Hi Ragoda, I've use this settlement mod before. But now I get to this one and open workshop mode. Happiness is at 0 at all of your settlement mods. I've also disabled and uninstall them and install with no fix to the happiness being at zero very time. Please help me out. Cheers.
Hi Again, I've changed my load order and put it at the bottom of my list too. It work. So I'm going to do the same for the other ones too. I've built a massive 'Junktown' there too. Awesome.
I have not tested them together. My MOD does some terraforming next to pond, so if the other MOD does that there also you might get problems. Otherwise all should be fine. Please test it! :)
I will try, all I have is an old Lap right now, that's more like push me I'm coming, the PC I had died and having a hard time getting parts with so many shortages. But I will give it a go on the lap top.
I installed this mod and I am having a few issues with it. One is that now I have 2 icons in the map for this location. One with the original name and the other as Robotics Disaposal Settlement. I cannot get new settlers and now I cannot move settlers around, assign any settler anywhere or even start a supply line anywhere. The settlers are ignoring me.
Also, I got this too issues when checking the mod with SKK´s Settlement Ownership utilities when I check it in this settlement.:
[02/18/2020 - 11:31:29PM] SKK_WUTestWorkshopKeywordsScript,[workshopscript < (1C000F9D)>],[Cell <Wilderness (0000DCD6)>],ERROR WorkshopParent registered workshop has no MapMarker [02/18/2020 - 11:31:29PM] SKK_WUTestWorkshopKeywordsScript,[workshopscript < (1C000F9D)>],[Cell <Wilderness (0000DCD6)>],WARNING WorkshopParentRegistered Workshop Location [Location < (1C000FA7)>] missing LocationRefType LocationEdgeMarker (Attack quests may not fill)
I have a savegame before installing it, but I would like to have this mod working as I like the location.
Also, I have installed other mods from you on a previous run through but this is the first time I installed this one.
While looking at it in the Creation Kit I saw these two things:
1. The MapMarker has Junktown as the type, instead of Settlement. 2. It is missing the WorkshopInitializeLocation. Which I think may be the main issue.
Also, you did it on purpose to have a new marker instead of using the current one which already existed for the location? Please don´t take me wrong, I´m a complete noob trying to figure out why my favorite toy is causing me trouble.
1. Yes, I used Junktown marker, because, well, this is a junkyard, right? 2. I look into this, as on top of my head I don't remember what that did, or if I even use it
Yes, I make specific MapMarkers for settlements even though there are already location MapMarkers placed.
No problem, I want my MOD's to work perfectly also, (not that I have ever seen many MOD's like that, mine or made by others,) so I truly value the help to find errors by players!
thank you for this mod and your work. this has always been one of those areas I hit first on a gameplay but never see again. love that now I have a reason to keep coming back to it and now it will have its own sentry bot guard as well
29 comments
As a quick fix (try) you could change Load Order, this often helps, not always though. Return here if this problem continues please.
Also anyone else having similar problem please inform of them, but definitely also about possible solutions, thank you!
Fits perfectly with the Lone Wanderer motorcycle mod.
Thank you for sharing this with us!
Better Robotics Disposal Ground ?
Thanks much
I installed this mod and I am having a few issues with it. One is that now I have 2 icons in the map for this location. One with the original name and the other as Robotics Disaposal Settlement. I cannot get new settlers and now I cannot move settlers around, assign any settler anywhere or even start a supply line anywhere. The settlers are ignoring me.
Also, I got this too issues when checking the mod with SKK´s Settlement Ownership utilities when I check it in this settlement.:
[02/18/2020 - 11:31:29PM] SKK_WUTestWorkshopKeywordsScript,[workshopscript < (1C000F9D)>],[Cell <Wilderness (0000DCD6)>],ERROR WorkshopParent registered workshop has no MapMarker
[02/18/2020 - 11:31:29PM] SKK_WUTestWorkshopKeywordsScript,[workshopscript < (1C000F9D)>],[Cell <Wilderness (0000DCD6)>],WARNING WorkshopParentRegistered Workshop Location [Location < (1C000FA7)>] missing LocationRefType LocationEdgeMarker (Attack quests may not fill)
I have a savegame before installing it, but I would like to have this mod working as I like the location.
Also, I have installed other mods from you on a previous run through but this is the first time I installed this one.
Thanks.
I never use LocationEdgeMarkers!
1. The MapMarker has Junktown as the type, instead of Settlement.
2. It is missing the WorkshopInitializeLocation. Which I think may be the main issue.
Also, you did it on purpose to have a new marker instead of using the current one which already existed for the location? Please don´t take me wrong, I´m a complete noob trying to figure out why my favorite toy is causing me trouble.
2. I look into this, as on top of my head I don't remember what that did, or if I even use it
Yes, I make specific MapMarkers for settlements even though there are already location MapMarkers placed.
No problem, I want my MOD's to work perfectly also, (not that I have ever seen many MOD's like that, mine or made by others,) so I truly value the help to find errors by players!
this has always been one of those areas I hit first on a gameplay but never see again.
love that now I have a reason to keep coming back to it and now it will have its own sentry bot guard as well