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KahvozeinsFang

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KahvozeinsFang

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40 comments

  1. quinken
    quinken
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    Does anyone know if this breaks precombines? And if so if the precombines are regenerated?
    1. shieldandsword
      shieldandsword
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      • 34 kudos
      Dear Friend!
      Where there is a workshop and a future construction (removing and adding objects) there can be no precombs.
    2. KahvozeinsFang
      KahvozeinsFang
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      Its an interior settlement, unless your computer is a literal potato you dont even need any for small interiors.
  2. shieldandsword
    shieldandsword
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    @KahvozeinsFang Dorogoy Drug! Ideya i mod VELIKOLEPNY! Vsegda problemnaya lokachiya blgodarya vashemu trudu stala prekrasnym poseleniyem! Progolosoval.
    149 / 5 000
    @KahvozeinsFang

    Dear Friend!
    The idea and mod are GREAT!

    The always problematic locality has become a wonderful settlement thanks to your work!

    Voted.
  3. Isimies
    Isimies
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    Using this mod fixed the existing bug in Shamrock Taphouse which sometimes causes neverending loading screens if the mole rats get triggered. I don't plan to use the settlement, although it looks cool, but can recommend this as a fix to anyone who is stuck in endless loading loops after freeing Drinking Buddy.

    For me, the commonly suggested fix for mole rat burrowing did not help the Shamrock bug, but this fixed it 100%.

    Thanks a lot, KahvozeinsFang! I can still get my late-game Drinking Buddy!
    1. BSteezy
      BSteezy
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      No need to do that.  If you have the molerat bug happen to you, just go back to your last save before encountering the molerats (before they erupt), go into console, and type in "tdetect" to toggle enemy detection AI off.  Then go back to where the molerats are, in this case the basement.  The molerats will still pop up when you enter the basement, but won't see you, so they won't go into the aggro mode that causes the overload leading to the bug.  Kill them all off (make sure they are all above ground and dead before next step) then open console and type in "tdetect" again to toggle enemy detection AI back on again.  (NPCs won't interact with you if tdetect is off).  If you did this right, you should have no problem saving or exiting the area. 
  4. DavidsFallout4Mods
    DavidsFallout4Mods
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    • 10 kudos
    Love it! Now please do the Colonial Taphouse in Diamond City.  After you assasinate Paul Pembroke for being a snitch his wife just sits up there all alone lol.  I took her as my own wife and made love to her on the bar next to Pauls corpse but now I'm looking at this bar in a prime location going "nobody thought of making this their own bar"? LOL
  5. Nick19121
    Nick19121
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    Used for a while, first time i had some invisible benches etc
    Sadly i am unable to get followers go at the Taphouse, they usually turn back to their original locations.
  6. Drivinghard
    Drivinghard
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    Looks interesting but how is the backside?

    Yours (this one) mod is the ONLY mod on Nexus for the Shamrock Taphouse!
    Thank you for REMOVING the raider gangs/spawns..

    I''m interested because there is a "fatherless boy" quest on the dock beside this taphouse apparently,,, and I'm collecting settlements/quests involving saving/rescuing children..

    ** ALSO ** there is a fabulous tugboat/home mod which stops at this Sherlock Taphouse too (apparently the best version yet)
    https://www.nexusmods.com/fallout4/mods/48691?tab=description

    So I am hooping everything will work together possibly... I'm scared to try at the moment though :)
  7. Chieftonic
    Chieftonic
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    The mod works great for me except for the fact that I can't get Cait to stay there (which was why I downloaded this mod). I tried sending her there from outside the settlement, got the upper-right message saying she was going there, and she promptly leaves for the combat zone. I figured that this may be because she can't find her way there, so I used the 'moveto player' command to bring her into the cell and tried again. still no dice. I haven't tried recruiting with a radio beacon, but I assume it works. All around great mod.
  8. kevbdrmn22
    kevbdrmn22
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    I have the opposite problem most are talking about here. It looks great, but the generator/workshop does nothing when I click it. Maybe you can tell me what I am doing wrong. thanks in advance.
    1. KahvozeinsFang
      KahvozeinsFang
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      That's odd, I used a setowned trigger on the workshop. As soon as you step off the elevator into the basement, it should automatically grant you access to the workshop.
    2. kevbdrmn22
      kevbdrmn22
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      never mind, I was having a brain cramp. I thought the generator in the office was the acting workshop. I found it in the basement. thanks for the great mod.
  9. speedynl
    speedynl
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    Spoiler:  
    Show



     
    In response to post #70890818.


    Spoiler:  
    Show

    qq200347 wrote: Can be used as a settlement but it is still dirty. No change. Not as clean as a picture. What am I missing?


    Second person who has reported this. Can you post your load order? I'd like to figure out what's doing this.

    Farther down in the comments there is another person who has the same problem. If he get his load order posted Wer can compare to see which you have in common. Instructions for posting a spoiler are there too, so your comment won't be a mile long.
     



    if you cleaned up the place(cell) and it reset, it prolly mean they where there before( infor burned into save) or some other mod do something to the place(cell)
    that place is interior right, so nothing should change the place, only another mod that touch the same cell can do that
  10. qq200347
    qq200347
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    Can be used as a settlement but it is still dirty. No change. Not as clean as a picture. What am I missing?
    1. KahvozeinsFang
      KahvozeinsFang
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      Second person who has reported this. Can you post your load order? I'd like to figure out what's doing this.

      Farther down in the comments there is another person who has the same problem. If he get his load order posted Wer can compare to see which you have in common. Instructions for posting a spoiler are there too, so your comment won't be a mile long.