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ChopinWu

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ChopinWu

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420 comments

  1. MarrockV
    MarrockV
    • member
    • 3 kudos
    Been using this for a long while now and I'm wondering, between the two, shouldn't the suppressor be longer than the barrel shroud?
  2. darkkairi1987
    darkkairi1987
    • premium
    • 0 kudos
    is there any way to up the damage a little bit more ? im not talking like game breaking damage i just feel the gun could do a little bit more damage ?
    1. pamplinas322
      pamplinas322
      • member
      • 1 kudos
      Download FO4Edit then look for KrissVector.esp, Weapon, Damage - Base and right click and  edit to whatever number you want.
  3. tiptee
    tiptee
    • member
    • 0 kudos
    I’d give this mod an 8/10. 

    my pie in the sky 10/10 version would also include:

    1:I’d like the Starter Weapon to have 13 Round Flush Fit Mags and No Stock.
    2: A Functional Weapon Light. 
    3: Bolt Catch Reload Animation.
    4: 2 Round Burst Option 
  4. Wraether
    Wraether
    • member
    • 1 kudos
    incompatible with Classic Holstered Weapons, is there a way to fix this ?
    1. BluePaperJet
      BluePaperJet
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      • 1 kudos
      +1
    2. lhs1541fn
      lhs1541fn
      • member
      • 0 kudos
      +1
    3. arakawayzackjoule
      arakawayzackjoule
      • member
      • 0 kudos
      +1
    4. weiyueteng
      weiyueteng
      • member
      • 0 kudos
      +1
    5. sativaindica132
      sativaindica132
      • premium
      • 0 kudos
      +1
    6. BrunoTwelve
      BrunoTwelve
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      • 0 kudos
      +1
    7. Legendss
      Legendss
      • member
      • 1 kudos
      Yea that's too bad. I still use it though
    8. zllyhhy4
      zllyhhy4
      • member
      • 0 kudos
    9. imPRZ
      imPRZ
      • member
      • 2 kudos
      do it yourself then
      https://www.nexusmods.com/fallout4/articles/2891
    10. dd4nt388
      dd4nt388
      • supporter
      • 0 kudos
      Tried to. Been 2 days and I still can't understand NOTHING of it.
    11. Omegaraptor05
      Omegaraptor05
      • member
      • 0 kudos
      Yes, actually. Very easy solution. Just downgrade Classic Holstered Weapons to version 1.04c. Found this method out when it was told to me on several other weapons which did not work with the most recent/1.06b version of CHW.
  5. Frogzilla82
    Frogzilla82
    • member
    • 2 kudos
    Damage seems to be a bit low. I I have the rifleman perk, changing from semi to auto does nothing, but on other weapons it changes damage.

    Is there a perk that affects this gun? 
  6. asddap6969
    asddap6969
    • supporter
    • 1 kudos
    Anyone knows the fix to iron sights/red dot drifting issue? I noticed after shooting some enemies, the red dot drifts away from the center of the screen, making the gun inaccurate. Thank you.
  7. Nando42zr0
    Nando42zr0
    • premium
    • 0 kudos
    this ctd in the main menu, removing the mod fixes this...why? used the tactical reload patch and still ctd on startup
  8. MrUnlad
    MrUnlad
    • member
    • 0 kudos
    There is something strange going on with light coming from this weapon. In the workbench I don't have the option to add a flashlight, only a laserpointer. However when I use my pipboy flashlight with this weapon equipped it's no longer a green light but a white one and it moves as if it comes from a flashlight attached to this gun. Doesn't happen with any other weapon and I've tried dozens. I'm also using the pipboy flashlight mod, but again, no problems with any other vanilla or mod weapons.
    1. asertyuio
      asertyuio
      • member
      • 0 kudos
      I also have this problem, it's even more apparent when you're in a power armor that the light is coming from the gun, even when I don't have a flash light modded into it. Did you find a fix for this?
    2. merrowind
      merrowind
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      • 0 kudos
      For anyone stumbling upon this - weapon has only one laser sight option and it comes with flashlight.
  9. ADocProbably
    ADocProbably
    • premium
    • 0 kudos
    Love this mod but I noticed a small issue with the sights. The bullets hit bellow where any of the scopes crosshairs are. 
  10. thefircracker
    thefircracker
    • member
    • 1 kudos
    This mod looks really cool and seems way too much fun.
    But sadly, way too many awesome mods breaks in Power Armor with that fking 1st footsteps bug.
    Can anyone confirm if this is the case with this mod or is this one of few soild mods without any issues?