Fallout 4

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Shadowliger--CharlieW--F4NV Dev Team

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Shadowliger

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75 comments

  1. VariaBeth
    VariaBeth
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    Works great! I use Beast Master and the skins work perfectly on all the dogs! Thank you so much!
  2. DeloreanGirl
    DeloreanGirl
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    • 2 kudos
    I have a new UPDATE.

    I still have difficulty crafting these skins in a Cooking Station. I even went to a "real stove" and not a cooking pot or spit, just in case. Still couldn't craft them.

    Even after doing my Loading and Enabling I mentioned below.

    However, I do not know if this will help anyone, or if the codes might be different due to different mods and load orders. I don't know.
    However, I was able to work out, and find the Console commands, to get these skins.

    Toggle Console Command ~ 
    then enter player.additem (insert code) followed by 1 (unless you want more than one skin. Then type in that number. And do NOT add parentheses ( )before and after the code).

    So the ID codes for these skins (again, on my system. Hopefully it's the same, or very similar for you):

    0c000fa0 = Cheyenne (Sunny Smiles dog)
    0c000fa1 = FO3 Dogmeat
    0c000fa2 = Rex
    0c000fa3 = Legion Mongrel
    0c000fa4 = NCR Guard Dog
    0c000fa5 = Nightstalker
    0c000fa6 = NV Vicious Dog
    0c000fa8 = Coyote

    I do not know why the last one ends on 8 and not 7, but that is what my system told me.

    I found these by typing in Console Commands:

     help Cheyenne 4

    and my system pulled up the above code.
    I then typed in FO3 Dogmeat and got that code. Tried typing in Rex and my system pulled up stuff about Croup Manor.
    I then typed in Legion Mongrel and got their above code, and I saw the pattern.
    I deduced the rest by typing in different last numbers.

    I also found that the ID code has a slight prefix difference depending upon where you are.
    0C000FA1 was the code I got when I was at Red Rocket meeting Dogmeat.

    I have loaded a game in which I am at Sunshine Tidings Co-Op, and the ID code is 0E000FA1.
    So very similar, but you will still need to get the prefix code, I guess for your location and Doggo's Skins.

    But that is why I explained the (help Cheyenne 4) above. Type that in and it should give you whatever prefix code thing of your location, and the rest of the ID is the same (that I have seen so far) 000FA1 for FO3 Dogmeat.


    My apologies if this seems long, involved, and pointless. But I figure some people who use this mod (and other mods) may not be very Console Command savvy and would like additional info in how to do things (like myself. I need things thoroughly explained for me to understand).

    So I hope this helps others, and possibly Future Me, again, in case I misplace these code notes, I can come back to these comments and get these stupendous skins for my dog again.

    Thank you, again, for creating these.
    I especially love Rex, Nightstalker, and Coyote for my separate profile play-throughs.

    Cheers and Excellence. 
    1. OnionAddict
      OnionAddict
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      • 29 kudos
      I have the same issue, thanks for that! :)
      The number I needed was different. I typed in Help "Nightstalker" and I got the ID for my game for that particular skin. And it looks AWESOME!
    2. DeloreanGirl
      DeloreanGirl
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      • 2 kudos
      You are very welcome. I'm glad it helped.

      Happy playing.
      And, yeah, the Nightstalker is definitely AWESOME! <3

      Cheers and Excellence to you.
  3. DeloreanGirl
    DeloreanGirl
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    @Shadowliger I'm having difficulty.
    I loaded this mod about 2 months ago, went to the Cooking Station found Many Faces of Dogmeat. I created 3 different ones for 3 different profile/characters (Rex, Legion Mongrel/Coyote [couldn't decide which I wanted for her. :-D], and Nightstalker.
    They all worked great. Zero issues.

    2 days ago I had to do a fully new reload of Fallout 4 and all dlc. Deleted all folders, Saves, files everything. Fresh start.
    I have a new profile, enabled this mod, went to the Cooking Station, and the recipes are there, but I can't make any of them. It says I need 2 Leather.
    I have a bunch of Leather in my Workbench. But I even tried to make them by having 2 Leather on my person.
    Still wouldn't highlight and let me craft any of the suits/costumes/mesh things. 

    Can you assist me?
    Thank you for your time, as well as this great mod. <3

    UPDATE - Athought occurred to me to make a Hard Save, enter the Console Command qqq to exit the game. Then I disabled the mod, loaded an a save that had it, but no longer, walked a bit for a minute,, Hard Saved again (with the mod disabled), did qqq again, went into Vortex and Enabled the mod. Loaded up the most recent save that didn't have the mod enabled, went to the Cooking Station, and the costume options are highlighted now.
    I have just crafted 3 costumes with no issues.

    Oh, and I haven't 'Greeted The Dog' yet. But I can craft the skins. 

    I thought I would leave this entire post in case others run into a similar problem.

    This mod is awesome! Thank you for making it.

    Oh BTW, for any who are curious, I am able to put these costumes on Dogmeat as well as put Dog Armor and helmet and goggles on at the same time. So it looks like a Nightstalker is wearing armor.
    It also works with another mod I have called 'Dogmeat's Backpack'.

    Again, fantastic mod. Thank you for making it. 
  4. ghosteater42
    ghosteater42
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    Any way we can see a port to xbox?
  5. AreeSoothsayer
    AreeSoothsayer
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    • 7 kudos
    Oh wow. Thanks for this. It works on Dogbots  as well as normal canines. I have a small pack of Coyotes now. ^..^
  6. Rishvel
    Rishvel
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    Is there any chance you could add in your nightstriker creature mod? This works so much better than replacing dogmeats model entirely. Love it.
  7. MojaveCourier6
    MojaveCourier6
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    Do I go to the armor workbench to craft these, or do I need to find the plans someplace?I tried looking in the chemistry workbench but nothing. I double checked the description but didn't see where i'm supposed to build them at.Really excited to get to work with them since so many memories are attached to these gorgeous canines.
    1. Fowven
      Fowven
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      • 0 kudos
      Cooking station.
  8. Fowven
    Fowven
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    Any way to have this as a skin replacer instead of the mesh?
  9. holylight372
    holylight372
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    I was about to install the TransDOGrifier and the Husky skin off the CC, but here you are doing the lords work. Thanks!
  10. xXTheForsakenQueen01Xx
    xXTheForsakenQueen01Xx
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    Is it possible to equip one of the mesh replacers on other dogs (like for example one caught in a cage that I made follow me using beast master) or would it be like the transdogrifier where only Dogmeat can equip them?

    Edit: Finally had time to test it, yes it does work and I can now have an army of legion mongrels to keep the idiot settlers in line.
    1. phlogistinator
      phlogistinator
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      Can confirm. I now have a pack of Cyberdogs in my robot themed settlement. While it would be nice to have different breeds of cyberdogs than just German Shepards, this is definitely the next best thing (compared to not having anything that is).
    2. ImmortalAbsol
      ImmortalAbsol
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      Ty