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Zako1989

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Zako1989

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  1. Zako1989
    Zako1989
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    Version 1.3
    - Fixed Custom SMG combat sights
    - Fixed Combat Plasma not receiving standard scopes

    Version 1.2
    - Added non-replacer version
    - Scope vats and stability effects brought back to Horizon values
    - Minor bugfixes

    Version 1.1
    - Added support for official Horizon Merge Pack
    - Changed 3x/6x recon scopes to 4x/8x

    Version 1.0
    - Initial Release
  2. raymondhoney09
    raymondhoney09
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    Hi Hirozon is at 1.9.4 will this work ?
    1. CobaltWarrior9
      CobaltWarrior9
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      I've been using it in my new playthrough (despite the horizon page saying not to use old patches) and have had no issues so far a few hours in, just make sure you get the alignment patch too
  3. bonkbonk9
    bonkbonk9
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    Having some bugs -- not all of the scopes are see-through with the Replacer version of this mod and the original mod. Tried using the Short Scope but it's not see-through.
    1. FlorisVI
      FlorisVI
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      thats a bit finneky, you installed it worng, if you have the replacer i think you need a newly spawned gun for it to work and if you use replacer you need to use the 4x or 6x scpoe instead, either way it will never work on a gun with a scope on it already
  4. blackdeath9190
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    Are you going to update this for 1.9?
  5. yunz96
    yunz96
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    It doesn't work on my game, the game crashes on the main menu.
    I'm on Horizon 1.8.0 and See-Through Scopes 2.3.3.
    I've arranged my load order like the tutorial suggested.
    I've tried both Replacer and Non-Replacer variants none of them work.
    1. shandizzle
      shandizzle
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      have you tried it with STS version 2.1.1? that was the last supported version
    2. frostryder
      frostryder
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      What is unsupported about this? I see a bunch of constructible objects using obsolete items, and going through and cleaning it now. Does anyone else know of anything that needs to be updated?
    3. alemian95
      alemian95
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      I had the same problem, what version are you using? After I tried the 2.1.1 of STS the game stopped crashing.
      The only problem I noticed is if you're using the merge weapon pack, some scopes cannot be build because of some items that horizon marked as old.
    4. Uberjammer
      Uberjammer
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    5. ZeaktoraK
      ZeaktoraK
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    6. TysonY2
      TysonY2
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      Super late, but if anyone else comes crawling through this thread in late 2022 just know this is what you're looking for.

      Thanks!
  6. sodaoczy1
    sodaoczy1
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    any vafs compatibility with it possible?
  7. SeanYuhh
    SeanYuhh
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    Does this work for Horizon ver 1.8?
  8. HnK416
    HnK416
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    Pretty huge issue here, I cannot use any of the optional patches included with STS without it breaking the game horribly. If I activate any of the optional ESP's (Service Rifle, Wattz 3000, etc) all of the new optics are added to every weapon in the game. It also starts to introduce duplicates of the scopes that aren't using the new Horizon skills and balance changes. It doesn't matter where I put them in my load order, it's always the same.
  9. ExcessiveParanoia
    ExcessiveParanoia
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    STS just got updated, will this need an update to match or is it safe to update the base mod?
  10. MookittyBonnie
    MookittyBonnie
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    Version inconsistencies:
    1.3 listed on Files tab and Post sticky
    1.2 listed on Mod entry and in fomod
    1. Zako1989
      Zako1989
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      ah, forgot to update the fomod info.xml - the download is 1.3 though, so no worries, but I'll reupload it with the correct tag.
    2. MookittyBonnie
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      I figured as much, I just wanted to let you know.
  11. ArcherDown
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    Hello one question why do you replace some of the values of the scopes from horizon like stability, Vats cost and Zoom level? isnt easier or better to just add the functionality to to the scopes and leave this values the same as horizon? Also you change some of the model paths of the combat plasma and custom rilfe?

    I am testing your patch I just wanted to know this before hand.
    1. Zako1989
      Zako1989
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      The vats and stability changes result from how the new scopes scale. The default values for See Through Scopes are 4x for short scope, 8x for medium scope, 8x again for long scope, and an additional 2.5x combat scope. I rolled the seperate combat scope into the short scope and transferred the 4x values to the medium scope for consistency, vats and stability values were adjusted from that. The basic Horizon zoom values dont play that nice with See Through Scopes and if i left the stability values at default, 2.5x scopes for example wouldnt be very usable.

      In regards to the model paths thats the only way to get see through scopes working on these weapons, since their default mesh is missing a behaviour file link. Without it you would look at solid black scopes when aiming in.

      Edit: After some testing i have reverted some of the changes to vats and stability; Replacer scopes still use 2.5x, 4x and 8x magnifications from See Through Scopes, but their object effects are back to default Horizon values.
    2. ArcherDown
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      Ok thanks for the info, you really thought this through
    3. deathbyego
      deathbyego
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      Well.... reading that explanation (plus the recent update for merge pack support) convinced me to drop my frankenstein self patch and use this one instead. I'll be testing it later tonight.