1811 comments

  1. teaLz
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    ATTENTION!! IF YOU ARE USING THE NEW FALLOUT 4 PATCH 1.2+
    Don't post about MOD not working
    The Fallout 4 Launcher DISABLE the plugin for mods
    and if you are reading this, it mean you did not read the mod description
     
    FAQ
    Does this mod make everything able to become legendary?
    No, it depend on the armor/clothes or weapon.

    Does it work with other armor mod?
    Yes, it doesn't makes change to any armor and this file is not an armor mod.
     
    I don't see some legendary mod/does not show up the category
    -Some mod have restriction, the right part of armor will make it show as it was intended for that piece by the game.
    OR
    -You are using a Armor mod that doesn't ENABLE the legendary attribute with their armor. I cannot fix it, for it is their Armor MOD.
    OR IF
    -You see the "No Legendary" but missing some legendary, you have not reach the minimum level! See README unlock level

    Where is Effect Chip?
    It's a scrapable item from legendary
    The workbench menu is not showing up!?!
    How many mod do you have active? I have over 40+ mods and it take a while for the game to "background" load it to appear, so just wait for the workbench to load it up.
    This apply to all of your other mod too.

    Chinese Stealth Armor Effect/Mod
    It is display AS StealthBoy
    Will not be consider "Legendary Featured Item" but will work!
     
    There is a bug!
    I'm only Human, I also make mistakes.
    This was made using fo4edit, not everything is perfect and readable atm
    In some rare case it happen with other mod or just you     but i will try my best to fix it.
    Most of the time it is usually game load order!
    UPDATE!! It might have been fix. Otherwise just use only version 1.61b (stable without any optional from 1.70+)
     
    Game CRASH
    Make sure you are not missing any MASTER files!
    Patches REQUIRE another master file!
     
    I highly RECOMMEND using NEXUS MOD MANAGER
    MANUALLY INSTALLING - Not recommended
    Put the files in the Fallout 4 Data folder
    To enable
    PLEASE WATCH Gopher's video tutorials
    https://www.youtube.com/watch?v=HZpIQ6P38xE
     
    2LM Clothes Compatibility Patch? No
    I will not do any compatibility patch with any other armor/outfit mod. Having the right legendary is already powerful, having 2 legendary is already overpower/gamebreaking (hence it is optional file), but having 2 legendary for all of the clothes/outfit with armor piece will be too much (Outfit and armor piece can be use together) . Most I did is make it vanilla outfit  able to have 2 legendary (Will not WORK with other ARMOR MOD). Either outfit (see my other mod) or armor piece with 2 legendary (Most likely to work with all outfit/clothes mod).
    If you want to make one go ahead, but I will not host it here on this mod.
     
    PLEASE REMEMBER!


    This was made using Fo4edit not a creationkit/GECK expect some bug
    This is also a mod, using with other mods might cause bug/conflict

     
    Effect Chip ID
    Due to a lot of post asking this
    Type in console
    help "effect chip" 4
    WITH quotation mark
  2. Alucard92
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    Hispanohablantes, debido a problemas de tiempo en mi vida personal y laboral, no podré hacerme cargo de la traducción al español de este mod. Podéis, sin embargo, descargaros las versiones antiguas de este mod, traducidas al español, desde la pestaña Files.
  3. reinoahkyle
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    i dont know why, but i donwloaded any mod any weapon too for the any mod any weapon patch on Mod Organizer, i have all the masters, but it still said  "Master AnyModAnyWeapon.esp
    Required by: LegendaryMod2LMAnyModAnyWeap.esp
    1. sirkatzchen
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      i have this issue too, its because any mod any weapon esp file got updated to "anymodanyweapon2.esp" and this mod has yet to update what it searches for when you try to make it compatible with amaw
  4. deadeye35
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    Hi all. I'm got a strange behavior with this mod. I have been playing for about 7 hours with this mod and few others from fresh start, I play with the setting that allows me to remove legendary mods and put them on others, I have done it before and it worked, Howerver, I just got a resolute pipe pistol, and the legendary effect appears like its not there, and when i make the weapon no legendary, I dont get a loose mod, it just disappears, and more so, there is no resolute option to craft at all. I mean it is just not there. I do not mean it is grayed out, the resolute legendary just doesnt exist under any weapon to be turned into a legendary... Anyone got any ideas? 
    1. deadeye35
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      Tried uninstalling and reinstalling the mod, i can add legendaries to melee weapons, and armors, but ranged weapons have only 1 option and its Diurnal 0_o
  5. Qeppy
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    Is your mod compatible with WeaponModFixes and Community Fixes Merged, gives conflicts in xedit, but can't figure out if they are worth attention or not
  6. newvegashater07
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    wont let me put a legendary effect on a new item regardless of the difficulty (i use normal)
  7. skelechan
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    This mod make the random legendary gun drop by mobs to lose their effect after weapon swap. save and reload fix it but once i swap the gun, the effect gone again. legendary weapon from vendor are not affected by the bug somehow.
  8. AtmaDarkwolf
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    so late to game, got folondon, and decided to do the normal(only able to remove and add, not craft new) install, all other mods work but i can't find how to do this(All items I try to scrap with legendary mods, I get error 'this item cannot be scrapped'

    anyone able to tell me why its not working(it shows as enabled and is last loaded mod if that matters,did not get any errors in vortex)
    1. eldritchsyntax
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      using Hard (scrap item for chips)

      can't scrap legendaries either
  9. Jgjv10
    Jgjv10
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    Despite toggling the option for 2 legendary effects, I still can only apply one. Any way to fix that?
    1. etancak1
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      if you make a 2lm station you can make weapons with 2 slots.
    2. Jgjv10
      Jgjv10
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      ... a what?
  10. ironbrotherhood
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    works as intended. I use mpam, mogroma's power armor mods as well and there was no conflicts. I was surpised it works on PA added by mods. Me thinks user error is to blame for any issues being reported lol
  11. zrovihr
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    not sure why it gives me free crafting legendaries despite of installing Normal version.
  12. pointet
    pointet
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    Primo: Afinity Exploit
    Changing the modifier from any Legendary to " No Legendary" and back again works as affinity boost to Preston and Codsworth.
    Codsword Loves this and Preston Likes it. Can be used/exploited to boost affinity, but they must be close by ( use Bell in settlement to bring them near crafting bench, or assign them to some job near the crafting station - both works even if they are not current companion ).

    Secundo: Mod "not working"

    To all the people writing the mod does not work: As of 23.12.2024 r. I'm playing it with all DLC's and latest patch. Version "Detach Only - Normal" of the mod works perfectly on all equipment and all mods - I can swap Legendary armor and weapon mods on all armors and weapons. DLC and next-gen update items included ( like Kiloton Tesla Rifle or Penetrating Chinese Grenade Launcher ).

    Tertio: Mod crafting
    If You want to craft the mods themselves but the mod does not alow you to, you can do it using the console anytime without the mod. Google "Fallout 4 [GUIDE] How to Create Your Own Legendary Items with Console Commands", then go to the reddit page and follow instructions.