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Ragoda

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Ragoda

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29 comments

  1. Locked
    Sticky
    Hi Ragoda, I've use this settlement mod before. But now I get to this one and open workshop mode. Happiness is at 0 at all of your settlement mods. I've also disabled and uninstall them and install with no fix to the happiness being at zero very time. Please help me out. Cheers.
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      What has changed in your setup for F4? Since my MOD's have stayed same. New MOD's? New other software? New hardware even? Upgrades to F4? Etc.

      As a quick fix (try) you could change Load Order, this often helps, not always though. Return here if this problem continues please.

      Also anyone else having similar problem please inform of them, but definitely also about possible solutions, thank you!
    2. VaughanPhillipsNZ
      VaughanPhillipsNZ
      • BANNED
      • 0 kudos
      Hi Again, I've changed my load order and put it at the bottom of my list too. It work. So I'm going to do the same for the other ones too. I've built a massive 'Junktown' there too. Awesome.
    3. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Great!  :)
  2. muskox9999
    muskox9999
    • premium
    • 0 kudos
    Great place to set up a settlement, thanks for making it
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Thank you! It was a suggestion and I agreed with that suggestion, fun place with robot!  :D

  3. ferstreal
    ferstreal
    • premium
    • 3 kudos
    Nice!

    Fits perfectly with the Lone Wanderer motorcycle mod.
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Great! And interesting, I should maybe check out that MOD?
  4. jumarbye
    jumarbye
    • premium
    • 65 kudos
    Nice job! Love how you make it pretty much scrappable. It works and I'm not having any issues.

    Thank you for sharing this with us!
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Thanx! Good gaming to you!
  5. Spektra13
    Spektra13
    • premium
    • 1 kudos
    I like the idea of of your mod, just one Question, do you know how well your mod does work with or not work with
    Better Robotics Disposal Ground ?

    Thanks much
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      I have not tested them together. My MOD does some terraforming next to pond, so if the other MOD does that there also you might get problems. Otherwise all should be fine. Please test it!  :)
    2. Spektra13
      Spektra13
      • premium
      • 1 kudos
      I will try, all I have is an old Lap right now, that's more like push me I'm coming, the PC I had died and having a hard time getting parts with so many shortages. But I will give it a go on the lap top.
  6. ImmortalAbsol
    ImmortalAbsol
    • premium
    • 36 kudos
    Please make the Proto Sentry Bot a modifiable Automatron settler/companion.
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      I don't have enough know how on that area to do it. sorry.
    2. ImmortalAbsol
      ImmortalAbsol
      • premium
      • 36 kudos
      Thanks for the reply.
  7. SameOldBard
    SameOldBard
    • supporter
    • 47 kudos
    Hi,

    I installed this mod and I am having a few issues with it. One is that now I have 2 icons in the map for this location. One with the original name and the other as Robotics Disaposal Settlement. I cannot get new settlers and now I cannot move settlers around, assign any settler anywhere or even start a supply line anywhere. The settlers are ignoring me.

    Also, I got this too issues when checking the mod with SKK´s Settlement Ownership utilities when I check it in this settlement.:

    [02/18/2020 - 11:31:29PM] SKK_WUTestWorkshopKeywordsScript,[workshopscript < (1C000F9D)>],[Cell <Wilderness (0000DCD6)>],ERROR WorkshopParent registered workshop has no MapMarker
    [02/18/2020 - 11:31:29PM] SKK_WUTestWorkshopKeywordsScript,[workshopscript < (1C000F9D)>],[Cell <Wilderness (0000DCD6)>],WARNING WorkshopParentRegistered Workshop Location [Location < (1C000FA7)>] missing LocationRefType LocationEdgeMarker (Attack quests may not fill)

    I have a savegame before installing it, but I would like to have this mod working as I like the location.

    Also, I have installed other mods from you on a previous run through but this is the first time I installed this one.

    Thanks.
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      MapMarker there should be for certain!

      I never use LocationEdgeMarkers!

    2. SameOldBard
      SameOldBard
      • supporter
      • 47 kudos
      While looking at it in the Creation Kit I saw these two things:

      1. The MapMarker has Junktown as the type, instead of Settlement.
      2. It is missing the WorkshopInitializeLocation. Which I think may be the main issue.

      Also, you did it on purpose to have a new marker instead of using the current one which already existed for the location? Please don´t take me wrong, I´m a complete noob trying to figure out why my favorite toy is causing me trouble.
    3. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      1. Yes, I used Junktown marker, because, well, this is a junkyard, right?
      2. I look into this, as on top of my head I don't remember what that did, or if I even use it

      Yes, I make specific MapMarkers for settlements even though there are already location MapMarkers placed.

      No problem, I want my MOD's to work perfectly also, (not that I have ever seen many MOD's like that, mine or made by others,) so I truly value the help to find errors by players!
  8. Khimera
    Khimera
    • premium
    • 6 kudos
    thank you for this mod and your work.
    this has always been one of those areas I hit first on a gameplay but never see again.
    love that now I have a reason to keep coming back to it and now it will have its own sentry bot guard as well
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Yes, I love the sentry bot there also! :D
  9. megablackk1d
    megablackk1d
    • premium
    • 47 kudos
    looks cool just needs to be a esl files but if not I could easily merge the files into my settlement mod esps.
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      ok
  10. Jimm607
    Jimm607
    • member
    • 17 kudos
    Brilliant, this one of the sites i've always used a conquest workshop for. Minuteman Robotics will be better than ever.
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Great!
  11. FerrumAnguis
    FerrumAnguis
    • supporter
    • 3 kudos
    Nice! :D Would it be possible to make one "all-in-one" mod with your added settlements to save ESPs?
    1. BBLAKE8571
      BBLAKE8571
      • supporter
      • 7 kudos
      I second that or make esl versions