1 items

File information

Last updated

Original upload

Created by

Hoax2

Uploaded by

hoax2

Virus scan

Safe to use

Tags for this mod

25 comments

  1. knox18537
    knox18537
    • member
    • 0 kudos
    HI I was looking at a Github project called CreamInstaller. It scans your game files and autoatically adds DLC 's in your game. I've tried it and it worked Butt still when I run the mods that require dlc, keep giving me errors. Would you look that up please , I dont know why this is happening.


    Link to creaminstaller || https://github.com/pointfeev/CreamInstaller || 
    1. Cenay
      Cenay
      • member
      • 0 kudos
      NOTE: This program does not automatically download nor install actual DLC files for you; as the title of the program states, this program is only a DLC Unlocker installer. Should the game you wish to unlock DLC for not already come with the DLCs installed, as is the case with a good majority of games, you must find, download and install those to the game yourself. This process includes manually installing new DLCs and manually updating the previously manually installed DLCs after game updates.
  2. Thunderwolf726
    Thunderwolf726
    • member
    • 0 kudos
    Can't figure out how to get the esm's to work right. When I have them enabled, starting a new game just starts an infinite loading loop on the main menu where the camera is just panning around the garage
  3. Supersonicfan565
    Supersonicfan565
    • member
    • 0 kudos
    I downloaded this mod after finding out that this could help me with the mods I downloaded, the ones that needs DLC. I launched the game and immediately got this error "Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF63ADB89C9 Fallout4.exe+05B89C9"

    I have NO idea how to fix it, even did as one fella suggested down below, downloaded the tool, followed his steps. I couldn't find the "master" but whatever. Anyways, I can't do anything past this point. Anyone have any ideas how I can fix this? 
    I'm out of ideas 
    1. Supersonicfan565
      Supersonicfan565
      • member
      • 0 kudos
      I would like to make note that I am a little slow. I realized TWO days later that I wasn't understanding the steps. I realized I would have to go into each mod to remove the master, knowing this, I then thought to myself "that's a lot of work..is it worth it?" Time to see how many mods I have to do that for and I will see.
  4. NotNormanBates6
    NotNormanBates6
    • member
    • 0 kudos
    you SAVED MY LIFE god bless you
  5. Wholesomesniper555
    Wholesomesniper555
    • member
    • 0 kudos
    your a fukin hero man
  6. hawk4225
    hawk4225
    • member
    • 0 kudos
    I downloaded this to my NMM and tried to load my save but it just does a infinite loading screen, what do i need to do?
    1. inbreadcat06
      inbreadcat06
      • member
      • 0 kudos
      im having the same issue have you found any fixes?
    2. RickyTheOx
      RickyTheOx
      • supporter
      • 147 kudos
      What U need to do ?
      Go buy the DLCs and upgrade Ur game.
      Cuse using empty dlc files is a long shoot to make mods working that need original DLCs.
    3. AquaCraft808
      AquaCraft808
      • member
      • 1 kudos
      maybe we dont have $90 laying around to blow on ALL the DLC.
    4. devixz
      devixz
      • member
      • 0 kudos
      Lame response 
    5. deleted42202115
      deleted42202115
      • account closed
      • 69 kudos
      Some people say you can't do this and that and some people rock Skyrim esp mods in Fallout 4 like a boss. The bonus of this mod is a bit less DLC piracy when people want to play with DLC required mods for a day or do some testing. Is it risky? If you check all your stuff for errors and conflicts you got nothing to fear. If you don't your load order is trash anyway. This mod is a good contribution to us. Here is some relevant information we can all use.

      IF MOD MANAGER HAS ISSUE

      Put new DLC named files in
      Steam Library/Steamapps/common/Fallout 4/data
      In username/appdata/local/fallout4 find Plugins.txt or create it
      Add these lines before mod lines
      *Fallout4.esm
      *DLCRobot.esm
      *DLCworkshop01.esm
      *DLCCoast.esm
      *DLCworkshop02.esm
      *DLCworkshop03.esm
      *DLCNukaWorld.esm


      REASONABLE CAUTION
      Blank DLC will not cause errors
      Mods that need DLC and get blanks can cause errors

      Use FO4Edit and check for errors
      Many mods that require DLC work issue free with blanks

      ALTERNATIVE
      This will remove master requirements and more

      TESVSnip Dev   (delete masters tool)

      https://code.google.com/archive/p/tesv-snip/downloads

      Extract all files and place in DATA folder.
      Set any esp to always open with this tool
      Click the esp to open it
      Expand the esp file
      select plugin master dependencies
      click delete box (with red x)
      delete info line that is part of that masters
      save before exit. does not auto save changes
      exit and test
  7. NuklearR4bb1t
    NuklearR4bb1t
    • member
    • 0 kudos
    nevermind
  8. monfang
    monfang
    • premium
    • 0 kudos
    You might not realized it, but this saved people who are having issues from Microsoft's release of Fallout 4.

    Because they lock the DLC behind an inaccessable folder, you can't get the esms to add to your mod manager. Though the internal program will still pick up on them.

    Your program fixes it so that the mods in the managers don't throw up false flags.
  9. AquaCraft808
    AquaCraft808
    • member
    • 1 kudos
    Absolutely genius if this works.
    1. gheyisht
      gheyisht
      • member
      • 11 kudos
      It does.
      And its totally awesome.

      1. Now you can get a mod to open in FO4edit to edit out dependencies.
      2. Now you don't even really need to.
  10. Memesalot420
    Memesalot420
    • member
    • 0 kudos
    So, I downloaded it and cleaned it in xedit, however, when I tried to return to my save file, the game crashed, am I missing something or is this just a case of bad luck?
    1. toynbeeidea
      toynbeeidea
      • member
      • 6 kudos
      AFAIK, you can't remove an ESM mid-game and have it still work. I know it was that way in the pre-Skyrim days, (Oblivion, FO3, FNV) at very least.