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HH511

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HH511

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22 comments

  1. Blackjack34A
    Blackjack34A
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    • 6 kudos
    Would love to see someone do an overhaul of the interior and the quest itself. This is one of the few times where i think to myself, " I need to make sure they dont leave, and im putting them out of their misery".
  2. Metaldead
    Metaldead
    • supporter
    • 4 kudos
    Crafting Option #3 (From Scratch) flat out doesn't work. Just completely doesn't show in the chemistry station unless I literally console command in a gas container or ruptured gas container and use option 1 or 2. Seems like a great mod, but I just can't get it to function at all.
    1. HH511
      HH511
      • supporter
      • 12 kudos
      Did you check your map to see if the HalluciGen Inc. location is cleared? Because that is one of the requirements. 

      Also, I think the game resets locations based on how long it has been since clearing or if something triggered a quest for that location. So you may have to clear it out again, and by that, I mean just take down that one gunner boss near the exit where you would get the canisters. 
    2. Metaldead
      Metaldead
      • supporter
      • 4 kudos
      It might have reset, I'll try that out. Thank you.
  3. Squidfest
    Squidfest
    • supporter
    • 62 kudos
    Wot's in tha canister? Oh, I could tell ya, but then I'd hafta kill ya. Heh. Heh.

    I'm just muckin' about, relax. As for wot's in tha canister, it's probably best not to ask...
    1. Ablaze666
      Ablaze666
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      After a quick test with my fellow settlers in Sanctuary I can confirm it's best not to ask...
    2. HH511
      HH511
      • supporter
      • 12 kudos
      Alexa.....
    3. thewrecker100
      thewrecker100
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      • 0 kudos
      rainbow 6 smoke
  4. Ablaze666
    Ablaze666
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    What a nice surprise that this mod got even better! Your changes in 2.0 makes sense, especially the form list with exceptions (which makes it pretty easy to add gas masks and power armor helmets from other mods).

    Personally, I wish this mod would have more endorsements. Nothing is more rewarding then throwing some gas grenades into the raiders of Nuka World while wearing a stealth boy and take a look on the bloody mess they create. Did that some weeks ago, will do it again in the next playthrough. Users who don't know about this mod don't know what they're missing.

    Thank you very much!
  5. Vulthursil
    Vulthursil
    • member
    • 164 kudos
    Hate to ask but what in EDIT do I change to decrease the frenzy time?

    Doing a Scarecrow playthrough with your syringe mod also but since my guy is gonna  be a chemist so the frenzy time is gonna be way to long
    1. HH511
      HH511
      • supporter
      • 12 kudos
      Under "Object Effect" and it will be the HalluciGen Gas Enchantment. Just modify the durations. There are 5 durations in total. The first one is with no Science perk. The last 4 each correspond to the Science perks 1-4. Let me know if you need more help. I'm actually going to release a new one the takes into account gas mask and power armor helmets and I will reduce the times because I think they are a little too long.
    2. Vulthursil
      Vulthursil
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      • 164 kudos
      Thanks mate, love both of your gas bomb since makes playing a Scarecrow or any Chemical based playthrough fun.

      Grenade same as nuka fury grenade but its purple  and does not feel the same.
  6. PyranoTheDev
    PyranoTheDev
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    • 0 kudos
    Thank you so much for this mod. I love it. I am just a bit sad we don't have a mod that adds a decontamination arch that sprays the gas.
  7. CasshernX
    CasshernX
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    • 297 kudos
    TIL that there was a HalluciGen Gas grenade in vanilla FO4.
    1. HH511
      HH511
      • supporter
      • 12 kudos
      Hopefully I didn't spoil it too much for you and others. I didn't know either until after a year of the game release when I saw a YouTube video on it when I was still on my PS4. Anyways, hope this mod serves you well in the Wasteland.
  8. rik2236
    rik2236
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    • 3 kudos
    esl version ?
    1. HH511
      HH511
      • supporter
      • 12 kudos
      Not a priority at this time and I don't know much on it, aside from a limit on entries. I will learn more about it as I research it, but just know that it's very low on the priority list since I'm working on other projects here and there.
  9. Ablaze666
    Ablaze666
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    Hey HH511, I really like your mods. They way you write your description pages, how clean your plugins are and what content you include. Endorsed!
    1. HH511
      HH511
      • supporter
      • 12 kudos
      Thank you for noticing. I put in a lot of time to make them as clean as possible, both the mod page and the plugins, to provide a nice and smooth experience. Thanks for the support.
  10. MgSolidus
    MgSolidus
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    • 6 kudos
    I for a while try find out that lvl cap and remove it, still didn't found.
    1. Fishout
      Fishout
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      • 3 kudos
      For the frenzy effect of the grenade, I assume.
    2. HH511
      HH511
      • supporter
      • 12 kudos
      Yeah, the level cap (magnitude) can be found in FO4Edit under Object Effect as well as the duration. But the magnitude doesn't necessarily mean level cap. It can also be related to an actor value like health (or nothing at times). It's all dependent on the Magic Effect it goes to and other things. In this case, the frenzy effect and its flags are tied to the level cap.