NOTE: The foldable stock is in it's own category for the way grips and stocks work for this gun. It also may clip through some attachments and obstruct the iron sight options. Mix and match and see what you can come up with!
See description for images!
XBOX ONE VERSION AVAILABLE! https://bethesda.net/en/mods/fallout4/mod-detail/4117246 Big thanks to KoKazMokaz93 for the port!
BUT there's some bugs. Because this holds 6 rounds and the original holds 5 there's a weird bug when reloading after shooting one round then reloading. in 1st person it won't load the 6th shell but does in 3rd. Also when the reload starts it immediately puts the ammo count to full even if you interrupt the reload in emergency combat. This was just with installing the reload script mods with no modification to mine. If someone can help provide a tutorial where i can fix these problems then i'll release a patch for this mod in full functionality. Until then you can use it that way if you want with the buggy version. It's not terribly bad but more inconvenient and weird then non functional.
As of today 26/04/2024 I'm having issues installing this mod. Seems like there are corrupted files, Mod Organizer 2 shows a pop-up "extracting failed (Data error)".
I don't know if any other mod is causing this error, but sadly I couldn't install it.
Update: I manually downloaded the mod and it didn't cause any error when installing. I'll look in game if it works.
Quick question cap'n, seems like all reloading and cycling sounds that rely on the lever action rifle have been taken over by the 92, was that intentional, or do you know of a fix?
Might be my load order, but I can't seem to find any conflicts through LOOT or Vortex.
One of my favorite shotgun mods for lever/pump action, great visual and audio on this beast and a great addition for raiders. The 4estGimp update is a must as it not only fixes a lot but adds a few more options and streamlines the animation fixes to work with BCR. Also make sure you install the pre-req animation mod by Hitman, because your mod organizer won't flag it if you forget (it's not a required master since there's no plugin).
So I've noticed that it's classed as a rifle, not a shotgun for the purpose of rifle vs shotgun perks, and the pistol grips don't seem to work with the pistol perks. Is this intentional?
Just a heads-up to anyone with this issue, as uncommon as it would be. This mod appears to be incompatible with Modern Weapon Replacer - Agency Arms Benelli M2
It stops the Combat Shotgun from being renamed to Benelli M2. It also screws with the weapon's mesh and animations. It's like it's trying to use the original Combat Shotgun animations for the Benelli even though the weapon is... not the Combat Shotgun.
I'm not sure why this mod would interfere with the Combat Shotgun replacer, but... I uninstalled every mod except for the Benelli, the replacer, and this mod + the right-handed animations to test it and, well... It's definitely this mod.
I'm not saying this mod is bad! Not at all, I really enjoyed using this mod! You did an excellent job! :) I'm just putting this out there for anyone else to know about it, in case they had the same issue as me
I checked the .esp of this mod and saw an overridden record of the vanilla Combat Shotgun in the WEAPON section. This means that any mod that tries to tweak/tamper with the vanilla Combat Shotgun's WEAPON record will be undone by this mod. It seems like the author copied the vanilla combat shotgun record into his own mod to do some quick copy&pasting/reference while creating the weapon record for this shotgun and forget to remove it. LOL. Happens sometimes. However if I were the author, when I want to get a template from vanilla/other mods I wouldn't copy records as Overwriting, but instead as Copy asnew records.
Fix: just move this mod esp load order above Modern Weapon Replacer esp. OR, open FO4edit, navigate to Weapon section and delete the Combat Shotgun record overthere.
Note that this mod also replace some of the vanilla lever rifle's sounds (reloading, shooting), so any mod that tries to tamper with such will be conflicted too. If you knows well enough how to use Fo4Edit this issue wont be a problem, just a few deleting and done.
254 comments
CHANGE LOG:
Fixes "NPC no sound" bug.
Fixes "too much accuracy" bug.
Adds a "Comfort Grip" to modifications
Adds a "Foldable Stock" to modifications.
NOTE: The foldable stock is in it's own category for the way grips and stocks work for this gun.
It also may clip through some attachments and obstruct the iron sight options. Mix and match and see what you can come up with!
See description for images!
XBOX ONE VERSION AVAILABLE!
https://bethesda.net/en/mods/fallout4/mod-detail/4117246
Big thanks to KoKazMokaz93 for the port!
ENJOY LADIES AND GENTS!:)
It can be used with this mod using BitSpyder's Patches for the right handed animation here:
https://www.nexusmods.com/fallout4/mods/41339?tab=files
BUT there's some bugs. Because this holds 6 rounds and the original holds 5 there's a weird bug when reloading after shooting one round then reloading.
in 1st person it won't load the 6th shell but does in 3rd. Also when the reload starts it immediately puts the ammo count to full even if you interrupt the reload in emergency combat. This was just with installing the reload script mods with no modification to mine. If someone can help provide a tutorial where i can fix these problems then i'll release a patch for this mod in full functionality. Until then you can use it that way if you want with the buggy version. It's not terribly bad but more inconvenient and weird then non functional.
I don't know if any other mod is causing this error, but sadly I couldn't install it.
Update: I manually downloaded the mod and it didn't cause any error when installing. I'll look in game if it works.
Thanks for the mod!
Might be my load order, but I can't seem to find any conflicts through LOOT or Vortex.
Great job!
This mod appears to be incompatible with Modern Weapon Replacer - Agency Arms Benelli M2
It stops the Combat Shotgun from being renamed to Benelli M2.
It also screws with the weapon's mesh and animations. It's like it's trying to use the original Combat Shotgun animations for the Benelli even though the weapon is... not the Combat Shotgun.
I'm not sure why this mod would interfere with the Combat Shotgun replacer, but... I uninstalled every mod except for the Benelli, the replacer, and this mod + the right-handed animations to test it and, well... It's definitely this mod.
I'm not saying this mod is bad! Not at all, I really enjoyed using this mod! You did an excellent job! :)
I'm just putting this out there for anyone else to know about it, in case they had the same issue as me
Fix: just move this mod esp load order above Modern Weapon Replacer esp. OR, open FO4edit, navigate to Weapon section and delete the Combat Shotgun record overthere.
Note that this mod also replace some of the vanilla lever rifle's sounds (reloading, shooting), so any mod that tries to tamper with such will be conflicted too. If you knows well enough how to use Fo4Edit this issue wont be a problem, just a few deleting and done.