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KahvozeinsFang

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KahvozeinsFang

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63 comments

  1. Ragoda
    Ragoda
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    I like this MOD, so I totally endorsed it!  :)

    BTW, I play it currently with my own Concord Downtown settlement MOD, and noticed I need to set my MOD after this in Load Order, that prevents any glitches between these two MOD's!

  2. Gunrunner66
    Gunrunner66
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    Because I'm and idiot, I got caught with the broken vault door bug.  If you know, you know.  If you don't know, hear this:

    DO NOT LEAVE THE VICINITY OF THE VAULT DOOR UNTIL IT COMPLEATES ITS FUNCTION. 

    That's opening or closing.  Just wait for it to finish, or it breaks.

    The only method I found to fix it is a clean save.  Unfortunatly, the entire internet tells us that removing a settlement from an active save is very possibly the end of that save, so perform this "fix" at your own peril.

    Other then that one bug, this is an excellent vault player home.  I'll be keeping this one.

    Tracked and endorsed.
    1. KahvozeinsFang
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      If I could figure out a way to fix this bug, I would. But I've tried pretty much everything I know of. I'm pretty sure I know what causes it though. Basically, it's the script being unloaded on cell exit. 
    2. Gunrunner66
      Gunrunner66
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      I assumed the same.  I ultimately "solved" the issue by not closing the door.

      If I may be so bold, a version of this mod that's been compleatly cleaned out would not go amiss.  There's not enough furniture and such to give it the Alianoraesque feel, but there's too much one can't get rid of to actually build the vault one wants.  I love the layout but hate the picnic tables in every room.
  3. Deazset
    Deazset
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    hi, can you tell me how you moved the original location to a separate mod? I can't figure it out how
    1. KahvozeinsFang
      KahvozeinsFang
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      I'm not sure I understand the question. What do you mean?
  4. Hairballtea
    Hairballtea
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    Look's brilliant but you should be aware that your choice of number may give some of the lore fanatic's a bit of a cough as there is already a vault 110 which is in the city of Chicago.
    Here is a bit more on that.
    https://ccfalloutroleplaying.fandom.com/wiki/Vault_110

    Now I am going to download and shall endorse this.

    One way around the lore issue would be to assume that this Vault 110 was abandoned for some reason before it became operational, why - well not structural but perhaps it was an issue over the land were they had built the vault and while the US government would usually be on the side of Vault Tec this time perhaps the owner of the land was a bit too powerful and had political contacts of there own.

    As an alternative possible story line Vault Tec moved the entire vault 110 project to Chicago when the original Vault 110 was taken out of there control by defense intelligence agency whom had planned to use it as there new base meaning that the original Vault 110 project had to then be relocated to another location - Chicago - even though they had completed work upon the vault itself by that point in time and forcing Vault Tec to have to rebuilt it elsewhere.
    1. Ryanc229
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      That is a fan made vault, Vault 110 isn't mentioned in any games.
    2. KahvozeinsFang
      KahvozeinsFang
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      I really wanted to name it Vault 85 after the year I was born, and because I couldn't find mention of it anywhere.

      The only problem was someone already has a Vault 85 here on Nexus. I'm sure mine is better though lol.
    3. Hairballtea
      Hairballtea
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      Endorsed and to Ryanc229 you make a very good point which I actually missed.

      You know the game was originally going to have at 'least' once more vault, probably several more if they had filled the full map with location's but Bethesda left the game half baked (there is far more height mapped terrain beyond the border of the game than Skyrim has for example) as we know and despite a few mod's such as Beyond the Borders adding in some vault's including a derelict ghoul infested mostly collapsed under water vault in the sea to the extreme north east most of height mapped extra terrain remain's unused though mod's such as Age of Air Ship's do make use of some of it for there exterior cell's.

      So more vault's are definitely welcome.

      Vault Tec supposedly only built 122 vault's across the United States and each was designed to hold a population of up to one thousand people so in game's term's the vault's never reached the size that the fallout Lore made them out to be - I doubt the gamebryo based engine could handle a thousand NPC's anyway.

      But that does not mean that some other corporation might not also have been building there own vault's as well as underground military installations.

      And you MAY be interested in this (which may be in part an inspiration for the fallout vault concept - especially as in the public imagination and due to several claim's these have also been linked to secret military projects and also to alleged UFO activity).

      In the real world of course we have rumors of DUMBS (Deep Underground Military Bases), sometime's vast underground facility's the size of city's some at least of which are rumored to be connected by a vast underground network of deep high speed shuttle tunnel's and of course not so secret cold war bases not only in the US but in Russia such as the gigantic Yamantau complex dating from the cold war era but still active today and rumored to still be expanding under mountains in Russia that is rumored also to have an underground rail network.

      Most of these real world deep bases or if you like REAL vault's were designed to enable a portion of the ruling class of these nation's and a large portion of there military to survive a nuclear holocaust and designed for anything from six month's to decades of self sustainability.

      With advances in Hydroponic's and reactor technology it is actually not that unfeasible that such a site may actually exist today complete with green spaces and simulated sky light to keep it's resident's from going insane.
      https://wiki2.org/en/Mount_Yamantau.
      There are even rumors of concealed entrances to vast subterranean complex in the US such as government owned building's supposedly having extremely deep elevators one of which supposedly takes the people that go down in it to an underground transit station which connect's to multiple destination's.

      Of course while these are wacky claim's with a believe it or not quality to them there are real underground facility's that we do know are real and then there are the old one's from WW2 including the extremely huge underground factory sites used for V2 rocket production, the many sites that were built by the Imperial Japanese army on pacific island's were they often dug huge complexes into mountain's and hill sides and of course claim's that the Japanese whom were preparing for a war of resistance had built huge underground air fields in the mountain's of mainland Japan.
      More recently in the former Yugoslave Federation under Tito's soft (because while still fully communist it was far more free than Russia's version) communist regime at least one huge underground and then state of the art air field had been built complete with several air fields all built underground in the solid rock of the mountain.
      https://en.wikipedia.org/wiki/%C5%BDeljava_Air_Base

      So in fact the vault's in fallout 4 despite there wacky social experiment back story are actually not that far fetched just replace the citizens' with soldiers and politicians (enclave).
      https://www.warhistoryonline.com/featured/done-biggest-bunkers-ever-built.html/3
    4. tanque007
      tanque007
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      LABTECH
      to see with your last comment ..... I comment ... I understand the point that could be a vault auntigua left to build half but the problem is that they have always let you fall that vault-tec had two agendas published and the not so public ... with this I mean seeing the tone so dark that the game is not possible to think vault-tec edify more than 122 vaults? Is it not possible that vault-tec gave these figures in official forms to cover up other vaults made for the personnel of the army and even the same enclave with almost total self-sufficiency? if you look closely at the dlc Vault-Tec Workshop, there is a line of dialogue where you get to understand that vault-tec not only has vaults in the US, but all over the world and with that laugh they give you to understand that vault-tec is far from being the disaster they want to see so the "theory" of more vault hidden even with duplicate numbers is feasible
    5. DaughertyUSMC
      DaughertyUSMC
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      Name it Vault 57 - year I was born, year of the best Chevy's, and the best Gibson guitars.
    6. Exvlnlty
      Exvlnlty
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      • 1 kudos
      there is already a vault 57 mod
    7. crazyape85
      crazyape85
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      It is mentioned in Sim Settlements 2, but isn't the sole focus of the mod, just a vault mentioned.
    8. crazyape85
      crazyape85
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      I have not come across it.  I am going through to download all the vaults that have quests with them.  Is that a settlement vault?
    9. crazyape85
      crazyape85
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      • 8 kudos
      I found it and yes, it is a settlement vault.
  5. gramus100
    gramus100
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    This is my favourite settlement. It's certainly one of the few where I can have 80+ unique settlers with no jet sounds from my lousy Dell. I like the subdued lighting (I'm not a fan of the "whiteout/washed out" lighting than can come with vaults - this allows the possibility of high contrast & striking lighting effects with strategically placed sources) and the potential for fun when it comes to customising and storing my own blueprints between playthroughs. And for me - the having to go via the elevator/lift rather than direct fast travel to the lower vault really fits well with immersion. Adding lots of modded scavenging stations really makes the vault look well populated and distributed throughout. And disable/markfordelete can be your friend!

    This is my favourite settlement - apologies for not highlighting sooner. It's only when I realised just how much time I spent here over the last few months, and how much fun it's given me. Thank you!

    And I just realised you did Acadia too. Which is my (very) close second. 
    Not sure of correct protocols here but please accept a small token of my thanks. Gra'm
  6. torque705
    torque705
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    Love the mod. Would be nice if we could scrap more of the furniture inside the vault though. scrap everything wont scrap the desks or night stands,
    1. KahvozeinsFang
      KahvozeinsFang
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      I do have one more update planned, I'll see what I can do about adding them to scrap or just removing them entirely. Or like I did with some of my other settlements, and attach them to something that is scrappable. So when you scrap a Miscellaneous thing it will remove the desks or whatever with it.

      I really hate messing with this mod in the CK though, it seems everytime I make any changes I have to remake the quest for opening and closing the vault door. I don't know what's wrong but it breaks everytime lol.

      Just making sure, but you do have scrap everything loaded after this mod right? Most everything are from the vanilla game. Except for a few containers I made special. So I'm not sure why anything wouldn't scrap.
    2. torque705
      torque705
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      yeah scrap everything is in the right order. the only things i cant seem to scrap are some of the nightstand coffee table things and some of the chairs(in the barber shop, overseers office, main entrance. My favorite part of the mod if def the working vault door. ive found some more empty vault mods but non seem to have the functioning door like yours. other than vault 111 but its too small for a real settlement build. Ill play around with the mods that i have installed as one of them could be conflicting with it. These days my fallout 4 is more mod than fallout lol. Either way Im loving the mod, great work.
    3. Farazon1234
      Farazon1234
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      If you look in Scrap everything the location and the items are listed in its files this is a new mod so it would have to be added in to break the precombines in your mod. For it to work.
  7. Farazon1234
    Farazon1234
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    Do the Tables with benches in the dinning area have seat markers same with the Hospital beds having sleep markers?
  8. tcat5051
    tcat5051
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    Like the vault, but still looking for the outside settlement , ran into the 3 raiders and attack dog by a campfire
    above a the main vault on the hill above but still trying to figure out the second settlement thing ,could not identify its location,workbench or place to set up a becon am I missing something here ?
    1. KahvozeinsFang
      KahvozeinsFang
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      The second settlement is deeper inside the first. Take the elevator down.
  9. Gunslammer
    Gunslammer
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    Are you still planning updates for the future? It could use some numbered Security Armor.

    You should also put alot more lights in the vault, it's WAY too dark and putting them in manually is Annoying!
  10. ChuggsGaming
    ChuggsGaming
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    This is a really nicely done settlement! Mad props. Just to be clear, are all of the containers set to respawn? It seems that most of them that I've checked so far and emptied do end up with items in them again. If that is the case, do you know if this will also affect player built containers within the settlement? Thanks 
    1. KahvozeinsFang
      KahvozeinsFang
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      It wont affect workshop containers built by the player. The cell itself does not reset.

      You should NEVER store items you actually want to keep in containers you didn't build yourself. That's rule #1 with any mod.