Actually, it was an error in the author's ESP scripting. They used the GetRandomPercent function to determine probabilities, but this function returns values from 1 to 100, while the author mistakenly thought it was from 0 to 1. As a result, they incorrectly entered a value of 0.75 (the version for a 25% probability). To fix it, you just need to modify it to 75 using FO4Edit (or any value you desire).
I think that maybe the best way to edit this perk is to add a luck based integer - leave the percentages the way it is with int, 10% at 1 int, and 1% at 10 int, but let Luck increase the percentage 1% per luck point, so 10% extra chance at 10 luck. So at base 1 int and 5 luck you'll have 15% chance, 1 int 10 luck, 20% chance - 10 int 10 luck, 10% chance.
Maybe nice if it could also work with +Luck from gear, so that actually becomes sort of useful.
Hey, I really like your mod idea but it is not working for me. I used a sound change mod but removed it and tried your mod only and still it's not working. Intelligence is 11 but your mod just will not work for me, not sure why. Any way to make sure my games parameters have indeed been changed?
Edit- I used another mod that used high luck instead of intelligence and it worked. Thanks anyways
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Edit : yep old version works fine with %25 but new one probably broken work every time with %25.
returns values from 1 to 100, while the author mistakenly thought it was
from 0 to 1. As a result, they incorrectly entered a value of 0.75 (the
version for a 25% probability). To fix it, you just need to modify it
to 75 using FO4Edit (or any value you desire).
- leave the percentages the way it is with int, 10% at 1 int, and 1% at 10 int, but let Luck increase the percentage
1% per luck point, so 10% extra chance at 10 luck.
So at base 1 int and 5 luck you'll have 15% chance, 1 int 10 luck, 20% chance - 10 int 10 luck, 10% chance.
Maybe nice if it could also work with +Luck from gear, so that actually becomes sort of useful.
Edit- I used another mod that used high luck instead of intelligence and it worked. Thanks anyways