NOTE: The foldable stock is in it's own category for the way grips and stocks work for this gun. It also may clip through some attachments and obstruct the iron sight options. Mix and match and see what you can come up with!
See description for images!
XBOX ONE VERSION AVAILABLE! https://bethesda.net/en/mods/fallout4/mod-detail/4117246 Big thanks to KoKazMokaz93 for the port!
BUT there's some bugs. Because this holds 6 rounds and the original holds 5 there's a weird bug when reloading after shooting one round then reloading. in 1st person it won't load the 6th shell but does in 3rd. Also when the reload starts it immediately puts the ammo count to full even if you interrupt the reload in emergency combat. This was just with installing the reload script mods with no modification to mine. If someone can help provide a tutorial where i can fix these problems then i'll release a patch for this mod in full functionality. Until then you can use it that way if you want with the buggy version. It's not terribly bad but more inconvenient and weird then non functional.
I'm not gonna lie this gun is alot of fun. The only thing I feel that holds it back is me not being able to put an extended magazine tube on it trade off being longer reload time just so I can have those 2 extra shells
As of today 26/04/2024 I'm having issues installing this mod. Seems like there are corrupted files, Mod Organizer 2 shows a pop-up "extracting failed (Data error)".
I don't know if any other mod is causing this error, but sadly I couldn't install it.
Update: I manually downloaded the mod and it didn't cause any error when installing. I'll look in game if it works.
Quick question cap'n, seems like all reloading and cycling sounds that rely on the lever action rifle have been taken over by the 92, was that intentional, or do you know of a fix?
Might be my load order, but I can't seem to find any conflicts through LOOT or Vortex.
One of my favorite shotgun mods for lever/pump action, great visual and audio on this beast and a great addition for raiders. The 4estGimp update is a must as it not only fixes a lot but adds a few more options and streamlines the animation fixes to work with BCR. Also make sure you install the pre-req animation mod by Hitman, because your mod organizer won't flag it if you forget (it's not a required master since there's no plugin).
So I've noticed that it's classed as a rifle, not a shotgun for the purpose of rifle vs shotgun perks, and the pistol grips don't seem to work with the pistol perks. Is this intentional?
254 comments
CHANGE LOG:
Fixes "NPC no sound" bug.
Fixes "too much accuracy" bug.
Adds a "Comfort Grip" to modifications
Adds a "Foldable Stock" to modifications.
NOTE: The foldable stock is in it's own category for the way grips and stocks work for this gun.
It also may clip through some attachments and obstruct the iron sight options. Mix and match and see what you can come up with!
See description for images!
XBOX ONE VERSION AVAILABLE!
https://bethesda.net/en/mods/fallout4/mod-detail/4117246
Big thanks to KoKazMokaz93 for the port!
ENJOY LADIES AND GENTS!:)
It can be used with this mod using BitSpyder's Patches for the right handed animation here:
https://www.nexusmods.com/fallout4/mods/41339?tab=files
BUT there's some bugs. Because this holds 6 rounds and the original holds 5 there's a weird bug when reloading after shooting one round then reloading.
in 1st person it won't load the 6th shell but does in 3rd. Also when the reload starts it immediately puts the ammo count to full even if you interrupt the reload in emergency combat. This was just with installing the reload script mods with no modification to mine. If someone can help provide a tutorial where i can fix these problems then i'll release a patch for this mod in full functionality. Until then you can use it that way if you want with the buggy version. It's not terribly bad but more inconvenient and weird then non functional.
I don't know if any other mod is causing this error, but sadly I couldn't install it.
Update: I manually downloaded the mod and it didn't cause any error when installing. I'll look in game if it works.
Thanks for the mod!
Might be my load order, but I can't seem to find any conflicts through LOOT or Vortex.