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Kelcken

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Kelcken

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About this mod

Fully customizable set of Mjolnir Armor from Halo: Reach
20 Helmets + Attachments. 4 Base Armor Options. 18 Shoulder Options(L/R). 14 Torso Options. 5 Thigh Options(L/R). 5 Wrist Options. (L/R0
63 color options for many of the customization options.
Attachments and Accessories have different effects.
Craftable at the MJOLNIR Re

Requirements
Permissions and credits
First off, this mod is NOT meant to compete with any of the other MJOLNIR armor mods already on the Nexus.
This is a project I've been working on and adding onto for the last year, and thought I would share it here.
I recommend using this along side the other ones for more variations of Spartans in Fallout 4
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| My Other Mods |









Features:
- 4 base armor sets (Standard, Robot Right Arm, Robot Left Arm, Robot both Arms)
- 2 techsuit color options, customizeable shield display color
- Custom Spartan tag system (e.g. A212), create at the armor workbench (font selections shown in images)

- 20 helmets + attachments (Almost every helmet can use all of the attachments)
- 22 visor options (5 base options, 5 custom options, and a transparent option, all available in cracked versions)

- 18 shoulder options (L/R)
- 14 Torso options (Marine and Grenadier Collar can be worn with the other torsos, torsos all have ammo pouch and grenade belt options)
- 10 knee options (4 base options, 6 custom options)
- 5 Thigh options (L/R)
- 5 Wrist options (L/R, Robot variants of L/R available)
- 1 Shin UA option
- 8 backpack options(features a functional jetpack, as well as other options)
- 62 different color options, can be applied to 60 of the armor pieces (30 base colors, custom Black color, 32 camo options)
- Lots of mods at the armor workbench
- Custom Crafting Workbench, the "MJOLNIR Requisition Station"

Additional Info:
- The armor uses the following biped slots:
-Base armor: 33 - Body, 34 - L Hand, 35 - R Hand, 36 - (U)Torso, 37 - (U) L Arm, 38 - (U) R Arm, 39 - (U) L Leg, 40 - (U) R Leg, 50 - Neck
-Helmets: 30 - Hair Top, 31 - Hair Long, 47 - Eyes 
-Torso: 41 - (A) Torso (Grenadier and Marine Collar use 59 - Shield)
-Left Shoulder:: 42 - (A) L Arm
-Right Shoulder:: 43 - (A) R Arm
-Left Wrist: 56 - Unnamed
-Right Wrist: 57 - Unnamed
-Left Utility: 44 - (A) L Leg
-Right Utility: 45 - (A) $ Leg
-Knees: 58 - Unnamed
-Shin: 55 - Unnamed
-Backpacks: 54 - Unnamed

Know Issues:
- Fingers/hands have some weighting issues(not sure how to fix)
- Shoulders sit a little low, and the proportions are a little strange. Nothing I can do about it.
- Jetpack does not have working FX, I can't figure it out. 

Credits
-Soulburnin for providing the base models/textures
-Soda, Darkman, Brandon, Ace of Hearts, i_Code_i for help along the way!
-Ico Harbinger for the Camo skins
-Beta Testers: would not have been possible without them!
-Scrivener for help and implementation  of the Overlay System
-AJhakra for cubemaps
-Microsoft/Bungie/343i for original models and texture 
-Activision for ammou pouch models and texture from COD:MW2019




FAQ
- Can you add xyz?
No, this mod is complete, aside from possible bug fixes.
Why don't the colors work exactly like they did in Reach?
Because I didn't know how/want to set up color swaps that way. Plus, the way I did it adds many more possible color combinations

DISCLAIMER
Halo: Reach, Halo 3: ODST, Halo 5: Guardians © Microsoft Corporation. 
Mark V[B] Armory was created under 
Microsoft's "Game Content Usage Rules" using assets from Halo: Reach, Halo 3: ODST, and Halo 5: Guardians,
and it is not endorsed by or affiliated with Microsoft.

Microsoft's Game Content Usage Rules