About the optional file, and knowing Bethesda is Bethesda (who we all love and adore for their great games) and the thousands upon thousands of files required for the game to function - Is it really supposed to be "GameJamSnyth_*.DDS" and not "GameJamSynth_*.DDS" ? :)
I'm sure the mistake was on Bethesda's part and became part of the game but, but just checking if anyone knows for sure.
Why the hell do most of your texture mods have a esp? They're just textures. I don't want to fill up my load order with ESP that are just textures... Which is unfortunate because these textures are really good too. Can we have a loose files option please?
Use Archive2, extract the BSA's, repack the texture folder into an archive, and install like any other mod. However, if you go that far I'd recommend just making a custom mod with a bunch of textures, packing them into BSA's, and then installing it for improved performance. For a detailed guide on all this check out the MOFAM guide. It'll change how you mod Fallout 4.
It's ESL tagged, so no esp plugin slot is being used.
Any texture mod packed into a ba2 archive needs a blank esp/esl to load the archive. If they didn't esl tag it themselves, you can do it yourself in xedit.
I don't think savren includes DiMA's unique and unused face textures... SavrenX mostly modifies bethesda's HD DLC which I doubt include's DiMA åsince they decided not to use it in the vanilla game... - BUT - Try it, and let your mod manager overwrite everything if it asks to do so. You won't break anything when trying out textures. You can install, un-install and re-install texture packs during mid game as much as you want if they don't work for you.
Hi, SavrenX. I have just been looking through all your stuff for the first time, and I am going to use most of it. I really appreciate your competence and prioritization of detail/definition and balanced file size. Thank you for sharing.
I have a question that has been asked previously, but it was unanswered. There is a popular mod called Synth Overhaul - C.A.S.T, and I was wondering if this mod or your weapon texture mod would conflict with it. That mod owner states:
"- Mods editting the Synth armor, uniform or weapon records in a plugin will be incompatible. - Mods editting the Synth leveled list will be incompatible - Mods retexturing the Synth armor, weapons, uniforms will be incompatible."
This is a simple case of which textures do you want to use?
If you want savren's over CAST, install savren's lastly and let it overwrite everything. If plugins are used, probably they should come after CAST. Can't remember if it actually mattered with the plugins after letting your mod manager over write everything... Try it, you can't really break nothing by trying this, textures can be un-installed and re-installed midgame anytime if something goes wrong.
Wow these are awsome your tex are all great and really performance friendly, please please please make an all in one pack one day :P i know it'd be huge but its so worth it!!
Bless your precious soul for making such amazing textures for the toaster men. Especially the toaster man himself. Can't wait for that DiMA one! Your texture mods are divine. Keep it up!
Just have a noob question. If I use your mods, (like all of them) do I really need the HD DLC or can I just remove it or should I just keep it and add your mods on top.
45 comments
I'm sure the mistake was on Bethesda's part and became part of the game but, but just checking if anyone knows for sure.
Any texture mod packed into a ba2 archive needs a blank esp/esl to load the archive. If they didn't esl tag it themselves, you can do it yourself in xedit.
For the benefit of future readers:
Well I'm yet to try this texture pack - BUT -
I don't think savren includes DiMA's unique and unused face textures... SavrenX mostly modifies bethesda's HD DLC which I doubt include's DiMA åsince they decided not to use it in the vanilla game... - BUT - Try it, and let your mod manager overwrite everything if it asks to do so. You won't break anything when trying out textures. You can install, un-install and re-install texture packs during mid game as much as you want if they don't work for you.
I have a question that has been asked previously, but it was unanswered. There is a popular mod called Synth Overhaul - C.A.S.T, and I was wondering if this mod or your weapon texture mod would conflict with it. That mod owner states:
"- Mods editting the Synth armor, uniform or weapon records in a plugin will be incompatible.
- Mods editting the Synth leveled list will be incompatible
- Mods retexturing the Synth armor, weapons, uniforms will be incompatible."
For the benefit of future readers:
This is a simple case of which textures do you want to use?
If you want savren's over CAST, install savren's lastly and let it overwrite everything. If plugins are used, probably they should come after CAST. Can't remember if it actually mattered with the plugins after letting your mod manager over write everything... Try it, you can't really break nothing by trying this, textures can be un-installed and re-installed midgame anytime if something goes wrong.
I'm not surprised you'd be the one :) Great job!