scrap the Hut and scrap later unwanted stuff.
By the way, I ALWAYS go far away from the done Blueprint, wait at least 3 game-days then come back. Before I import BP I always disable any save options in game menu. After the successful BP import I activate the save options. And: I always do a FULL save BEFORE I use Transfer Settlements' Blueprints.
Before I forgot: I also installed SimSettlements2 and began the quest in Sanctuary where I had your bluprint already imported, and yours and SS2 work very well together. No problem ATM.
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very nice BP but can't use it/wont use it because some of the mods crash my game. I would use this if it was full vanilla so after import i could go in and replace stuff with what i got.
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I already imported it and ended up with floating objects and stuff outside the build boundary. also, some of them where sunk underground so I had to go TCL and disable them/'remove them in workshop mode. There were no walls because I only use homemaker and SKE Thanks for all. This BP has the potential for some people. It's partially my fault for not installing all the mods. Best of luck.
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What is the mod that adds the different pre-war variants of the sedans, and maybe other vehicles
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I downloaded the blueprint but each time I tried to activate it the blueprint would not appear in my inventory. Any idea why this may be happening? I have a couple other blueprints but they appear just fine.
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To some extent I found the problem. Vortex is not making a folder for the blueprint or placing it with the others in that string with the others. Why it's doing this I don't know but I don't know how to manually create a folder for the file so this will work right.
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In my case the folders are numbered based on where the creator had theirs when the blueprint was made and mine has no folders at all. And yes I'm using the current version of the Transfer Settlements mod. https://www.nexusmods.com/fallout4/mods/22442
PS I finally got it to work. -
I did encounter one unexpected problem. Even though I have the turret mod it's not detecting it and uploading the turrets.
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Hello, mod looks great. I am trying to run but the plans say I am missing CleanSettlement.esp which I have the all settlements version installed and Pos_ShopPositons.esp which is the one I really need help with as I don't know which mod is supposed to have it.
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It did transfer no prob with the two in red entries, Just went and took a look and it looks great.
So "CleanSettlement.esp and Pos_ShopPositons.esp" are from a mod called "Clean settlement" that is no longer on nexus and is not to be confused with "Clean and Simple - Settlement Startup"?
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Late reply to this - I don't know about Pos_ShopPositons.esp, but I tracked down CleanSettlement.esp here: https://www.nexusmods.com/fallout4/mods/8813
Edit: found the other one (I think), with a little help from Google: https://www.nexusmods.com/fallout4/mods/4027
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Pictures look nice, but I made the mistake of trying to import it after I had already built some Sim Settlements plots and my game froze. (btw, SimSettlements is listed as a requirement when I view the blueprint from the Transfer Settlements holotape, but not on the Nexus description page)
Not your fault, I know, but I might wait until I'm ready to start a fresh playthrough before actually using this one. In the meantime, maybe you could tell me: since you list "Scrap Everything" as a requirement, are there structures I should use that mod on before importing? (beyond what "Clean and Simple - Settlement Startup" removes - I was already using that mod, and looking at "mods requiring this file" from there is how I found your blueprints)-
I searched the json file, and it includes a couple of cats from Sim Settlements (who I guess wander into active settlements even if there aren't any Sim Settlements plots there). You used some Nuka-Cola/Vim Machines, Eat-O-Tronics, and Port-a-Diners from More Vault Rooms (which provide water or food without requiring power or assigned settlers).
70 beds, though? Wow.
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what mod ads the cars
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Nice build! Starlight is so huge, it's hard to really fill that space properly. I'm currently working on Starlight myself and I have to ask, where did you get the repaired movie screen from? Also I noticed you have clean bathroom stalls, what mod is doing that?