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sushicid3

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sushicid3

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  1. sushicid3
    sushicid3
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    THE SEE-THROUGH SCOPES PATCH IS NOT COMPATIBLE WITH v1.9

    Weapon Patch
     >>MOVED TO HERE<< 
  2. Yorugami
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    Thanks for the patch!
    Could you make a patch for "HK USP .45(New) with Tactical knife", made by the same author of this mod?
    1. prodorrah
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      I second this
  3. attica32
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    causes ctd with most recent xm2010 update "3.6 support for QMW"

    no ctd with this mod disabled
    1. sushicid3
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      nope, check your load order

      The only thing changed from 3.5x to 3.6 is the Main.ba2, not the esp. Whatever it is crashing your game has nothing to do with me.
    2. attica32
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      my load order is fine, same as it was before I updated xm2010. Having this mod enabled results in a CTD at any weapons workbench when I try to select the xm2010, disabling this corrects that. using the previous version of the xm2010 results in No CTD with this mod / patch enabled. simple process of elimination.. this mod has an issue somewhere with the most recent release.
    3. sushicid3
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      Once again, there are zero alterations to the .esp file from version 3.5x to 3.6 which is entirely what this patch is based on. Moreover, there are absolutely no loose files in my FOMOD that'd conflict with 3.6's Main.ba2.

      Other than making sure HorizonPatch_sushicid3.esl is not missing/overwritten, or spawn a new rifle with console to test, there isn't anything else I can suggest.
  4. diehard2222
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    thx for making this. just got one question - how did you get the tag [#Eyewear] not to appear when inspecting or modifying the FLRI N/T Headgear? when i add [#Eyewear] to an item in "Full Name", to make a horizon patch, it always appears when inspecting or modifying the item in the armor work bench. is it something to do with the INRD - Instance Naming that makes it so the name tag doesnt appear before the name of an item? thanks.
    1. sushicid3
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      Make a copy of Horizon's clothing INNR and delete the prefix tags in the first section.
  5. sushicid3
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    No changes seem to be required for 4.0, as far as I can tell it's mostly updated animations. If you have problems please comment with description on how to replicate the issue.

    HOLD OFF ON 4.1


    DO NOT use 0.XM2010.Leveled List.Patch.Data
  6. NewVegasJoker
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    I thought you no longer works on the patch lol

    EDIT: Where is the new Scope for XM2010 v3.1? Did you delete it?
    1. sushicid3
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      In response to post #78165093.


      Spoiler:  
      Show

      NewVegasJoker wrote: I thought you no longer works on the patch lol

      EDIT: Where is the new Scope for XM2010 v3.1? Did you delete it?



      Version 3.1
      only fix sound When firing (esp change)
      Version 3.0
      All actions increase camera jitter, like [Call of Duty 16] . Optimized some actions
      The Bipod also can jitter, especially when firing
      Pendant: add flags of 19 countries
      delete all about 2019 new year pig
      Add a screw bolt, and the pendants can be attached to the gunbody , not scope


      ??????
  7. sushicid3
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    Updated to 3.4 and Horizon 1.8

    STS patches are now packed with FOMOD

    ------------------------------------------------------------------------------

    v180b7a - added some pendants from 3.46
  8. sushicid3
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    V1.8 BETA -
    Everything should be "usable".
    Still need a ton of rebalancing (stats, crafting cost, perks...etc.), probably won't be completely finished until January or later.
  9. sushicid3
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    v178:
    Updated for ver 2.4, balances changes to certain barrels, bipods, and scopes.
    Recon scopes moved to Discovery VT-1s and the new TYRAN Thermal Sight.
    Split certain grip-stocks to cosmetic options, should be less costly to swap but will need Hot Rod magazines.
    FLRI is merged with the main file, now requires the XM2010 Kit from Market Terminal to craft. It is safe to discard the previous standalone Headgear mod and its patch.
    All accessories moved to Tech Lab under "XM2010 ESR Accesories", also check out MCM for many hotkey options the author added.

    THIS NEW VERSION CAN ALSO GET A LITTLE SCRIPT-HEAVY, IF THAT CAUSES INCOMPATIBILITY WITH YOUR MODS PLEASE CONTACT THE AUTHOR INSTEAD BECAUSE THERE'S NOTHING I CAN DO.
  10. sushicid3
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    Hold off on downloading v2.4 since I'll need some time to go through the changes, hopefully be done by the weekend.
  11. vglord
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    The patch will work properly in Mod Org 2 only if you change .esp name (becouse it's named same as the original mod's .esp)
    1. sushicid3
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      It's a replacer...
    2. vglord
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      Well, I thought so... The problem I have is ctd on weapon workbench if the mod loaded before horizon. If I place it at the end like patches it brakes my experimental lab. And it clearly stated that I shoudn't place weapon mods after Horizon. Sorry, I'm new to this stuff. It would be great if you could help
    3. sushicid3
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      Install XM2010.
      Then install my patch as separate mod, make sure it has higher priority over the original weapon mod,
      DO NOT CHANGE ESP NAME. Put XM2010_SniperRifle_by_tooun.esp after z_Horizon.esp in load order.
    4. vglord
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      It worked, thanks!