57 comments
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i have 8 base luck but i swear, master locks give the worst loot. like a folder, burnt magazine, a few caps, a pen, etc. almost 80 hours in my current playthrough and maybe twice did i get anything decent from a master locked container.
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My character has 3 luck, if i install your mod will i find better, worse, or equal value loot in containers? Awesome concept, thanks in advance.
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I got loot in boxes that I've never seen before, even modded weapons. This is going to make unlocking crates and stuff a whole lot more rewarding!
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uhm o.o i wanna try this mod, but i notice some modders put an esl / esp version of the mods, wich version i need to dowload and why? anyone can explaim me ? from another mod with the same thing, i dowload the more downloaded version
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ESP if it's not flagged as ESL (yeah that's possible as well) counts in your hard plugin slot, the game capped at 254 (some say 256) hard plugin (esp) and 2000+ light plugin (esl, etc). So non esl tagged esp's takes from your hard plugin slot. ESL files don't take from your hard plugin slot, but they do take place at your load order at first places, some people don't like that and uses esp or esp files tagged as esl. Loose files are files without esp nor esl, but they tend to create some FPS problems, most people don't goes for loose files, and there are ba2 files as well, they are like packed texture files.
So basically this is gist of files, I might be slighty off at some parts, but generally this is how it is.
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Does anybody know whether this mod compatible with " Legendary Items in Safes " mod?
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wondering the same. would be ideal!
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I've gotten it to work using xEdit and Wrye Bash. It's currently stable and working on my game using a little coercing. Is this something which people would like to see a compatibility mod for? I've basically got one written right now...
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I'd love that patch balkley.
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This is just a edit of a vanilla script. If the mod in question don't overwrite the script then there's no need for a patch. Never seen a mod overwriting this script yet.
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I know this is years later but for me the game crashes with both mods when I open any safe
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Awesome mod but could it be that it sometimes adds loot right after I loot a container and go in and out of the building/loaded area it was in?
I could see myself just missing loot and afterwards thinking I was there already but I just had a very suspicious 3 hours of looting in a huge building and when I came back in there after exiting by accident about 20 of the containers were filled with small things again -
Does this use your actual Luck, or modified Luck due to items, chems, etc.
I mean is this something that can be cheesed? I like cheese, just not in game. -
Okay so say I use a mod that adds items like weapons or collectible cards to leveled lists, would this mod make it so they no longer appear in locked containers? Does it overwrite or just add it's own stuff.
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This is really cool! Wished the luck stat would affect more stuff in the game.
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Looks great, well done!