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  1. Zzyxzz
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    RobCo Patcher has been released!

    Make sure to grab the Better Locational Damage - RobCo Patch to automatically patch your game!
    Better Locational Damage - RobCo Patch at Fallout 4 Nexus - Mods and community (nexusmods.com)

    Get rid of annoying patches and incompatibilities!

  2. Zzyxzz
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    BLD and the Fallout 4 "NG" Update
    BLD is still usable, even without RobCo Patcher!

    To make BLD work in the "NG" Update, open MCM and enable Cloak System
  3. PegasusKoga
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    I have a Unarmed build that relies heavily on Stealth for most of it's damage output.

    If i have not picked any of the perk options during the installation of BLD, does sneak damage and it's multipliers stay at their vanilla values?

    Dear Lord, i really hope so because having my build gutted like that is enough to make me think twice about keeping BLD which i'm really starting to like otherwise.  I already spent two weeks building my load order and going through several overhauls.  I'd like to actually play the damn game before 2025 is over, lol.
    1. Zzyxzz
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      Melee multipliers should be vanilla afaik. Ranged ones have been tweaked so avoid one-shots. Melee in general is really tough with BLD, as guns are really deadly. But fighting other melee characters is fun, specially with Blocking Overhaul at Fallout 4 Nexus - Mods and community
    2. PegasusKoga
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      Nice!  I didn't know about that mod, thanks for the link.
  4. skelechan
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    i was having severe cell load ctd with headshot option like i cant even use head-destroy option. game always crash when loading cell in some place and when i check crash logs bld pending actor headdata was running so i disable headshot option and it stop crashing for good. and also alot of rebalancing need for bugs and animal dmg ghoul dmg etc. all deathclaw no matter what variant can 1 shot full slot legendary polymer combat armor user which i find kinda ridiculous. it would be nice to tweak the dmg ratio for enemy types instead of global dmg ratio.
    1. Zzyxzz
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      Do you have a crashlog
  5. JonyTequila
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    You accidentally changed the plasma weapon to fire instead of energy!
    1. Zzyxzz
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      That's intended for balance. Over time BLD has changed a lot, the name is misleading nowadays. What do you want from BLD? 
      Several parts from BLD have been rebuild with F4SE like the headshot mechanic, which is now superior than the BLD one Deadeye. But you can still use them together, just disable BLD headshots in the MCM
  6. kasai409
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    i don't know if i did anything wrong, but the automatron enemies are insanely tanky, the eyebots are by far the worst, tankier than a deathclaw.
    1. Zzyxzz
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      what weapons do you use? Do you have my other mod Better Explosives?
  7. PegasusKoga
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    Apologies but i haven't seen this question answered.

    Do i still need the Weapons of Fate patch from the BLD installer if i'm using the Redux version of that mod?

    *Edit*  If someone has the same question as me, the answer is no.
  8. Modbr
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    hi, mods like uncapped level scaling can break this mod? 
  9. AevisPrime
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    Is there any possibility of a patch for High Level Perks so it doesn't break that mods perks?
  10. xherculoTHICCx
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    To anyone considering getting this mod, DON'T. This WAS a great mod but somehow this mod does the exact opposite of it's intended goal. It makes certain enemies Terminators on steroids and others like wet toilet paper. Specifically anything even remotely mechanical or robotic is incredibly strong and anything human is incredibly weak. It is incredibly unbalanced and conflicts with just about anything that touches the leveling lists ( if you're using those ) and makes modded weapons significantly underpowered compared to their vanilla counterparts, or it might make them incredibly more powerful, it depends. 
    Save yourself hours and hours of wasted time and gameplay trying to get this mod to work properly and just get rid of it. It does so much more harm than good, take it from me who's been trying to figure out this mod for 10+ hours. 
    I would instead recommend SCOURGE ( https://www.nexusmods.com/fallout4/mods/60917?tab=description ) since that has the same goal in mind but is actually somewhat recently updated and doesn't do as many dirty edits as BLD does. 
    I hope this comment does some good for anyone wishing to save themselves the torment of fallout 4 troubleshooting.
    1. IKobi
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      You can't please everyone. It's true that this mod is not perfect; however, some of the issues you mentioned could have been easily resolved if you had taken the time to read the mod description.

      Robots have a weak spot just like humans. Regarding modded weapons, this is why we have RobCo Patcher and Compatibility Patches, there even options in MCM to manage any missing entries, which it seems you didn't use properly.

      You are free to use SCOURGE or whatever fits your fancy, but it's unnecessary to insult the mod author and try to redirect people to other mods. This mod is working with the NG update.
    2. xherculoTHICCx
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      It is not my intention to defame or insult this mod nor the mod author. I love this mod, it just has so many incompatibilities and dirty edits that playing with it in a heavily modded game is quite frankly a migraine, even with the patches and such.
    3. kasai409
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      you're supposed to use energy weapons on robots
  11. Masono101
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    I'm having a issue with the damage change part of this mod. A week ago i had no issues modded weapons and vanilla weapons had similar damage ranges and everything worked well and good. three days ago i clicked a backup load order save so i had to reinstall a bunch of mods and recognize them. Ever since that weapon damage has changed. the assault rifle could originally go up to 120 damage but now can only get to 70 and it only does 10 more damage modded than vanilla. Guns are also gaining and losing damage depending on the scope i put on them. I don't know if this a bug or how it is suppose to be and the old way i had it was bugged. I have other mods you've made that are compatible with this one and i have the robco patcher so modded guns should be fine but they are also affected mainly nerfed some not but all having the scope increases damage thing.
     
  12. Shevyi
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    I'm using this mod since 2016. I'm a huge fan. You did an amazing work and still today it is my best "overhaul" mod.
    Just one question, i did some test lately with the Medicin levellist. I put it to 100 but I still find 2 stimpacks in quite every Medicin boxes...Is it normal?