File information

Last updated

Original upload

Created by

mrBun

Uploaded by

mrBun

Virus scan

Safe to use

40 comments

  1. gr8scape50
    gr8scape50
    • member
    • 0 kudos
              I had high hopes when I found this mod but after 6 install attempts I'm going to have to give up.  One of the mods it asks for "Vault 88 More Vault Rooms" is not available. I was able to find other required mods that were taken off Nexus using the Doc provided in the description but not that specific mod. (I have a different vault room mod in my mod manager list.)
              My last 2 install attempts resulted in most of the building pieces being placed at a 45 or 90 degree angle to their proper position. I have not seen anyone else describe that issue so I might just be special! Other attempts had parts of the main building simply missing - like the entire Boston Theater roof with all the lights never got placed.     
              This was my first try using Transfer Settlements blueprints. The masochist part of me will surely attempt another blueprint transfer to see if I can complete one successfully at a different settlement. 
              At least I fixed the drive in screen which is what attracted me to this mod to begin with. It does give you some fun animations as you Nuke the settlement you tried to build as well.
              Now it's time to begin my mediocre building on the starlight drive-in...... 
              side note: what am I supposed to do with all the gorillas walking around?!  ;-)
    1. mrBun
      mrBun
      • premium
      • 42 kudos
      More vault rooms  only adds Nuka-Cola/Vim Machines, Eat-O-Tronics, and Port-a-Diners  (which provide water or food without requiring power or assigned settlers). So not really gonna break anything...just be a few missing vending machines. A quick Google search gives this link; vault 88 more vault rooms
      ( https://drive.google.com/file/d/1FETwEHhLZcQUdcIMYgVdd2KoEdl9-g2Y/edit)

      The theatre and Drive in options on VOTW give the signage etc. 

      Can't help with main bldg bits missing as I don't have this problem and can't replicate it...but sounds like the rebuild-modular sanctuary mod might be missing some pieces.

      Sorry my design has given you cause for concern.
      Hope I helped a bit. Good Luck with it!

      The gorillas add defence and happiness to a settlement. Just disable them using the console if they annoy/ obstruct.
    2. gr8scape50
      gr8scape50
      • member
      • 0 kudos
          Didn't expect a response - that's a very pleasant surprise!
          I don't take defeat well so I went way back to a previous save and tried again. Much better results. Only a couple of things didnt load and about half of the interior modern lights aren't powered - no biggie. If I cant power on some lights I should hang it up! 
          Thanks for the (apparently easy to find) link to the Vault 88 rooms. I was kidding about the gorillas btw.  :-)   they do have very loud steps. 
           I'll wait another day before doing any fixing and tweaking. It looks great at night. Wholehearted endorsement.  
           Now need to find some better movies to watch on my big screen! 


    3. mrBun
      mrBun
      • premium
      • 42 kudos
      Inserting a PCPO node into the wiring with a big enough radius should fix your lighting problems.(https://www.nexusmods.com/fallout4/mods/13394) Sometimes the connectors don't snap to walls etc on transfer and a quick tweak fixes it.

      The very small generator is near the soda machine (vault 88 experimental one) from memory. on the side of the projector building... if the lights don't come on after reattaching it. Insert a PCPO radiator in line.

  2. deleted99367623
    deleted99367623
    • account closed
    • 1 kudos
    Greetings, @mrBun!

    I want to say that I really like your BluePrints and I am using some and want to use all.

    But I have problems with Starlight (THIS one) mod. When I scrap EVERYTHING (even roads) many building (stairs) are in the air because roads are missing.

    But when I made another start withOUT deleting anything, the main building with cinema projector room (at the entrance of Starlight) is messed up between sleeping rooms and I can not reach to machine room (for starting the projector).

    I also asked jenncave (Clean and Simple - SettlementStartup) that I can not connect cinema projector machine with the big projector wall on the other site. There is no electricity.

    Do I need to clean up everything (with Scrap Everything) before I use your BP? Or what buildings, roads should NOT be scrapped? I had no problems with your BP for Sanctuary even so I did NOT deleted anything (buildings, roads) - just started your BP. I also installed in Abernathy Farm and had no problems. Just installed without deleted buildings.

    But in Tenpines Bluff, I did not deleted the main house and it was still there after used your BP and the house was stuck into other buildings. And the Build Your Own Pool water was ONLY with markers (NO water in the fountain and I could walk over the markers).

    By the way, your settlements look very good and modern. I hate Fallout 4's destroyed, ugly DLC look.
    1. mrBun
      mrBun
      • premium
      • 42 kudos
      Thanks for the kind words. Seriously appreciate it.
      My game is all about rebuilding the world that the SS finds themselves waking up to after 200 years. There are some amazing mod authors here and I love playing with the tools they have created for F4.

      Starlight for me is a relatively simple mod to place. jenncave did a fantastic job of cleaning it up. I simply  import, go away for a few (in game) days and remove the stuff I don't want when I return.
      There usually is a billboard penetrating the building and a few trees, shrubs etc.
      Then I go around the perimeter of the settlement and clean up the trees, branches, mole rat mounds and anything that I don't want.

      Tenpines; You will need to clear some rocks after placement to reveal the staircase. Some trees and rock will intersect the walls etc. Easiest to do all this after placement.
      The water and waterfall in the lower pool may not load as they fall outside the original boundary. Easy to replace.
      I do delete the hut and contents first though as it is just easier than doing it later.

      Hope this helps!
    2. deleted99367623
      deleted99367623
      • account closed
      • 1 kudos
      First, thank you for the answer, mate. And what I said about your blueprint mods, I REALLY love the stuff you did. Almost anything full with furniture and ready to 'live-in'.

      Starlight: It means then I do not need to scrap anything - just do the BP and then delete unwanted stuff after.

      Tenpines: OK, I do try new import then and scrap the Hut and scrap later unwanted stuff.

      By the way, I ALWAYS go far away from the done Blueprint, wait at least 3 game-days then come back. Before I import BP I always disable any save options in game menu. After the successful BP import I activate the save options. And: I always do a FULL save BEFORE I use Transfer Settlements' Blueprints.

      Before I forgot: I also installed SimSettlements2 and began the quest in Sanctuary where I had your bluprint already imported, and yours and SS2 work very well together. No problem ATM.
    3. mrBun
      mrBun
      • premium
      • 42 kudos
      Yep; pretty much.
      Great that Sim settlements 2 is not causing problems. I have the first one installed and used it during one run through...very clever mod. 
      I noticed on my Covenant settlement design that the waterfalls in the fountain didn't transfer. TS just doesn't seem to recognise them. 
      The water planes in build your own pool can also be finicky at times. Usually flicking in and out of workshop a few times sorts it. SOE also has water planes but I have had issues with them in the past. 
  3. justcallmedots
    justcallmedots
    • supporter
    • 24 kudos
    very nice BP but can't use it/wont use it because some of the mods crash my game. I would use this if it was full vanilla so after import i could go in and replace stuff with what i got.
    1. mrBun
      mrBun
      • premium
      • 42 kudos
      Most of the content consists of the mods on my description page.... not a lot of vanilla assets are used.

      If you like the general design but wish to replicate it using only vanilla assets, my recommendation would be to take screenshots of the settlement and attempt to replicate it that way.
      My designs are pretty basic.... bedrooms are 2x1 units with a central hallway...stairs at the end. Leave the 1st floor open for vendors/ recreation/ utilities.
      Love to see your results, please send screenshots once done... Good luck with it!
    2. justcallmedots
      justcallmedots
      • supporter
      • 24 kudos
      I already imported it and ended up with floating objects and stuff outside the build boundary. also, some of them where sunk underground so I had to go TCL and disable them/'remove them in workshop mode. There were no walls because I only use homemaker and SKE Thanks for all. This BP has the potential for some people. It's partially my fault for not installing all the mods. Best of luck.
    3. mrBun
      mrBun
      • premium
      • 42 kudos
      Aah...."Clean and simple" does both modify the terrain and expand the borders.

  4. ShepardDarksky
    ShepardDarksky
    • member
    • 2 kudos
    What is the mod that adds the different pre-war variants of the sedans, and maybe other vehicles
    1. mrBun
      mrBun
      • premium
      • 42 kudos
      1."HZS Easy Homebuilder and Working Double Beds.esp"
      https://www.nexusmods.com/fallout4/mods/17521
    2. ShepardDarksky
      ShepardDarksky
      • member
      • 2 kudos
      could you tell me which version of the mod? cause I already downloaded it and the only things that it added were a dodge and a forklift.
    3. mrBun
      mrBun
      • premium
      • 42 kudos
      From the HZS description page;
      " 7 Cars as Furniture You can sit inside of those and also settlers can ( Sedan: Black, Red, Green and Station Wagon:Black,
      Blue, White and Red PickUp Truck! Also these cars will show up in your build menu only if your current settlement has one of those car restoration workstations builded and you have local leader stage 2 perk)"

      If it helps, I've uploaded an image showing the vehicle menu at the end off my "images" page. Good luck!
  5. optimusprime150
    optimusprime150
    • member
    • 1 kudos
    I downloaded the blueprint but each time I tried to activate it the blueprint would not appear in my inventory. Any idea why this may be happening? I have a couple other blueprints but they appear just fine.
    1. mrBun
      mrBun
      • premium
      • 42 kudos
      I have no control over where Vortex places the files.
      The blueprint should be in one of the 10 or so folders here;
      C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\TransferSettlements\blueprints
      If it is, you may have a corrupt download.... If it isn't; try importing the json into one of these folders....
      Manually import the rar file to somewhere you can find it....(eg desktop)
      Extract this RAR folder and copy/move the contents to a folder in the above stated string.
      Hope this helps.
    2. optimusprime150
      optimusprime150
      • member
      • 1 kudos
      To some extent I found the problem. Vortex is not making a folder for the blueprint or placing it with the others in that string with the others. Why it's doing this I don't know but I don't know how to manually create a folder for the file so this will work right.
    3. mrBun
      mrBun
      • premium
      • 42 kudos
      Follow the string in my post above.... there should be 10 or so folders inside "blueprints"... place the extracted "json" file in one of those.
    4. optimusprime150
      optimusprime150
      • member
      • 1 kudos
      In my case the folders are numbered based on where the creator had theirs when the blueprint was made and mine has no folders at all. And yes I'm using the current version of the Transfer Settlements mod. https://www.nexusmods.com/fallout4/mods/22442

      PS I finally got it to work.
    5. mrBun
      mrBun
      • premium
      • 42 kudos
      Cool. Glad you got it working.
    6. optimusprime150
      optimusprime150
      • member
      • 1 kudos
      I did encounter one unexpected problem. Even though I have the turret mod it's not detecting it and uploading the turrets.
    7. mrBun
      mrBun
      • premium
      • 42 kudos
      I have no idea sorry... everything loads in fine here.
      Turret mod is the first file ...all in one base game plus DLCs;
      https://www.nexusmods.com/fallout4/mods/8115?tab=files
  6. tronak66
    tronak66
    • premium
    • 11 kudos
    Hello, mod looks great. I am trying to run but the plans say I am missing CleanSettlement.esp which I have the all settlements version installed and Pos_ShopPositons.esp which is the one I really need help with as I don't know which mod is supposed to have it.
    1. mrBun
      mrBun
      • premium
      • 42 kudos
      Clean settlement.... yeah...I can't find it on the nexus anymore... I suspect it's abandoned as there are a few mods that do it on the nexus and it was an early entry....I have it in my data folder.... so it is mentioned on all of my json files.
      Someone mentioned this on another of my settlement files (Red Rocket from memory)...apparently it still loads the settlement. The original Clean settlements mod just removed the trash from memory.
      I also have other mods that clean up a site ... clean and simple settlement startup.... If I start a new game I'll remove the old file as you are the 2nd person to mention it.

      Does your blueprint still transfer without it?
    2. tronak66
      tronak66
      • premium
      • 11 kudos
      It did transfer no prob with the two in red entries, Just went and took a look and it looks great.

      So "CleanSettlement.esp and Pos_ShopPositons.esp" are from a mod called "Clean settlement" that is no longer on nexus and is not to be confused with "Clean and Simple - Settlement Startup"?
    3. mrBun
      mrBun
      • premium
      • 42 kudos
      Sounds about right. Glad it transferred ok.... Just annoying at my end as I have no idea what the redundant mod is affecting. This is why I need to remove it and start a fresh game....problem is I still have a few settlements I want to transfer and even with the "clean up" mods, there are heaps of trees, rocks, cars and rubbish to remove to get it all looking how I want them.
    4. mauvecloud
      mauvecloud
      • premium
      • 35 kudos
      Late reply to this - I don't know about Pos_ShopPositons.esp, but I tracked down CleanSettlement.esp here: https://www.nexusmods.com/fallout4/mods/8813

      Edit: found the other one (I think), with a little help from Google: https://www.nexusmods.com/fallout4/mods/4027
    5. mrBun
      mrBun
      • premium
      • 42 kudos
      Noted and amended. Thanks.
  7. mauvecloud
    mauvecloud
    • premium
    • 35 kudos
    Pictures look nice, but I made the mistake of trying to import it after I had already built some Sim Settlements plots and my game froze. (btw, SimSettlements is listed as a requirement when I view the blueprint from the Transfer Settlements holotape, but not on the Nexus description page)

    Not your fault, I know, but I might wait until I'm ready to start a fresh playthrough before actually using this one. In the meantime, maybe you could tell me: since you list "Scrap Everything" as a requirement, are there structures I should use that mod on before importing? (beyond what "Clean and Simple - Settlement Startup" removes - I was already using that mod, and looking at "mods requiring this file" from there is how I found your blueprints)
    1. mrBun
      mrBun
      • premium
      • 42 kudos
      Sim settlements is mentioned on all my json files, even though it is unselected at transfer to blueprint....same with a couple of other mods....more vault rooms and snappy housekit from memory.
      No buildings need to be deleted.
      The billboard at the side will cut into the main building as will a few of the trees. Apart from that you should be good to go.
    2. mauvecloud
      mauvecloud
      • premium
      • 35 kudos
      I searched the json file, and it includes a couple of cats from Sim Settlements (who I guess wander into active settlements even if there aren't any Sim Settlements plots there). You used some Nuka-Cola/Vim Machines, Eat-O-Tronics, and Port-a-Diners from More Vault Rooms (which provide water or food without requiring power or assigned settlers).

      70 beds, though? Wow.
    3. mrBun
      mrBun
      • premium
      • 42 kudos
      I tend to get around 35-40 settlers per plot... the vault beds allow for two settlers so if you want to reduce the number, just remove a few pillows.

  8. bp12946
    bp12946
    • BANNED
    • 47 kudos
    what mod ads the cars
    1. mrBun
      mrBun
      • premium
      • 42 kudos
      1."HZS Easy Homebuilder and Working Double Beds.esp"
      https://www.nexusmods.com/fallout4/mods/17521
    2. bp12946
      bp12946
      • BANNED
      • 47 kudos
      the car?
    3. mrBun
      mrBun
      • premium
      • 42 kudos
      yep
  9. SystemLordBhaal
    SystemLordBhaal
    • premium
    • 19 kudos
    Nice build! Starlight is so huge, it's hard to really fill that space properly. I'm currently working on Starlight myself and I have to ask, where did you get the repaired movie screen from? Also I noticed you have clean bathroom stalls, what mod is doing that?
    1. mrBun
      mrBun
      • premium
      • 42 kudos
      thanks... repaired screen.... Videos of the wasteland; "https://www.nexusmods.com/fallout4/mods/24435"Bathroom stalls...CWSS redux; "https://www.nexusmods.com/fallout4/mods/14326"