Would love to see someone do an overhaul of the interior and the quest itself. This is one of the few times where i think to myself, " I need to make sure they dont leave, and im putting them out of their misery".
Crafting Option #3 (From Scratch) flat out doesn't work. Just completely doesn't show in the chemistry station unless I literally console command in a gas container or ruptured gas container and use option 1 or 2. Seems like a great mod, but I just can't get it to function at all.
Did you check your map to see if the HalluciGen Inc. location is cleared? Because that is one of the requirements.
Also, I think the game resets locations based on how long it has been since clearing or if something triggered a quest for that location. So you may have to clear it out again, and by that, I mean just take down that one gunner boss near the exit where you would get the canisters.
What a nice surprise that this mod got even better! Your changes in 2.0 makes sense, especially the form list with exceptions (which makes it pretty easy to add gas masks and power armor helmets from other mods).
Personally, I wish this mod would have more endorsements. Nothing is more rewarding then throwing some gas grenades into the raiders of Nuka World while wearing a stealth boy and take a look on the bloody mess they create. Did that some weeks ago, will do it again in the next playthrough. Users who don't know about this mod don't know what they're missing.
Under "Object Effect" and it will be the HalluciGen Gas Enchantment. Just modify the durations. There are 5 durations in total. The first one is with no Science perk. The last 4 each correspond to the Science perks 1-4. Let me know if you need more help. I'm actually going to release a new one the takes into account gas mask and power armor helmets and I will reduce the times because I think they are a little too long.
Hopefully I didn't spoil it too much for you and others. I didn't know either until after a year of the game release when I saw a YouTube video on it when I was still on my PS4. Anyways, hope this mod serves you well in the Wasteland.
Not a priority at this time and I don't know much on it, aside from a limit on entries. I will learn more about it as I research it, but just know that it's very low on the priority list since I'm working on other projects here and there.
Thank you for noticing. I put in a lot of time to make them as clean as possible, both the mod page and the plugins, to provide a nice and smooth experience. Thanks for the support.
Yeah, the level cap (magnitude) can be found in FO4Edit under Object Effect as well as the duration. But the magnitude doesn't necessarily mean level cap. It can also be related to an actor value like health (or nothing at times). It's all dependent on the Magic Effect it goes to and other things. In this case, the frenzy effect and its flags are tied to the level cap.
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Also, I think the game resets locations based on how long it has been since clearing or if something triggered a quest for that location. So you may have to clear it out again, and by that, I mean just take down that one gunner boss near the exit where you would get the canisters.
I'm just muckin' about, relax. As for wot's in tha canister, it's probably best not to ask...
Personally, I wish this mod would have more endorsements. Nothing is more rewarding then throwing some gas grenades into the raiders of Nuka World while wearing a stealth boy and take a look on the bloody mess they create. Did that some weeks ago, will do it again in the next playthrough. Users who don't know about this mod don't know what they're missing.
Thank you very much!
Doing a Scarecrow playthrough with your syringe mod also but since my guy is gonna be a chemist so the frenzy time is gonna be way to long
Grenade same as nuka fury grenade but its purple and does not feel the same.