HI I was looking at a Github project called CreamInstaller. It scans your game files and autoatically adds DLC 's in your game. I've tried it and it worked Butt still when I run the mods that require dlc, keep giving me errors. Would you look that up please , I dont know why this is happening.
Link to creaminstaller || https://github.com/pointfeev/CreamInstaller ||
NOTE: This program does not automatically download nor install actual DLC files for you; as the title of the program states, this program is only a DLC Unlocker installer. Should the game you wish to unlock DLC for not already come with the DLCs installed, as is the case with a good majority of games, you must find, download and install those to the game yourself. This process includes manually installing new DLCs and manually updating the previously manually installed DLCs after game updates.
Can't figure out how to get the esm's to work right. When I have them enabled, starting a new game just starts an infinite loading loop on the main menu where the camera is just panning around the garage
I downloaded this mod after finding out that this could help me with the mods I downloaded, the ones that needs DLC. I launched the game and immediately got this error "Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF63ADB89C9 Fallout4.exe+05B89C9"
I have NO idea how to fix it, even did as one fella suggested down below, downloaded the tool, followed his steps. I couldn't find the "master" but whatever. Anyways, I can't do anything past this point. Anyone have any ideas how I can fix this? I'm out of ideas
I would like to make note that I am a little slow. I realized TWO days later that I wasn't understanding the steps. I realized I would have to go into each mod to remove the master, knowing this, I then thought to myself "that's a lot of work..is it worth it?" Time to see how many mods I have to do that for and I will see.
Some people say you can't do this and that and some people rock Skyrim esp mods in Fallout 4 like a boss. The bonus of this mod is a bit less DLC piracy when people want to play with DLC required mods for a day or do some testing. Is it risky? If you check all your stuff for errors and conflicts you got nothing to fear. If you don't your load order is trash anyway. This mod is a good contribution to us. Here is some relevant information we can all use.
IF MOD MANAGER HAS ISSUE Put new DLC named files in Steam Library/Steamapps/common/Fallout 4/data In username/appdata/local/fallout4 find Plugins.txt or create it Add these lines before mod lines *Fallout4.esm *DLCRobot.esm *DLCworkshop01.esm *DLCCoast.esm *DLCworkshop02.esm *DLCworkshop03.esm *DLCNukaWorld.esm
REASONABLE CAUTION Blank DLC will not cause errors Mods that need DLC and get blanks can cause errors Use FO4Edit and check for errors Many mods that require DLC work issue free with blanks
ALTERNATIVE This will remove master requirements and more TESVSnip Dev (delete masters tool) https://code.google.com/archive/p/tesv-snip/downloads
Extract all files and place in DATA folder. Set any esp to always open with this tool Click the esp to open it Expand the esp file select plugin master dependencies click delete box (with red x) delete info line that is part of that masters save before exit. does not auto save changes exit and test
You might not realized it, but this saved people who are having issues from Microsoft's release of Fallout 4.
Because they lock the DLC behind an inaccessable folder, you can't get the esms to add to your mod manager. Though the internal program will still pick up on them.
Your program fixes it so that the mods in the managers don't throw up false flags.
So, I downloaded it and cleaned it in xedit, however, when I tried to return to my save file, the game crashed, am I missing something or is this just a case of bad luck?
25 comments
Link to creaminstaller || https://github.com/pointfeev/CreamInstaller ||
I have NO idea how to fix it, even did as one fella suggested down below, downloaded the tool, followed his steps. I couldn't find the "master" but whatever. Anyways, I can't do anything past this point. Anyone have any ideas how I can fix this?
I'm out of ideas
Go buy the DLCs and upgrade Ur game.
Cuse using empty dlc files is a long shoot to make mods working that need original DLCs.
IF MOD MANAGER HAS ISSUE
Put new DLC named files in
Steam Library/Steamapps/common/Fallout 4/data
In username/appdata/local/fallout4 find Plugins.txt or create it
Add these lines before mod lines
*Fallout4.esm
*DLCRobot.esm
*DLCworkshop01.esm
*DLCCoast.esm
*DLCworkshop02.esm
*DLCworkshop03.esm
*DLCNukaWorld.esm
REASONABLE CAUTION
Blank DLC will not cause errors
Mods that need DLC and get blanks can cause errors
Use FO4Edit and check for errors
Many mods that require DLC work issue free with blanks
ALTERNATIVE
This will remove master requirements and more
TESVSnip Dev (delete masters tool)
https://code.google.com/archive/p/tesv-snip/downloads
Extract all files and place in DATA folder.
Set any esp to always open with this tool
Click the esp to open it
Expand the esp file
select plugin master dependencies
click delete box (with red x)
delete info line that is part of that masters
save before exit. does not auto save changes
exit and test
Because they lock the DLC behind an inaccessable folder, you can't get the esms to add to your mod manager. Though the internal program will still pick up on them.
Your program fixes it so that the mods in the managers don't throw up false flags.
And its totally awesome.
1. Now you can get a mod to open in FO4edit to edit out dependencies.
2. Now you don't even really need to.