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This page was last updated on 28 October 2024, 4:59AM
- Changelogs
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Version 11.0.3
- - Added (Signal) tag to Homing Beacon
- Fixed tag for Courser Uniform to [Institute]
- Fixed tag for Synth Uniform to [Institute]
- Fixed tag for Institute Director's Armoured Uniform to [Institute]
- Fixed tag for the Pinned quest to [Inst]
- - Added (Signal) tag to Homing Beacon
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Version 11.0.2
- Fixed condition in installer which prevented installation of the Minutemen Squads quest patch
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Version 11.0.1
- Added Nuka-World Reborn quest tags with [NWR]
- Added Viva Nuka-World quest tags with [NWV]
- Added [NWR] and [NWV] tags to DEV_INV_TAGS.xml; since these use the nuka icon like [NWSQ] I set it to NOT hide the tag with the icon
- Verified and standardized all hats to have Lining, Weave and Legendary slots
- Removed Legendary slot from biosuits since they are now Underarmor
- Added the Armor Addon records to correct slot usage for 4 Nuka-World Pack necklaces
- Carried forward CFM changes to Nuka-Cola variants from CFM 3.3.1
- Added patch for Minutemen Squads and patches for MMSquads + WATM and MMSquads + WtG + KofCR
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Version 11.0.0
- Complete overhaul and rebuild to remove AWKCR requirement. Now uses a very lightweight VISKeywords.esm (included) for sorting Armor and Cosmetics. Not compatible with AWKCR-based mods or patches. VIS 10.x (last AWKCR version) still available in the download.
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Version 10.0.1
- - ValsPicks: Updated Ice Cold variants of Nuka and alcohol to have {Ice Cold} tag at the end so they sort with their regular versions
- - VIS-PatchCampsite: Added new patch for mod by fadingsignal; Added new tag for [Camp] and assigned all items from this mod to that tag. Added new group for DEF_INV and FallUI - Inventory to group camp items together. Added definition in DEF_INV_TAGS.xml to give [Camp] and {Camp} a proper icon.
- - VIS-PatchGiveMeThatBottle: Added new patch for bottles and ingestibles; Normallized all weights to 0.5 for full bottle and .25 for half bottle. Added [Bottle] tags to all returned bottles.
- - VIS-PatchLegendaryRearmed: Added new patch for the mod items added by the game. Also added AWKCR keywords back to the weapon modified by the mod. Make sure Val's Picks loads after the main Legendary Modification module to ensure you get VIS naming rules. Also included the OMODs from the mod (even though I normally wouldn't) because LOOT in Vortex kept trying to sort LM before Even Better Mod Descriptions which broke LM. By including the OMODs, not only did I solve the compatibility problem, but merged in EBMD descriptions, serving as an effective LM+EBMD patch.
- - VIS-PatchSettlementBotFixer: Added new patch for mod by Athelbras
- - VIS-PatchSettlementBotGardener: Added new patch for mod by Athelbras
- - VIS-PatchSettlementBotMedic: Added new patch for mod by Athelbras
- - VIS-PatchSettlementBotSalvage: Added new patch for mod by Athelbras
- - VIS-PatchSettlementBotTidy: Added new patch for mod by Athelbras
- - VIS-PatchSS2: Added a few missing quest items for early quests. NOTE: I have unloaded SS2 from my LO, so this patch will likely not see future updates.
- - VIS-PatchWATMinutemen: Refactored clothing and armor from WATM per AWKCR and AE slots and addons. Since the outfits are classified as underarmor and can be worn with armor pieces, I removed the armor mod upgrade keywords from clothes. They still have weave slots.
- - VIS-Patch (All): Flagged all patches as ESL. NOTE: I've seen reports of issues if mods switch to ESL flagged ESP on an existing save, but that seems to be related to FormID changes. Since all of the records in the patches are overrides, not new records, that shouldn't be an issue.
- - VIS-PatchGiveMeThatBottle: Could not be made ESL as it breaks the bottle filling script.
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Version 10.0.0
- Removed non-DLC variants and individual modules. Now choose either Val's Picks or Val's Picks Vanilla Weight. You can choose to override with Junk+DEF_INV tags for Vanilla, Better, or Weightless
- Carried forward UFO4P changes for hundreds of items
- Changed tags on all Nuka items which should hopefully fix the reported issues
- Added (Temp) tag to all Survival Mode effects. Credit to Machienzo who did this in 2017.
- Carried forward descriptions of Perks from Even Better MOd Descriptions GOTY (load VIS after EBMD)
- Added scrap tags to Junk for use with DEF_INV/FallUI for DLC. Credit to Marth77 who did this in 2017.
- Refactored Armor and Clothes to include missing tags. Also modified Armor to not use vertical pipe (|) as a delimiter since it doesn't play nice with FallUI. Now Armor will be [Slot], Slotted clothes are (Slot), and Clothes class is {Class}.
- Refactored Power Armor naming rule for missing tags from AWKCR and DLC
- Added items and naming from Next Gen update Creation Club free content
- Added numerous patches for mods I'm using in my current playthrough:
- UFO4P (most affected changes are integrated in VIS, but there were a few items which had scripts in UFO4P and required UFO4P as a master)
- Better Companions
- Cheat Terminal
- Hacking 101
- IDEK Logistics Station
- K9 Tactical Harness
- Lover's Rings
- Short Weapon Racks
- SimSettlements 2 (as well as a handful of add-ons)
- True Storms
- We Are the Minutemen
- What's Your Name - Updated DEF_INV config files to group (Currency) and (Valuable) into a (Valuables) rollup.
Also added group for {Decal} and {Stencil} to a group called Stencil Mods
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Version 9.0.3
- - All: fixed dn_CommonGun not tagging 'of VATS Enhancing' on guns
- Misc (All): 3 holotapeLadiesAuxXX and 3 holotapeTheControlXX holotapes were not weightless (fixed)
- Weapons: Realigned INNR to match Val's Picks NoDLCVersion
- DLCAutomatron (Both): Add _WeaponType_Thrown keyword to Pulse Grenade and Pulse Mine
- DLCFarHarbor (Both): SCAV! Magazines tagged as [Perk: Mag] instead of [Note]
- DLCFarHarbor (Both): yellowBelly carry over changes from DLCCoast.esm
- DLCFarHarbor (Both): SteakMirelurkQueen add 'Food Item' flag (fixes Bethesda bug)
- DLCFarHarbor (Both): Add QuenchesThirst flag to all [Nuka] drinks
- DLCFarHarbor (Both): Add _WeaponType_Thrown keyword to all traps
- DEF_INV_TAGS: Added icons for [7.62], [Acid], [String], [Zapper]
- DEF_INV_TAGS: Added definition for (Clothes) in addition to (Clothing) (for CosmeticsByType) - - DLCArmorByClassOverride: Added missing Marine and Trapper tags
- - All: fixed dn_CommonGun not tagging 'of VATS Enhancing' on guns
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Version 9.0.2
- - DLCArmorByClassOverride: Added keywords to identify Operators Heavy and Operators Belted
- NukaWorld (Both): Added keywords to identify Operators Heavy and Operators Belted
- NukaWorld (Both): Added condition for Pack items that aren't Bone or Stuffed
- DLCArmorByClassOverride: Added condition for Vault-tec Security Armor and Covenant Armor
- FOMOD: Removed 'Required' condition from both Chem Redux patches
- - DLCArmorByClassOverride: Added keywords to identify Operators Heavy and Operators Belted
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Version 9.0.1
- - Aid (All): Renamed Nuka-Cola items to add the missing hyphen in the name
- Aid (All): Verified and updated all Nuka drinks to quench thirst in Survival Mode
- ValsPicks: Normalized weight for all Nuka drinks in both non-vanilla weight modules
- ValsPicks (Both DLC): Added missing Operators part for Armor naming rule
- ValsPicksDLC: Set Stealthboy weight to 0
- ValsPicksNoDLC: Set Stealthboy weight to 0
- ValsPicksDLC-Vanilla: Added missing Nuka World grenades
- DLCNukaWorld (Both): Added missing Operators part for Armor naming rule
- DLCArmorOverrides (Both): Added missing Operators part for Armor naming rule
- DLCArmorByClassOverride: Renamed |Pack| to |The Pack| to differentiate it from the backpack [Pack]
- DLCAutomatron-Weightless: Removed stray DLCNukaWorld.esm master
- - Aid (All): Renamed Nuka-Cola items to add the missing hyphen in the name
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Version 9.0.0
- - Armor (Both): Cleaned up and added these modules back
- Cosmetics (Both): Cleaned up and added these modules back
- NotJunk: Moved Giddyup Buttercup Toy Parts to [Quest] and made NotJunk
- Weapons: Cleaned up and added this module back
- ValsPicksDLC-Vanilla: Added missing Contraptions items
- ValsPicks (All): Reverted all naming rules back to non-merge methods
- NukaWorld (Both): Made all Nuka Cola variants quench thirst in Survival Mode
- DLC Armor Overrides: Added back DLC override ArmorByClass and added DLC override ArmorByType. Please read the instructions carefully for the use of these modules.
- DLC Cosmetics Overrides: Added DLC override modules for CosmeticsByClass and CosmeticsByType. Please read the instructions carefully for the use of these modules.
- DLC Weapons Override: Added DLC override module for Weapons. Please read the instructions carefully for the use of this module.
- FOMOD: Corrected condition on Chem Redux Reduced Weight or Weightless option
- FOMOD: Added instructions screen
- - Armor (Both): Cleaned up and added these modules back
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Version 8.1.0
- - Junk (All): Added missing Shipments
- Ammo-Weightless: Added missing (Fuel) records
- DLCNukaWorld (Both): Changed all Nuka ammo to (Ammo) instead of (Fuel)
- DLCNukaWorld (Both): Retagged Rex's Prototype to [Zapper]
- FOMOD: Corrected description on Val's Picks DLC Vanilla Weight with included modules and required DLC - - DEF_INV_TAGS.xml: Removed trailing comment tags on 3 entries
- - Junk (All): Added missing Shipments
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Version 8.0.1
- - FOMOD: Fixed bad path for DLC modules
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Version 8.0.0
- - ALL MODULES: Carried over changes from UFO4P 1.0.5
- Ammo (Both): Corrected records for Survival Mode
- NotJunk: Charge Card tag reassigned > [Unique] and made NotJunk
- Automatron (Both): Corrected Ammo records for Survival Mode
- Far Harbor (Both): Corrected Ammo records for Survival Mode
- ADDED: Contraptions modules and support in Val's Picks
- ADDED: Vault-tec modules and support in Val's Picks
- ADDED: Nuka World modules and support in Val's Picks
- NOTE (Naming Rules): This version uses naming rules merging the same way that Bethesda implemented for Far Harbor. Due to this change, the standalone armor, cosmetics, and weapons modules were temporarily removed and the naming rules were removed from all DLC modules. This is to prevent strange merging. I will work on an update to re-enable these features soon. This also means any other mods that overwrite naming rules can cause strange merging if they do not align with VIS groupings. The naming rules are currently only in the Val's Picks modules. I have also removed the ZephyrWarrior patch since it uses naming rules also. Val's Picks naming rules are CosmeticsByClass and ArmorBySlot. I will work on adding back in other options soon.
- REQUIRES AWKCR 3.x.x+
- - ALL MODULES: Carried over changes from UFO4P 1.0.5
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Version 7.5.0
- - Aid (All): Fresh vegetables retagged to (Food)
- Aid (All): Glowing Bloodbag retagged to (Aid)
- Aid (All): X-111 Compound retagged to (Aid)
- Aid (Weightless): HC_ items weight adjusted to 0
- Armor (Both): Added tags for Power Armor paint from Contraptions DLC
- Misc (Both): Corrected a few records that generated warnings in CK
- Misc (Both): Marty Bullfinch's Holotape retagged to [Quest]
- Junk (All): Tagged Small Baby Bottle and Large Baby Bottle as [Bottle]
- Weapons: Added tags for paintball and fireworks guns from Contraptions DLC (hidden items; requires mod to enable them)
- FarHarbor (Both): Corrected tag on unique lever action rifles
- FOMOD: Added 'Included In' on each module on the Customize screen to show which Val's Picks include that module
- - Aid (All): Fresh vegetables retagged to (Food)
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Version 7.4.4
- - FarHarbor (Both): Corrected naming rule for armor and power armor to put VIM where it belongs
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Version 7.4.3
- - DEF_INV: Fixed the bad entries in the DEF_INV_TAGS.xml
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Version 7.4.2
- - ValsPicks (All): Added AWKCR keyword to explosives and Flare Gun
- ValsPicksDLC-Vanilla: Corrected weight of Colander
- Aid (All): Retagged Syringer ammo to [Syringe] so that it can have a different icon from the Syringer weapon
- Junk (All): Corrected Bethesda's typo for Colander (carry over from UFO4P)
- Junk (All): Retagged all bottles with [Bottle] tag
- NotJunk: Removed bottles from NotJunk
- All DLC Modules: Renamed modules so they would sort in load order properly (DLC modules should come last)
- FarHarbor (Both): Added tag for VIM Green/Red paint (Bethesda didn't even have this)
- FarHarbor (Both): Retagged Condensed Fog to {Scrap}
- FarHarbor (Both): Retagged Faraday's Program to |Password|
- FarHarbor (Both): Renamed all Islander's Almanacs to have 2 digit ordinal like the rest of magazines
- FarHarbor (Both): Added tags for Perks for Magazines, Companion, and Quest added by Far Harbor
- DEF_INV: Updated tags for iconlibs2.swf from DEF_UI 1.2.3 or omega9380's 5.5
- DEF_INV: Added rollup for [Quest] items
- DEF_INV: Changed Syringer ammo to use different icon from Syringer weapon
- DEF_INV: Added icon for (Companion) tag on the Perk screen
- FunctionalDisplays (All): Dropped all Function Displays modules due to original module being significantly out of date and requiring defunct resources (SK). I will revisit compatibility patches for Functional Displays when the next version comes out.
- - ValsPicks (All): Added AWKCR keyword to explosives and Flare Gun
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Version 7.4.1
- - Misc (Both): Added [Quest] tag to 2 notes
- Perks: UFO4P update carryover
- Various Modules: Numerous typos and inconsistent naming corrections as pointed out by
- FarHarbor (Both): Added unique items generated by leveled lists (credit to CreamyRaccoon for pointing these out)
- FarHarbor (Both): Islander's Almanacs retagged with [Perk: Mag] and serialized
- DLC ArmorByClass Override: New module added to override back to ArmorByClass. REQUIRES both DLCs (Automatron + Far Harbor)
- DEF_INV: Updated tags for updated iconlibs2.dll obtained from DEF_UI 1.2.1 or via omega9380's mod page: http://www.nexusmods.com/fallout4/mods/13957/?
- - Misc (Both): Added [Quest] tag to 2 notes
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Version 7.4.0
- - Aid (All): Retagged Glowing Bloodbag as [Chem]
- ValsPicks (Both DLC Options): Added Far Harbor items and naming rules; REQUIRES AWKCR 2.2.2 or higher
- DEF_INV: Added icon for (Settings) tag. This is an emerging standard for mods that add configurable menus/holotapes. It is up to the mod author to set their item with this tag.
- DEF_INV: Added {Settings} rollup
- - Aid (All): Retagged Glowing Bloodbag as [Chem]
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Version 7.3.0
- - Aid (All): Nuka drinks now quench thirst
- NotJunk: Removed Tools from NotJunk. They are still tagged as {Tool}, but are scrappable again.
- Weapons: Added WeaponTypePossiblyVerySmallClipSize keyword to Flare Gun (Bethesda change)
- ValsPicks: Removed DEF_INV tags from scrap items. You can still choose the DEF_INV junk modules to override.
- ValsPicks: Added 2 Wasteland Workshop shipments
- ValsPicks: Now 4 ValsPicks merged modules: DLC Version, No DLC Version, DLC Version Vanilla Weight, No DLC Version Vanilla Weight
- Installer: Updated installer for 4 ValsPicks
- Installer: Moved DLC to the modules tab since it is now included in Val's Picks
- DEF_INV: Updated lyrConf.xml to move (Food) to its own rollup instead of being in Aid
- DEF_INV: Updated lyrConf.xml to move (Drink) to the Drinks rollup instead of being in Aid
- DEF_INV: Updated DEF_INV_TAGS.xml to show icon AND tag for all armor pieces and power armor pieces
- - Aid (All): Nuka drinks now quench thirst
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Version 7.2.1
- - Aid (All): Updated references with changes from UFO4P 1.0.1 (make sure to load VIS AFTER UFO4P if you use it; UFO4P not required)
- Aid (Reduced): Corrected weight of Nuka Quantum
- Aid (All): Corrected name of Refreshing Beverage
- Junk (All): Updated references with changes from UFO4P 1.0.1 (make sure to load VIS AFTER UFO4P if you use it; UFO4P not required)
- NotJunk: Added [Bottle] tag to all empty bottles that can be filled for Survival Mode
- DEF_INV: Updated lyrConf.xml with (Bottle) rollup to contain all empty bottles ([Bottle] tag)
- DEF_INV: Updated both DEF_INV_TAGS.xml files with [Bottle] icon
- - Aid (All): Updated references with changes from UFO4P 1.0.1 (make sure to load VIS AFTER UFO4P if you use it; UFO4P not required)
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Version 7.1.0
- - All: Integrated fixes from UFO4P. IMPORTANT: Load VIS AFTER UFO4P.
- Aid (All): Updated items for game patch 1.5
- Aid (All): Changed a few benefitial drinks to (Drink)
- Cosmetics(Both): Added [Melee Weapon] and [Large Melee] for AWKCR keywords MeleeOnHip and MeleeOnBack respectively
- Misc(Both): Updated instances of [Password] to |Password|
- DLCAutomatron(Both): Updated names of loose mods for consistency
- DLCAutomatron(Both): Reassigned all [Password] to |Password|
- DLCAutomatron(Both): Corrected some references to passwords
- Patch-ChemRedux: Updated
- Patch-FunctionalDisplays: Updated
- Patch-SimpleBugFixes(Both): Removed (use UFO4P instead)
- Patch-Reballistic: Removed
- Patch-DisplayStands: Removed
- Installer: Corrected description of CosmeticsByType
- Installer: Corrected name of Automatron DLCAutomatron
- - All: Integrated fixes from UFO4P. IMPORTANT: Load VIS AFTER UFO4P.
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Version 7.0.1
- - Armor(Both): Updated modules to match Val's Picks updates from v7.0.0
- DLCAutomotron-Weightless: New module added.
- DLCAutomotron(Both): Replaced tag on all holotapes with [Holotape] instead of [Quest]
- DLCAutomotron(Both): Replaced tag on all items tagged as |Password| with [Password]
- - Armor(Both): Updated modules to match Val's Picks updates from v7.0.0
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Version 7.0.0
- - DLCAutomotron: New module for the Automotron DLC items. Requires AWKCR v1.85 or higher.
- DEF_INV: Changed Armor and Power Armor Chest pieces to show tag and icon just like arms and legs
- - DLCAutomotron: New module for the Automotron DLC items. Requires AWKCR v1.85 or higher.
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Version 6.9.2
- - Weapons: Move conditions for [Arrow], [Bolt], and [Grenade] higher in the list to prevent conflicts with vanilla keywords
- Installer: Added AWKCR condition for Weapons module
- Installer: Fixed condition for Chem Redux new .esp name
- - Weapons: Move conditions for [Arrow], [Bolt], and [Grenade] higher in the list to prevent conflicts with vanilla keywords
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Version 6.9.1
- - Weapons: Added conditions for new keywords added by AWKCR 1.83. Weapons now requires AWKCR 1.83+
- Weapons: Changed [Railway Spike] to [Spike] for brevity
- Patch-ChemRedux: Updated patch for Chem Redux 2.5
- DEF_INV: Updated DEF_INV_TAGS.xml for [Spike] change
- DEF_INV: Adjusted lyrConf.xml to check for ( ) and { } instead of ( ) and [ ] for Explosives
- - Weapons: Added conditions for new keywords added by AWKCR 1.83. Weapons now requires AWKCR 1.83+
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Version 6.9.0
- - Misc(Both): Added issue number to all magazines
- Perks: Added issue number to magazines that show individual perks
- DEF_INV: Corrected icon definition for 5.56mm
- DEF_INV: Added missing icon for Plasma
- DEF_INV: Corrected Railway Spike using Plasma icon
- DEF_INV: Added missing icon for Gloves
- - Misc(Both): Added issue number to all magazines
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Version 6.8.5
- - Patch-ChemRedux: Fixed tag on Addictol to (Aid) in vanilla weight version
- DEF_INV: Added lyrConf.xml which groups Keys/Passcards, Notes, Holotapes/Games, Magazines, Aid/Device,Food, Liquor/Nuka, Prewar/Raw, and Grenade/Mine/Singal into a single Pipboy item each group. This does the same thing as KeyNuker but with more than just keys. Recommended to uninstall KeyNuker when using this with DEF_INV 0.18.x and higher.
- DEF_INV: Added DEF_INV_TABS.xml to define container tabs using format from DEF_INV 0.18.x and higher.
- DEF_INV: Rebuild DEF_INV_TAGS.xml with format from DEF_INV 0.18.x and higher.
- - Patch-ChemRedux: Fixed tag on Addictol to (Aid) in vanilla weight version
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Version 6.8.0
- - Aid(All): Retagged Food Paste to (Food)
- Aid(All): Retagged Drugged Water to [Prewar]
- Aid(All): Retagged Experimental Plant to [Raw]
- Aid(All): Retagged Poisoned Wine to [Liquor]
- Aid(All): Retagged all (Chem) to (Aid) due to changes in DEF_INV
- Ammo: Removed extra ONAM edit from Gamma Round
- Mods: Fixed typo in Laser Receiver Maximized Capacitor Mod
- NotJunk: Tagged HalluciGen Gas Canister as [Quest] and made Not Junk
- Weapons: Fixed misspelled '[Cannonball]'
- Patch-ChemRedux: Retagged Addictol to (Aid)
- Patch-FunctionalDisplays: Added patches for 0.2.3 for Aid (Drinks), Misc+Junk(MISC), and Explosives(Weapons)
- Patch-Reballistic: Fixed typos in dynamic name for Cannonball and Cryo
- Patch-ZephyrWarrior: Updated patch for ZephyrWarrior's F4 Power Armor Overhaul 0.9.7
- - Aid(All): Retagged Food Paste to (Food)
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Version 6.7.3
- - Weapons: Added a few uniques that had been missed
- DEF_INV: Added icons for weapons and a few other new icons added by DEF_INV 0.17.0
- DEF_INV: Added option for no weapons because I wasn't able to marry up the icons from DEF_INV directly to the ammo tags added by VIS and ended up personally preferring to see the ammo tags instead of icons
- - Weapons: Added a few uniques that had been missed
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Version 6.7.1
- - Mods(All): Fixed all mods names missing the last character (silly FO4Edit scripts; or script author {me} to be exact)
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Version 6.7.0
- - Aid(All): retagged Slocum's Buzzbites to (Food)
- Aid(All): retagged Moldy Food as [Prewar]
- Armor(Both): Added tags for helmet and eyewear mods from AWKCR
- Junk: !!New Module!! tags items on the Junk screen with {Resource}, {Scrap}, {Tool}. There are 6 variations:
=== Junk - vanilla weights
=== Junk+DEF_INV - vanilla weights and tagged so DEF_INV can display components while looting
=== JunkWeightless - weightless junk
=== JunkWeightless+DEF_INV - weightless junk and tagged so DEF_INV can display components while looting
=== JunkBetter - merges changes from mods like Mo Betta Scrap and Logical Junk Weight so that most item weights more closely match the sum of component costs. Some items have increased components.
=== JunkBetter+DEF_INV - same as above plus tagged so DEF_INV can display components while looting
- Misc(All): retagged Slocum's Buzzbites Recipe to [Note]
- Mods: !!New Module!! tags all items on the Mods screen with {Mod} and rearranges text to be patterned Item Slot Upgrade
- NotJunk: tagged Coffee Tin with [Crafting] and moved from Junk
- NotJunkJustMoney: added Copper Bar as (Valuable) and moved from Junk
- Weapons: Added tag for [Short] for Short Stock. This was absent in vanilla.
- Patch-WeaponRacks: Added patches for Junk
- DEF_INV: Added icons for Tool, Scrap, Resource, Satchel
- DEF_INV: Changed icons for Pack, Trash - - NotJunk: tagged all items that can be sold to Calvin in Vault 81 as {Tool} and removed from Junk
- - Aid(All): retagged Slocum's Buzzbites to (Food)
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Version 6.6.3
- - NotJunk: Hotfix for 0 value Copper Bar
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Version 6.6.2
- - NotJunk: Tagged Copper Bar as (Valuable) and moved from Junk
- Patch-ZephyrWarrior: Updated patch for v0.9.5
- - NotJunk: Tagged Copper Bar as (Valuable) and moved from Junk
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Version 6.6.1
- - ValsPicks: Renamed file so it installs before any override modules
- Installer: Updated ValsPicks selections to require AWKCR
- - ValsPicks: Renamed file so it installs before any override modules
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Version 6.6
- - Aid: Deezer's Lemonade retagged as (Food)
- Cosmetics(Both): Added new keywords from AWKCR v1.69
- ValsPicks: Now includes ArmorBySlot, CosmeticsByClass, ExplosivesSortTop and Perks so you can use a single .esp to get full sorting
- Installer: Reworked installer to show the Customize screen for Val's Picks with Overrides and Customize selections
- Installer: Moved Additional Options into the Customize tab and removed Additional Options tab
- Patch-ChemRedux: Added reduced/weightless option
- DEF_INV: Added icon replacement for [Necklace]
- - Aid: Deezer's Lemonade retagged as (Food)
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Version 6.5.1
- - DEF_INV: Updated icon definition to include new icons from DEF_INV 0.13.0
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Version 6.5
- - AidReducedWeight: New Module. Adjusts weight of Aid tab as follows:
=== (Chem), [Chem], [Quest], [Syringer] reduced weight to 0
=== [Liquor], [Nuka], Dirty Water, Purified Water reduced weight to 0.5
=== All pre-war canned food reduced weight to 0.25
=== All pre-war boxed food reduced weight to 0.1
=== All soups reduced weight to 0.5
=== All large animal raw and cooked meat reduced weight to 0.5
=== Small animal and insect cooked meat reduced weight to 0.25
=== Most small animal and insect raw meat reduced weight to 0.25; except molerat and bloatfly reduced to 0.1
- AidWeightless: New Module. Remove all weight from everything on the Aid tab.
- Explosives(Both): Optional weightless modules added.
- MiscWeightless: New Module. Removes all weight from everything on the Misc tab.
- Weapons: Moved legendary tag before upgrade tags to match Armor/Cosmetics tag order
- Weapons: Changed the keywords used in the naming rules to prevent mod conflicts
- ValsPicks: Included AidReducedWeight and MiscWeightless changes
- - AidReducedWeight: New Module. Adjusts weight of Aid tab as follows:
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Version 6.2
- - ArmorBySlot: Added the word 'Armor' after light/sturdy/tough because it looks better
- ArmorByClass: Moved light/sturdy/tough to right after the tag: |Combat| Sturdy Left Arm
- Cometics(Both): Updated naming rules to include new items from AKCR 1.55
- Misc: Changed tag to [Quest] for Battlefield Holotape, Knight Astlin's Holotape, and Scribe Faris' Holotape
- NotJunk: Changed tag to [Quest] for Knight Varhams' Holotag, Scribe Faris' Holotag
- Weapons: Fixed names for uniques to match naming rule for [Fusion] and [Core] instead of [Fusion Cell] and [Fusion Core]
- Weapons: Removed + indicator from Alien Blaster in the naming rule
- Patch-ZephyrWarrior: Verified patch still valid for 0.9.2
- - ArmorBySlot: Added the word 'Armor' after light/sturdy/tough because it looks better
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Version 6.1.2
- - ArmorByClass: Corrected typo with Left Armguard
- NotJunk: Returned Gold Watch and Silver Pocket Watch to Junk to increase sources for gold and silver
- Patch-WeaponRacks: Added Vertibird Signal Grenade and Mini Nuke to patch
- Patch-ZephyrWarrior: Verified current patch still applicable to 0.9.1
- - ArmorByClass: Corrected typo with Left Armguard
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Version 6.1.1
- - Fix for installer due to change in name of ZephyrWarrior's mod
-
Version 6.1
- - Armor(Both): Added legendary tags to Power Armor naming rule
- Armor(Both): Fixed some logic problems related to armored helmets
- Cosmetics(Both): Added tags for new AKCR slots (Armpiece, Belt, Vest, Harness, Jacket, Legpiece, Offhand)
- Cosmetics(Both): Corrected missing rule conditions for dn_VaultSuits naming rule
- NotJunk: Corrected vanilla spelling mistake in Wooden Toy Soldier
- Patch-ZephyrWarrior: Updated patch for 0.9.0
- - Armor(Both): Added legendary tags to Power Armor naming rule
-
Version 6.0.1
- - Armor(Both): Fix for all armor showing up as Light when it should show Sturdy or Tough
- Armor(Both): Fix for Destroyer Left Leg coming up as Armguard
- Weapons: Fix for extra space in name of Reba II
- Weapons: Fix for missing "E" in Final Judgement (vanilla bug)
- Patch-ZephyrWarrior: Fix for typo in Thermal Coated tag
- - Armor(Both): Fix for all armor showing up as Light when it should show Sturdy or Tough
-
Version 6.0
- - Aid: Included fixes from Simple Bug Fixes for Yao Guai Roast melee dmg and weight fixes for Ash Blossom, Melon Blossom and
Gourd Blossom
- Armor(both): Added Light to naming rule for size. Now armor will be either Light, Sturdy or Tough.
- Armor(both): Rearranged order of armor tags to put the legendary name before add-ons and linings
- Armor(both): Seperated Armor and Cosmetics into seperate modules
- ArmorByClass: Added new option to sort armor by class instead of slot
- Cosmetics(both): Added tags to cosmetic items for add-ons and upgrades (requires AKCR v1.5+)
- NotJunk: Added (Valuable) tag to Pack of Cigarettes and removed from Junk
- NotJunk: Added (Valuable) tag to Preserved Cigarette Pack and removed from Junk
- NotJunk: Added (Unique) tag to Wooden Soldier Toy that MacCready gives you and removed from Junk
- NotJunk: Moved the following quest items from the Misc module to NotJunk and made them NotJunk
= Annika's Locket
= FLL3 Turbopump Bearings
= Flux Sensor
= Gilded Grasshopper
= Locket
= NX-42 Guidance Chip
= Poseidon Radar Transmitter
= Radar Transmitter
= Reflex Capacitor
= RFID Device
= Silver Shroud Costume (the misc item; it actually had Cloth component on it)
= Silver Submachine Gun Prop
- Perks: Added new module to tag perks on the Status tab of Pip-Boy so they group together
- ValsPicks: Added merged .esp that contains Aid, Ammo, Junk, Misc, NotJunk, and Weapons
- Patch-SimpleBugFixes-Aid: Removed patch due to changes included in Aid module. Make sure to load VIS Aid AFTER Simple Bug Fixes.esp
- Patch-F4PAOverhaul: Added compatibility patch for ZephyrWarrior's F4 PA Overhaul v0.8.3
- - Aid: Included fixes from Simple Bug Fixes for Yao Guai Roast melee dmg and weight fixes for Ash Blossom, Melon Blossom and
-
Version 5.7
- - ArmorByType: Replaced all [Armor], [Clothing], [Underarmor] tags to (Armor), (Clothing), (Underarmor) for consistency
- Armor(Both): Removed + indicator on all uniques and replaced with (Unique) tag following the original tag
- Explosives(Both): Added (Signal) tag to Synth Beacon Grenade
- ExplosivesSortBottom: Returned all tags to { } format instead of = = format
- Misc: Changed Cybernetic Pain Inhibitor to (Unique)
- Misc: Changed Cybernetic Limb Actuator to (Unique)
- Misc: Changed all Eddie Winter Holotapes to [Quest]
- Misc: Changed You're SPECIAL to (Unique)
- Misc: Changed all [Holo: Game] tags to [Game]
- Misc: Changed all [Holo: Hack] tags to [Hack]
- Misc: Changed all [Holo: Note] tags to [Holotape]
- Misc: Changed all [Note: Password] tags to [Password]
- Misc: Added (Unique) tag to San Francisco Sunlights
- NotJunk: Added the following unique items to NotJunk with (Unique) tag
- Anchorage Veteran's Flag
- Championship Bowling Ball
- Championship Bowling Pin
- Classroom Globe
- Derby-Winning Toy Car
- Prototype Biometric Scanner
- Reporter's Camera
- Reporter's Pen
- Reporter's Pencil
- Youth League Baseball
- Youth League Glove
- Lab Scale
- Wood Toy Soldier
- Danse's Holotags
- Knight Rylan's Holotags
- Knight Varham's Holotags
- Paladin Brandis' Holotags
- Scribe Faris' Holotags
- Weapons: Removed + indicator on all uniques and replaced with (Unique) tag following the original tag
- Weapons: Fixed typo in [Cryo] tag
- Weapons: Removed 'Cell' from all tags to shorten the tag ([Cryo], [Fusion], [Plasma])
- Weapons: Replaced [Fusion Core] tag with [Core] for brevity
- Patch-LegendaryModification: Removed patch due to existing patch on author's page
- Patch-WeaponRacks: Updated compatibility patch with Explosives changes
- DEF_INV: updated packaged icon file with above changes and for DEF_INV 0.10.4a
- - ArmorByType: Replaced all [Armor], [Clothing], [Underarmor] tags to (Armor), (Clothing), (Underarmor) for consistency
-
Version 5.6
- - ExplosivesSortBottom: Renamed all from {Grenade} to =Grenade= type tags to truly push Explosives under weapons
- Misc: Added [Crafting] tag for Stingwing Barb
- ReBallisticPatch: Added Ammo module patch
- WeaponRacks: Added compatibility patch for Functional Weapon Racks and Explosives module
- DEF_INV: updated packaged icon file with new icons from DEF_INV 0.10.3
- - ExplosivesSortBottom: Renamed all from {Grenade} to =Grenade= type tags to truly push Explosives under weapons
-
Version 5.5
- - Aid: Renamed [Aid: Chem] to (Chem)
- Aid: Renamed [Aid: Device] to (Device)
- Aid: Renamed [Aid: Food] to (Food)
- Aid: Renamed [Food: Alcohol] to [Liquor]
- Aid: Renamed [Food: Nuka] to [Nuka]
- Aid: Renamed [Food: Prewar] to [Prewar]
- Aid: Renamed [Food: Raw] to [Raw]
- Ammo: Added Ammo module with (Ammo) and (Fuel) tags
- Armor(both): Corrected typo in the "of Strength" legendary tag
- ArmorByType: Renamed [Armor] to (Armor)
- ArmorByType: Renamed [Clothing] to (Clothing)
- ArmorByType: Renamed [Underarmor] to (Underarmor)
- ExplosivesSortBottom: Renamed [Grenade] to {Grenade}
- ExplosivesSortBottom: Renamed [Mine] to {Mine}
- ExplosivesSortBottom: Renamed [Signal] to {Signal}
- Junk: Added Junk module with {Resource} tag
- Misc: Bobby Pins tagged with (Lockpick)
- Misc: Renamed [Currency] to (Currency)
- NotJunk: Renamed [Currency] to (Currency)
- NotJunk: Renamed [Valuable] to (Valuable)
- ReballisticPatch: Changed Assault Rifle tag to [7.62mm]
- ReballisticPatch: Changed Combat Rifle tag to [5.56mm]
- ReballisticPatch: Changed Deliverer tag to [.380]
- LegendaryModification2LMPatch: Added compatibility patch for Legendary Modification's 2LM module
- DEF_INV: Added an updated icon definition file for use with DEF_INV
- - Aid: Renamed [Aid: Chem] to (Chem)
-
Version 5.3
- - Explosives: Added Signal tag to Institute Beacon
- NotJunk: Added [Quest] to Green Paint and removed from Junk
- NotJunk: Added [Quest] to Pristine Deathclaw Egg and removed from Junk
- Armor: Added tag to unique armor. Unique pieces will be represented by a + after their slot. Eg: |ArmL+| Mantis Armguard
- Weapons: Added tag to unique weapons. Unique pieces will be represented by a + after their ammo. Eg: [Melee+] Rockville Slugger
- Patch: Added patch for Display Stands (Model Robot and Nuka Cola)
- Patch: Added patch for Reballistic (thanks to Kae Arby who did most of the work for me)
- - Explosives: Added Signal tag to Institute Beacon
-
Version 5.2
- - Added compatibility patches for Simple Bug Fixes
-
Version 5.1.1
- - Bug fix for pipe revolver converted to .308 tag
-
Version 5.1
- - Minor bug fixes for Combat Shotgun and Flare Gun
-
Version 5.0
- - Reworked armor module to utilize the Armor Keywords Community Resource
- Added optional Not Junk Just Money
- Merged Armor and Armor Moddable
- Added optional armor sorting by clothing class (uses AKCR)
- Fixed tagging on Synth Relay Grenade and Institute EM Pulse Grenade
- Added Silver Locket to Not Junk
- Added compatibility patch for Chem Redux
- - Reworked armor module to utilize the Armor Keywords Community Resource
-
Version 4.1
- - Modified tags for arm and leg pieces to shorten the tags
-
Version 4.0
- - Added Weapons mod
- Added missing dynamic name sorting for Clothing and Vault Suits
- Changed Explosives mod to use parenthesis so explosives sort to the top
- Moved signal grenades such as artillary smoke grenades to (Signal)
- Moved some misc items to [Quest]
- - Added Weapons mod
-
Version 3.0
- - Added dynamic naming sorting to all armor and power armor
-
Version 2.6
- - Added Not Junk mod
- Fix for Raider Armor Leg/Arm name backwards
- Moved Greaser Jacket and Jeans to [Clothing]
- Moved Book Reward Tokens to [Quest]
- Moved Silver Machine Gun Prop to [Quest] and tagged as Not Junk
- Moved Silver Shoud Costume to [Quest]
- Moved Silver Shout Hat to [Quest]
- - Added Not Junk mod
-
Version 2.5
- - Added a couple of missing Misc items to [Trash]
- Added module for moddable armor pieces
- - Added a couple of missing Misc items to [Trash]
-
Version 2.1
- - Fix for Gold Bar devaluation
-
Version 2.0
- - Added Armor items that cannot be modified at the crafting bench
- Tagged Gold Bar with [Currency] and removed from Junk
- - Added Armor items that cannot be modified at the crafting bench
-
Version 1.1
- - Overdue Book changed to [Quest]
- Folder added as [Trash]
- Vault-Tek Lunchbox added as [Collectible]
- All [Model] changed to [Collectible]
- Changed You're SPECIAL to [Collectible] and removed from being a magazine due to exploit
- - Overdue Book changed to [Quest]
-
Version 1.0
- - Added Misc tab items
-
Version 0.70
- - Initial Release
-
- Author's activity
-
October 2024
-
28 Oct 2024, 4:59AM | Action by: valdacil
Readme file added
-
28 Oct 2024, 4:59AM | Action by: valdacil
Changelog added
'Change log added for version 11.0.3'
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28 Oct 2024, 4:58AM | Action by: valdacil
File added
'Valdacil\'s Item Sorting 11.0.3 [version 11.0.3]'
July 2024
-
21 Jul 2024, 10:28PM | Action by: valdacil
Readme file added
-
21 Jul 2024, 10:28PM | Action by: valdacil
Changelog added
'Change log added for version 11.0.2'
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21 Jul 2024, 10:27PM | Action by: valdacil
File added
'Valdacil\'s Item Sorting 11.0.2 [version 11.0.2]'
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21 Jul 2024, 12:23AM | Action by: valdacil
Readme file added
-
21 Jul 2024, 12:23AM | Action by: valdacil
Changelog added
'Change log added for version 11.0.1'
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21 Jul 2024, 12:21AM | Action by: valdacil
File added
'Valdacil\'s Item Sorting 11.0.1 [version 11.0.1]'
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14 Jul 2024, 12:14AM | Action by: valdacil
Attribute change
'File \'VIS - Ammo Tags for New Calibers\' category changed to Old versions.'
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13 Jul 2024, 11:25PM | Action by: valdacil
Mod edited
'Announcements Sticky Post Archive'
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13 Jul 2024, 11:25PM | Action by: valdacil
Mod edited
'VIS 10.x Sticky Post Announcements'
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13 Jul 2024, 11:25PM | Action by: valdacil
Mod edited
'VIS 10.x Details Page'
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13 Jul 2024, 11:20PM | Action by: valdacil
Mod edited
'VIS 10.x Sticky Post Mods'
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13 Jul 2024, 11:17PM | Action by: valdacil
Mod edited
'VIS 10.x Sticky Post FAQ'
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13 Jul 2024, 11:17PM | Action by: valdacil
Mod edited
'VIS 10.x Sticky Post FAQ'
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13 Jul 2024, 11:14PM | Action by: valdacil
Attribute change
'Name changed to \'Valdacil\'s Item Sorting\'.
Description changed.'
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13 Jul 2024, 11:13PM | Action by: valdacil
Mod edited
'VIS 11.x Patch Creation Tutorial'
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13 Jul 2024, 11:12PM | Action by: valdacil
Mod edited
'(Draft) VIS 11.x Patch Creation Tutorial'
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13 Jul 2024, 11:11PM | Action by: valdacil
Permission change
'Author changed their file credits.'
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- Mod page activity
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January 2025
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15 Jan 2025, 4:19PM | Action by: Zenbrax
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